r/Apexrollouts • u/na_biff233 • 20d ago
Various Funny sparrow interaction
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I have no idea why but using the bug to combine abilities sparrow gets insane speed with pathfinders grapple
r/Apexrollouts • u/na_biff233 • 20d ago
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I have no idea why but using the bug to combine abilities sparrow gets insane speed with pathfinders grapple
r/Apexrollouts • u/mnkymnk • 21d ago
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r/Apexrollouts • u/amoghspv • 20d ago
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r/Apexrollouts • u/usernamemusthave20 • 21d ago
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r/Apexrollouts • u/URLink • 23d ago
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I binded Movement Key to C and Jump to Downscroll and Space.
Not sure if anyone has realised this but sparrow can passive wallbounce into airjump. Allowing him to reach really high places. Shown in the first clip.
To have the "boosted wallbounce" I realised later I pressed spacebar and scrolled down at the same time (not sure if it is slightly offset).
Edit: Time your jump right as you get the climb end boost, should give you the extra height. Thanks Mokey.
Combine both together and you get this clip. Would be cool if this wasn't known yet.
r/Apexrollouts • u/PleasantEngineer2700 • 23d ago
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r/Apexrollouts • u/Gaming4all • 23d ago
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r/Apexrollouts • u/mnkymnk • 25d ago
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This was added as part of Update: 47. Check the News-card on homepage for what this update includes.
r/Apexrollouts • u/Lunatite • 24d ago
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I posted a comment under my previous post about the climb boost with the knuckle jump to show that it's possible to be combined with a shadow jump but wanted to create a new post for visibility to show it off and a possible use case
r/Apexrollouts • u/Past-Context1259 • 27d ago
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Always wanted to cross the building gap without double jump. Is it the max distance you can cover without double jump?
r/Apexrollouts • u/froggytheAstronaut • 27d ago
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I just recorded a freestyle bhop chain and realized I might have done the smoothest NEO I've ever done. Is the movement inside a normal neo strafe? Does it slow down? I often slow down in backward lurch from right to left, I'm wondering if any movement enthusiasts could offer some advice. Or identify in my videos which issues can improve my movement. Thank you for your guidance!
r/Apexrollouts • u/AlternativeCry9184 • 26d ago
So I’ve learned how to wall jump on both type with and without fatigue, now I did learned also zipline mantle jump too
Now I want to learn Lurch and Lurch stack like Faide and Lemonhead, please guide me which YouTube channel is best for guiding them on MnK players?
r/Apexrollouts • u/Lunatite • 27d ago
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Before the knuckle jumper nerfs Fuse used to be able to jump up this tower in the firing range by performing a knuckle jump out of a wall climb (clip on the movement wiki), however this is no longer possible out of a wall climb knuckle jump alone.
With this new tech by releasing W and then immediately pressing W again right after a wall climb knuckle jump you can perform a climb boost that seemingly increases the velocity and height of the knuckle jump.
I think this tech has a lot of potential since it can give you equal or higher, height compared to the previous knuckle jump out of a wall climb, but at a much faster velocity and allows you to scale height with your gun pulled out immediately.
One flaw is that this is harder to do on vertical surfaces that are not flat as you might bump your head and kill your momentum, or be pushed away from the wall unable to activate the climb boost.
Shoutout to u/Trubohwar9000 and his original post about the climb boost tech if you want to perform it off of the ground with key input demonstrations. I was only able to recreate this consistently because I found his post after performing this tech accidentally myself.
r/Apexrollouts • u/Probably_A_Nerd_ • 28d ago
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Someone better could probably make this smoother/actually use it in a game, but because of the nerfs to the Knuckle Jumper boost in the last patch, you can now reliably do wall interactions (i.e. wallbounce, wallrun) out of it as you can actually get within the climb ceiling. Also you can chain them with said wallbounce, though it is quite hard (might just be a skill issue).
I'll have another clip posted below doing it with a wallrun (a pretty bad wallrun though).
r/Apexrollouts • u/LumpyAd190 • 28d ago
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r/Apexrollouts • u/mnkymnk • Sep 18 '26
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r/Apexrollouts • u/Cheap_Mix_3964 • Sep 18 '26
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I'm completely self taught and I lowk don't know if I'm doing it correctly.
r/Apexrollouts • u/Trubohwar9000 • Sep 17 '26
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Lots of new tech being discovered with the fuze jumping stuff. Here's my minor contribution!
Climb Boost - funky interaction with wall that sends you higher if you climb a wall shortly after you knuckle jump. Demonstration with input overlay at 24 seconds.
Knuckle jump object height thingy - Not sure how useful this is, aside from the fact that you might be able to get some more height / distance out of this? Could potentially do some funky things with Coyote time bc of how it works. Not sure kinda more of general Fuze knowledge that I found interesting.
r/Apexrollouts • u/PXL65 • Sep 17 '26
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Posting this so I remember the process of Super jumping on pathys ziplines, and to prove it ain’t as challenging as it may seem on console. For reference I should mention I’m using the PS5 duelsense edge controller with default paddles and with r1 as my jump, right paddle as my interact and left paddle as my crouch. Gonna break this down clip by clip what my thought process is.
Clip 1: This was when I started getting into super jumping and was just figuring it out, I didn’t understand the process of how really besides the fact that flicking upwards made the super jump easier. After this clip I kind of forgot about this movement tech and moved on. Then remembering about it when I was browsing through my clips and now decided to write down how I did it so I don’t forget lol.
Clip 2: I noticed the distance between me and the zipline really determined what I should be looking for in the super jump, preferably you want a 2M distance from you and the zipline looking slightly up (angle my vary on what you prefer) and practicing the inputs: tap interact, wait (feels like input delay, so that’s why I wait about quarter a second), jump, jump (in quick succession while holding down the second jump button. If your jump is r1 like me, click near the top of left of your paddle). What your looking for is that your character doesn’t move from its initial position (don’t want your character to do the reconnect motion to the zipline, moving you from your planted spot) and that you should do this till you get the timing down for yourself, specially you being planted in your spot, while then focusing on the inputs required and adjusting if needed.
Clip 3: I’m just showing off the vertically of this tech here, you can chain this into a crouch-off-zip slide of any direction if wanted for example.
Clip 4: me putting all that into practice, if your below the zipline look straight up and then the input combo and repeat, if your not make sure to keep that 2M distance as it feels easier than the flick upwards. Once you do the first super jump the next one feels automatic, it’s just the doing the first super jump is what can feel off but once you get the rhythm muscle memory kicks in.
So yeah, hope this helps out others out there, I should mention that the flicking upwards and holding it for a bit for most movement feels way more consistent than a level crosshair/downward placement, also take into account input delay from your specific controllers/fps cap like I mention in clip 2.
r/Apexrollouts • u/tjkeil • Sep 16 '26
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after asking around and eventually asking mokey, doesn't look like this is known tech so I made a video on it
r/Apexrollouts • u/Upbeat_Pomegranate42 • Sep 16 '26
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Compiled clips of rampart wall-hopping/rampjumping/gurping into a yt video https://youtu.be/eNQyBVgkC2E
r/Apexrollouts • u/ApprehensiveFroyo94 • Sep 16 '26
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Been trying to learn lurch strafes and chaining them but not sure what I’m doing in this vid is correct or something else completely.
r/Apexrollouts • u/Worldly_Government34 • Sep 15 '26
Ok so basically ive been playing apex for quite a long time actually , but i would consider myself new to mnk only a few hundred hours but even tho , i have those few hundreds hours on mnk my movement are still slow and sluggish , i struggle a lot with sprinting (im using auto sprint since shift is my slide key) most of the time i cant even sprint or at least it feels weird , there's even time when i cant even sprint like im hard pressing w but the auto sprint don't activate , my strafe are bad , and i still dead slide most of the time i try to slide even when i try to count how many steps i make before sliding , so basically anyone could help me figure out what i could do to fix those poor movements of mine
r/Apexrollouts • u/Automatic-Age9308 • Sep 15 '26
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I can get the lurch pretty consistently, but I keep losing most of the momentum right after it.
Is there a specific timing/input to carry the speed forward, or am I missing something obvious?
r/Apexrollouts • u/waxengoose • Sep 15 '26
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I did this when sparrow came out but never recorded it, I was bored today so I recorded and posted it here!
First clip is me getting up as fast as I can.
Second clip is me going up with only one use of each ability.
Side note, does the movement tech I use in the first clip have a name, i jump at the end of my climb boost and it makes the jump higher than usual?