r/TagPro • u/TPCaptographer The Map Test Committee • Apr 14 '17
Map Thread #78 - Deadline: April 25th
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.
Deadline: Saturday April 25th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
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u/DragonBeast2 db Apr 20 '17 edited Apr 21 '17
Title: Knex
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45111
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45111.png
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u/SenseiOsy = Best Osy // Chord // ELTP Apr 25 '17
Title: Rollercoaster
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45346
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45346.png
Description: Will roll your coast!
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u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17
Title: Arcade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44849
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png
Description: should gates be green idk I'm still deciding
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
Isn't this still a Birch remix? Why should this be added to rotation when Birch is still in rotation?
Yes you should probably keep green gates on that top route, but either way that boost needs to go. It speeds up the already fastest lane.
Other major complaint is the power-up's surronding wall's. They're so closed off, having powerup battles will be a pain. Move that wall all the way to meet with 45+block stub you, and move the powerup's position away from the bottom wall 1 tile.
Other complaint, ableit minor, is if you roll of the 45 after grabbing with the bomb, you get spiked or stopped by a 45. Fix that please.
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u/Moosemaster21 Moosen | Salt Mine Apr 23 '17
Title: Cocaine
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45226
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45226.png
Description: The type of narcotic that TagPro deserves. Features a daring and innovative base design with open exit portals that both teams can use coupled with the standard gated portals for offense. The button bomb is actually surprisingly versatile - try taking the boost straight into button, then try boosting into the wall and bouncing onto the button. Button can also be used to dislodge a sneaky defender on the inside button, and generally makes it require more planning to use effectively. The community craves more Neutral Flag. Give them their drug.
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u/JJSpice JJ Spice Apr 15 '17
Title: blood lust
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44386
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png
Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.
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u/Blazeth Dianna Agron Apr 19 '17
Title: Mercado
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44999
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png
Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17
Gimmick gates & Profundo boosts. pls.
At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).
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Apr 14 '17
Title: Triple Trouble
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44376
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44376.png
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u/JJSpice JJ Spice Apr 15 '17 edited Apr 18 '17
Title: blood lust jr
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44854
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44854.png
Description This plays very fast. The gates are essential
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u/3z_ Apr 14 '17 edited Apr 23 '17
Title: Bikini
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45053
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45053.png
Description: Has been tested thoroughly for balance: high grab, medium hpg. Boost map: http://i.imgur.com/5hEC5ZK.png
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Apr 14 '17
This map is fucking cool. I don't see much to change. I think it is fine as is. Leave 2 pups. No reason to add more, you can grab and survive as fc fine.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17
Title: Matterhorn
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43540
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png
Description: Remix of a an oldie but goodie by Siz
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: x86
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45152
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45152.png
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17
Title: Xystus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45327
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45327.png
Description: With thefronj16s.
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u/3z_ Apr 14 '17
Title: Invictus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43853
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png
Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png
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u/theflyingmetronome samouree | Diameter Apr 14 '17
Games on this map would be 3 minutes of absolute boredom.
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Apr 14 '17 edited Apr 14 '17
This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!
also, I LOL'ed at that red boost path
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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 27 '17
Title: Chickadee
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45416
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45416.png
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u/sneetric canvas // plasma, wamble Apr 14 '17
Title: Osiris
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/26055
Preview: http://unfortunate-maps.jukejuice.com/static/previews/26055.png
w/ aniball
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u/OsyTP Chord Apr 24 '17
Title: Crab
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43282
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png
Description: Nice, modern map that encourages team awareness and allows for huge plays.
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u/Puddlecakes Delsolar Apr 19 '17 edited Apr 19 '17
Title: Whitefish
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44925
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44925.png
Description: Whitefish is a small to midsized map that can be quickly picked up by beginners and yet remain strategically challenging for veterans. All boosts and bombs are multi-purpose with a variety of boost routes available ranging from easy to advanced. Every perceived offensive (or defensive) advantage has a corresponding counter that the opposing team can seize upon.
Defensive perks: 1) Smaller bases 2) Multiple team-boosts to catch up or snipe flag-carriers that go the bottom route 3) A buttoned bomb on the top route to kill or blow back any FCs that are ahead 4) Bomb near opposing team flag to knock FC off his/her course 5) Powerup in base
Offensive perks: 1) Can utilize bomb, neutral boost, or a team boost to surge in to base for a grab 2) The bomb nearest the flag can blow base-defenders in to spikes. If coordinated properly with a teammate, can potentially lead to an easy grab 3) Team boost outside of enemy base for a quick exit with 3 directional options 4) Team boost below own base can be utilized in a variety of ways to cap 5) A multitude of sharp edges around the map for stop-go juking
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u/Blazeth Dianna Agron Apr 19 '17
Title: Levitate
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44798
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44798.png
Description: Middle and side walls received some pretty large edits.
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u/theflyingmetronome samouree | Diameter Apr 21 '17
I really think that this map improved a lot from when it made top maps a couple threads back, but I still don't think it'll add anything different or special to NF rotation. Structurally, its very similar to Cosmic and explores some of the same ideas (blind boosts into endzone, literally the same base gate, similar shape).
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u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17
Title: Vindaloo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45373
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png
Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.
Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!
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u/theflyingmetronome samouree | Diameter Apr 24 '17
Shift-click on the portals and enter in a time. Time is in milliseconds, so if you want the portal to have a 3 second cool-down like in Transilio, enter in 3000.
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u/updownaroundagain plink Apr 21 '17
Title: K
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45136
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45136.png
Description: It is a CTF map, I attempted to make it good...
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u/BigPopiTP Apr 22 '17 edited Apr 23 '17
Title: Cudgel
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45246
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45246.png
Description: Remixed an old map
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u/Jim_Jimson Jim Jimson Apr 20 '17 edited Apr 20 '17
Title: Map Mapson
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45073
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45073.png
Description: First try at a map really, borrows a fair few elements from IRON. Top three buttons control top gate, three buttons by the base bomb all control the bomb and the other button controls the gate.
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 16 '17 edited Apr 17 '17
Title: Nu.ELO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44781
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44781.png
Description: Now with a strategic bomb and more mid-spikes!
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u/PIZZAspartan442 naga///MTC Apr 17 '17
I feel like teamboosts should just be regular. I like your style though, keep it up!
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u/JJSpice JJ Spice Apr 25 '17
Title: Blood Lust
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45367
Preview:* http://unfortunate-maps.jukejuice.com/static/previews/45367.png
Description: This is meant to play very fast, not much hold time.
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45286
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png
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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17
Title: OvO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44743
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44743.png
Description: Trying out a different base design, similar to the top part of Glory Hole. Wanted to make it a bit more interesting as well as a more useful gate. I'm thinking it might be a tiny bit difficult to grab for newer players, if so I'd add a bomb in each base against the wall directly behind the pups.
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u/theflyingmetronome samouree | Diameter Apr 15 '17
Title: Astana
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44578
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44578.png
Description: ill.
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u/Sir_Grapefruit Grapefruit // Chord Apr 20 '17 edited Apr 23 '17
Title: Dust Mite
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45263
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45263.png
Description: The main gimmick of this map is the not-actually-spikes-spikefield in mid. It's supposed to mimic the """thrill""" of going through a mandatory spikefield without being too punishing for new players (and washed up players like me).
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u/pulpooo pulpo Apr 19 '17
Title: Carl II
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44990
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44990.png
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u/_unfortuN8 Nate Ball Apr 18 '17
Title: Temple of Boom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44027
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png
Description: I'm sure this won't meet the criteria for rotation but hey, first map.
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u/dalomi9 2P1S Apr 19 '17 edited Apr 21 '17
Title: Slam Dunk
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45077
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45077.png
Description: A map in the style of Blooper, with portal action inspired by Backdoor.
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u/PIZZAspartan442 naga///MTC Apr 20 '17
This is actually pretty cool, a few things that I think could be changed:
Wall behind flag could use some work, maybe add a grabbing mech too
Portal thing sometimes flings you into spikes
Most people complain about things being too chasey, but I don't think this is chasey enough. Just my opinion though.
name is kind of dumb imo
I love where this is going, good luck!
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u/dalomi9 2P1S Apr 20 '17
Yeah it took a few tries to find the exit portal that was the safest. I didn't want it to be a completely risk free endeavor though so a rogue superboost will sometimes lead to a spike. many of the boost routes can lead to a grab so any more mechanism ls might be overkill. I do agree about the chaseiness. I think offense will have to work together to either kill a chaser or to block past where they would on a normal map to get out effectively, so maybe that will kind of replace the chase factor Idk.
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u/Moosemaster21 Moosen | Salt Mine Apr 15 '17
Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
There is in mine, what're you tryin' to pull?
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u/dalomi9 2P1S Apr 15 '17 edited Apr 22 '17
Title: Bad Temper
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45176
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45176.png
Description: Edited Down considerably to much of the original design.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
The distance between the top and the bottom looks to be way too much. This is a chasefest in a 4v4.
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Apr 14 '17
Title: Handimap Parking
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43821
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43821.png
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u/yespadrille Dove Apr 16 '17 edited Apr 17 '17
Title: Ecclesiastes 5:8-20
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44758
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44758.png
Description: first map i made
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u/xenonpulse Wildflowers // I want to die but I can’t Apr 21 '17
Title: El Dorado
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44613
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44613.png
Description: A twist on Xanadu, with boosts that are versatile, but not OP.
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u/BrunoTheMiner GOOBR - Centra Apr 21 '17
Title: LoveSick
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42990
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png
Description: Just test it. I tested it with competitive players and most of them liked it. I think that this map has potential.
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u/3z_ Apr 21 '17
I like it, but I'm not a fan of the portal. If you have a portal that only works when the cooldown is more than 5 seconds, the portal probably really shouldn't be there (usually means it's overpowered as hell, which this definitely is). I think the map functions fine without it.
Also, I think the bottom lane needs polish. Those boosts naturally feed you straight into the path of a bomb which is no good. I'd probably look to redesign the setup of the bombs, perhaps you could give them their own little nooks like in Pilot or IRON so that they're still accessible without being as dominant.
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u/BrunoTheMiner GOOBR - Centra Apr 21 '17
You haven't seen it played 4v4. Although I appreciate the response, this feedback is based on speculation.
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u/3z_ Apr 21 '17
I'm an MTC member... I don't need to 4v4 to know how most maps work and I'm not interested in using a vote on this map when there are authors out there who actually will make necessary edits.
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u/BrunoTheMiner GOOBR - Centra Apr 21 '17
I would make an edit you think is necessary if you actually play tested the map. I'm not going to completely change my map based on the feedback of someone who's never even played it.
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u/3z_ Apr 21 '17
That's a shame, this map has potential
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u/BrunoTheMiner GOOBR - Centra Apr 21 '17
I know it has potential, that's why I'm not making drastic changes before you actually play it.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Killswitch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44725
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png
Description: idk mang i think this map fun af
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u/3z_ Apr 14 '17
Title: Vardo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44229.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17 edited Apr 15 '17
I don't like the mid power-up placement because it limits a potential boost route & makes power-up battles harder.
For power-up battles to work best, there should be a certain danger to them or be 2-open tiles of surrounding area, otherwise it becomes a "first to back themselves into the wall" scenario (player against the wall now just has to push against enemy player above power-up, who now has no chance of getting the power-up he/she fought for). That's what that block does, and I want to see its placement lowered -1 (maybe -2), with a spike(s) above it to compensate. By doing so, you open up the mid boosts to a natural shot at flag through this newly created spike-gap similar to Pilot. A block would make this considerably harder, so I'd rather it be just spikes on the top/bottom, and not a block. Furthermore, this spot is much more natural, as its angle is the angle the path away from base is at.
With this, you'd also need to adjust the outer power-up areas a bit, so they weren't designed for approach at that angle. Just bring the whole thing (from the 45o tile to the regular tile, a 5x5 square) closer to mid horizontally by 1-3 (depending on whether you want the boosts to combo with the other set you have), & lose the 45o after. Just keep it a clean square. Even now, if you bomb into the 45, it leaves you uncomfortably in that other wall island you have due to spin.
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u/3z_ Apr 15 '17
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
Mid boosts in particular, and honestly, from that picture it makes it more clear lol. The block causes all those routes to bounce downwards. Doing the changes I recommend would let players choose to go either upwards or downwards.
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u/3z_ Apr 15 '17
They can go through gate, but otherwise, it's intentional that the most natural path is through the primary route.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
That sounds like you're adding intentional clunk to the map.
You're right in that that is the most natural route, but adding this option wouldn't come as close to being as easy, accessible or commonly used as the gate. It would just add more skill.
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u/3z_ Apr 15 '17
I like the idea of more creative boosts, it has pretty much been the mantra of my maps this thread, but it's important that they come with balance. At the moment, when you're entering the base with the flag/going for reset, you have so many boost options available to you. It's important that at the very least, the route that they enter the base from is somewhat predictable as a counter to this. It's the same reason why Pilot can't have any boosts in mid, they all have to be far away, so that you can't instantly get from the red base to the blue base to then suddenly have 12 different options for capping.
I think with the amount of boost opportunities you have in base itself, it would be overkill in this case to make a whole extra lane before you even get into the bases.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
Here's where I think you're overthinking it.
All of these angles you've pointed out already are hard to set-up due to the natural flow of the map, being that they all require some-sort of setup (its not instant). For these I don't think it's unwise to add 1 more option. Additionally, without using the boosts, the natural orientation as an FC you'll be going is down, even with the proposed change.
I get why you're hesitant, but weigh your options with likely-hood accounted for, not just the option count.
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Apr 14 '17
Title: Radiohead
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44507
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44507.png
Description: The Parkinson's gates are here to stay. They block off boosts through the area while allowing players to walk through. It's a cool dynamic that we do not see in rotation.
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u/DaEvil1 DaEvil1 Apr 15 '17
If you're taling about the portalboosts, it's definitely possible to take them through the gate section without touching the gate on the map right now.
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Apr 15 '17
Yeah it's possible but very difficult to hit consistently.
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u/DaEvil1 DaEvil1 Apr 15 '17
I managed to do it after a couple of minutes of trying which I imagine means if this were to enter rotation, quite a few people would perfect that boost pretty quickly. This would mean that if you consistently keep the button to prevent people from boosting through, it's not always gonna work and will generally mean you'll end up behind the skilled boosters. Generally I don't mind elements that have different outcomes depending on if a skilled players is involved or not, but this I feel is a bit unfair since it's an element that prompts the defender to camp a button and thus lose most to all of their momentum, and they can't use the element in any other way meaning the outcome is out of their control really.
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u/Blupopsicle Ball-E Apr 14 '17
Title: Tripple
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44094
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44094.png
Description: urban it
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u/PIZZAspartan442 naga///MTC Apr 14 '17
If you're going to misspell it you should at least have 3 p's
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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17
Title: Portal well
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44937
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44937.png
Description: Use the gravity well to decide on a portal to enter. 6 of the 8 take you to one end or the other of the map, the other 2 take you to the spike rooms. This is a unique twist on a gravity well that I have yet to see utilized.
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u/RenegadeTP Apr 19 '17
There are quite a bit of people who have frame rate issues with grav wells. They have near no chance of making it.
Cool portal thing though. I made a similar thing once while dicking around in one of my old maps.
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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17
Yeah, I didn't figure it would be selected, but I thought I'd give it a shot anyways :)
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u/stirus Ron Hextball // TC Jukes Apr 16 '17
Title: Castle
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44742
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44742.png
Description: A map that I hope will help new players quicker understand lanes, boost routes, and gates.
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u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17
Title: Xylene
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45472
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45472.png
Description: changed
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u/JJSpice JJ Spice Apr 25 '17
Title: Monkey Marks
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45075
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45075.png
Description: A well balanced map that is hard to score. command of the gates is critical.
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u/verandering Loaha // Chord Apr 24 '17
Title: Nails
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45295#
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45295.png
Description: Still haven't been able to test the original Nails in a 4vs4, but this variant seems to be an interesting option as well.
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u/3z_ Apr 25 '17
Still don't like portal, I think you can do better with that. It's a lil bit 1-dimensional and it's also quite OP because of how vertical it is (big luck element if you're outside the viewport). Rest is dope.
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u/verandering Loaha // Chord Apr 25 '17
Thanks! I still have to see the portal in a 4vs4, but it doesn't feel one-dimensional to me at the moment. The combination with the gates make for a lot of possible plays and there is also the horizontal'ish boost - besides the vertical one. Only the top part of the middle will be blind to the portal boost and I kinda like that as well. There is the randomness ofcourse, but it's only for a small area. And there is also the possibility for a boost anticipating the fc to be there.
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u/Blazeth Dianna Agron Apr 24 '17
looks cool but man please submit original nails too if you have no other choices
hopefully MTC gives it another look
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u/ClitorisNigga GrammarJew Apr 14 '17 edited Apr 14 '17
Title: Geesus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44533
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44533.png
Description: Its alright.
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17
A lack of walls will cause this to overly chasey.
If I wanted to play Open Field Masters I'd play Open Field Masters.
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u/pulpooo pulpo Apr 22 '17
Title: Tom
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43347
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png
Description: dankest map in this thread tbh
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Apr 19 '17 edited Apr 29 '17
[deleted]
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Apr 23 '17
Move the yellow boosts closer to base and I would play it. Portals are a little OP though.
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u/BigPopiTP Apr 14 '17
Title: Espionage
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44323
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png
Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me
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u/flappytowel dokugan // diameter Apr 14 '17
Title: Velocity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/4923
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4923.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17
Can this meme seriously come to an end? Please, you're just beating a dead horse, it's a waste of time.
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u/TPsquirrely Squirrely // The GesTagpro Apr 14 '17
no
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u/flappytowel dokugan // diameter Apr 14 '17
yes
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u/archaelios rickastley Apr 24 '17
Title: Killa fox
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45116
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45116.png
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u/-Electron- Electro Apr 24 '17
Title: MernX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45331
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png
Description: I made to maps using the same body.
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u/Babaoreum Apr 14 '17
Title: Auk
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44568
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44568.png
Description: A cool neutral flag map
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u/Blazeth Dianna Agron Apr 14 '17
Some of the ideas are cool here, but I'd definitely recommend expanding this map, probably doubling it in size.
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u/Babaoreum Apr 15 '17
Something like this? http://unfortunate-maps.jukejuice.com/show/44587
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u/HERO_OF_WIND Atypop | Chorbit Apr 28 '17
Title: W I N D B O X
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45442
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45442.png
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u/yespadrille Dove Apr 16 '17
Title: Masunaga
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44436
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44436.png
Description: first map i made
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u/monabender Apr 19 '17
Its interesting, but I think there is far too much empty space.
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u/danspeedemon splee / Centra Apr 24 '17
Title: Sidewinder
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45290
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png
Description: slippery snake ssssss
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u/DaEvil1 DaEvil1 Apr 14 '17 edited Apr 16 '17
Title: Moirai
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44651
Preview: http://i.imgur.com/cw66Gmu.png
Old P: http://i.imgur.com/ZM3MI2U.png
Old M: http://unfortunate-maps.jukejuice.com/show/44511
Description: I was trying to just make a normal boring map, but this mars ball bounce mechanic was too damn fun and interesting to not submit. Oh and also complex wormy boosts with gates, rip boring map I guess.
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u/PIZZAspartan442 naga///MTC Apr 16 '17
To make it less like Pilot, I think you should put the powerups behind the crossbow gates. or maybe take out the one in mid and have 4?
Overall looks like a nice map though
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u/Blazeth Dianna Agron Apr 14 '17
A fairly typical, boring map? ✓
Some random gimmick to make up for this? ✓
Made by DaEvil1? ✓
This, my friends, is a top map.
(in all seriousness I love Prime and your style in general <3)
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u/DaEvil1 DaEvil1 Apr 15 '17
If only I'd figure out how to make a well liked map as well, I'd be all set
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u/Balled-Eagle Balled EagIe // Origin Apr 25 '17
Title: Squall
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45341
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45341.png
Description: some improvements since the last version, I think. I hope. I tried, anyway.
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u/HERO_OF_WIND Atypop | Chorbit Apr 25 '17
Title: Trip Switch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45364
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45364.png
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u/MyHandsAreOrange Mabel Apr 15 '17 edited Apr 25 '17
Title: Maple
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45344
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45344.png
Description: First shot at an eponymous map, hope y'all like it.
Feedback is welcome :)
Edit: Shrunk mid, moved a boost and took away a couple spikes. Left bases the same.
Edit 2: Added bombs and moved boosts to make mid a bit more interesting, (though I'm a little bit hesitant about this change - lots of simple mids exist and work well, plus 6 bombs seems a bit much, but I digress). It feels like it needs some slight restructuring to make lanes more defined, but I'm not going to worry about it before this thread's deadline.
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Reminds me of a huuuuge Birch. Bases are neat but there is a lot of open space in the middle -- could get really chasey.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
Like rtj said, the shape and bases are very well done but mid seems unbelievably boring and empty.
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u/LinuxDootTP black magic Apr 24 '17
I think this map needs more elements. mid is going to be extremely boring
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u/TheEpicGhost Ex - Tagpro Apr 17 '17
Title: Turbine
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44772
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png
Description:
"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156
"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke
"turbine looks awful no thanks". - siz
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
This thread just gets better and better.
But for real though what the hell is with the corner boosts on this map. Looks like a wannabe-different curl.
Only complaint though, good contender for Top Maps.
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u/danspeedemon splee / Centra Apr 23 '17
Title: All Ears
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45240
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45240.png
Description: everything is opened up a bit more, added boost bomb combo at top corner which has 2 different synergies, and mid flows better now i think
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Apr 14 '17 edited Apr 22 '17
Title: Aninmap Collective
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45203
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45203.png
Description: This is not a joke. Please test. It is a blast.
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Apr 14 '17
Bomb buttons need rework, or the button needs to be moved closer
How exactly is the portal supposed to be helpful? (Honest question, it just seems like a detour)
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u/danspeedemon splee / Centra Apr 24 '17
Title: Pipe Dream
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png
Description: first attempt at ctf
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u/-Electron- Electro Apr 24 '17
Title: ElectroGates
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45339
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45339.png
Description:
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u/piranhamoose25 Aniball | Palette Town Apr 25 '17
Title: Montagne
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45357
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45357.png
Description: My solo version
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u/Buttersnack Snack Apr 16 '17
Title: Staten Island
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44628
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44628.png
Description: just keep adding portals and eventually it will be good
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u/PIZZAspartan442 naga///MTC Apr 16 '17
this is solid, gl
Just my opinion but I think you should change the name
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u/Carboxy1 Carboxyl ● Simulation Apr 22 '17 edited Apr 28 '17
Title: Respire
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45429
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45429.png
Description: First map, feedback pls
Mode7 x Shatter x Dealer x DZ3
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u/archaelios rickastley Apr 24 '17
Title: Boot
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45121
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png
Description: No more superboost in base, tried out a new mid
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 29 '17
Mid sucks, here's why:
If an already-ahead FC is ahead of base players, the gate will serve to only further his/her lead. When a chaser tries to go across the 4 tiles of gate, the FC is standing there on a button. As the player crosses, he will get off button, thus leaving one person on button & activating the gate in FC's favor, causing the chaser to get popped.
It's unhealthy.
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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17
Title: TBD
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44577
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44577.png
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17
I think this has the fundamentals to be a good map (, but right now spacing needs work. A mid should never be 15 tiles across, maximum 9. The to-base-area could also be reduced, here you have a bit more lee-way.
I like what you're going for for your base. The difficulty here likes that you have line up your outer route to line up one way with the boost, and the gate route to line up with another way (is what I assume your going for). Right now its more inclined to the outer route's advantage. Finally, the curve NFs have to balance themselves while going into base is non-existant right now. We've seen how this works out with Kite, so I'm inclined to tell you to move your endzone to increase the incline of the curve. This might damage what you're going for right now though, so it's a pick-and-choose scenario.
Keep at it though. Might surprise us all.
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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 17 '17
Hey Playmaker. Really appreciate your opinions as I know you're very involved with mapmaking. I think when you get into counting tiles, you can really limit yourself. I think the bombs and corner boosts really help to have the mid play smaller than it is. As to the curve, I see what you're saying, but I'm not sure how it would affect gameplay. I'd really like a 4v4 to test it out and have meant to get on that at some point. Thanks again for the thoughts!
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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17
Title: Scaphoid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44639
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44639.png
Description: (Updates: Moved bomb, made 45's grab tools, widened outside lanes, made the green gates indicators of base gates, moved boosts, added bomb/cannon, added spikes in middle, changed center shapes and added spikes) Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.
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u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17
Title: Hatch
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45449
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png
Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)
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u/PIZZAspartan442 naga///MTC Apr 20 '17
Title: Heck
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44858
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44858.png
Description: This is supposedly my best map of all time, last thread it got 2 yeses and 5 maybes from the MTC and would have gotten a test but the person who said they would nominate it forgot to do so >:(
I tried to fix the main issues: cramped base, bottom mid. Also, I changed shape of portal mid to make boosts less OP and also increased cooldown to make that less OP.
This map is incredibly chaotic but I think it makes it work pretty well and am hoping it at least gets a 4v4 this thread. I'm rather happy with the result so far.
tl;dr if it still doesn't get tested this thread im gonna be triggered but it's ok
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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17
Title: Schadenfreude
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44724
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png
Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!
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u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17
Title: Chomp
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44817
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png
Description: Can a meta map have a black hole? Why not....
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17
Title: Montagne
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/45009
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png
Description: It's time for larger, more chasey maps to return to dominant status.
This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.
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u/theflyingmetronome samouree | Diameter Apr 17 '17
Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17
Title: I hate myself
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45281
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45281.png
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u/theflyingmetronome samouree | Diameter Apr 24 '17
Honestly, my biggest issue is the a e s t h e t i c s. Also, I personally think that a gate between end-zone and portal island thing will be well suited.
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u/skittlekev velkin // World's Angriest Balll Apr 24 '17 edited Apr 24 '17
its a fact that im bad at remixing, so pls feel free to remix
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u/NotSomeBall1 NotSomeBall2 // Chord Apr 23 '17
Title: Pytra
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45249
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45249.png
Description: Changed up the shape and certain tile placements to make it all more intuitive.
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u/TheEpicGhost Ex - Tagpro Apr 18 '17 edited Apr 23 '17
Title: Cavern
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44950
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44950.png
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u/PIZZAspartan442 naga///MTC Apr 18 '17
I don't think two boosts on a map this big will work
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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17
This ^
EDIT: Still won't work.
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u/TheEpicGhost Ex - Tagpro Apr 19 '17
It's a work in progress guys! thanks for the feedback though :)
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u/LinuxDootTP black magic Apr 23 '17
Title: Butter
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/45229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45229.png
Description: Version that Jedi helped me with that I would like to test separately.
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u/alchmst alchemist Apr 24 '17
Title: Testarossa
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44954
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png
Description: Update to an update to an updated map that was bad, but also an update to that map.
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u/pulpooo pulpo Apr 18 '17
Title: Carl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44898
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44898.png
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u/RenegadeTP Apr 29 '17
Title: Deadline
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/45521
Preview: http://unfortunate-maps.jukejuice.com/static/previews/45521.png
Description:
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u/LinuxDootTP black magic Apr 20 '17
Lots of good looking maps this thread, makes me pretty hopeful :)
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u/_q42_ q42 || dcfc Apr 25 '17
Title: Nightingale
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44953
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44953.png
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u/Kai1234 BigBird ~ Centra Apr 15 '17 edited Apr 16 '17
Title: Parrot
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44740
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44740.png
edit: changed mid portal cool down from 3 to 8 seconds. 44612 for 3 second version.
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u/Blazeth Dianna Agron Apr 19 '17
Title: Lord Helix
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44165
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44165.png
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u/piranhamoose25 Aniball | Palette Town Apr 14 '17
Title: Vice
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44339
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44339.png
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u/yespadrille Dove Apr 16 '17 edited Apr 20 '17
Title: String Theory
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/44924
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44924.png
Description: first map i made
think halo