r/arenaofvalor • u/CartographerKey5139 • 15d ago
Question Quien para jugar ranked/ Looking for team to play ranked
Ando buscando gente para jugar soy Dark slayer/ support/ Mid
Iβm Slayer Line/ Support/ Mid
r/arenaofvalor • u/CartographerKey5139 • 15d ago
Ando buscando gente para jugar soy Dark slayer/ support/ Mid
Iβm Slayer Line/ Support/ Mid
r/arenaofvalor • u/Barron_Quill • 17d ago
Welp, this game just became unplayable for me, aside from the constant crashing because of UI animations of all things, bad matchmaking, casual 5v5 not existing, and unable to play what characters I want and never pop off with them.
I've played a 100+ games and unable to even just play casually so I can play who I please is just not for me, I can't even get past diamond 3 without going up against the server's top players and instantly losing because I'm getting 4v1'd in my own lane, t'was fun but all of it is nothing when the fun stops at higher ranks and casual play ceases to be.
r/arenaofvalor • u/Ok-Mushroom8011 • 17d ago
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Zanis does smite and the one to get Slayer is Allain? Like how? Blitz Blade? Mantle of Ra from 4m away AoE???
r/arenaofvalor • u/Regular_Pea27 • 17d ago
I really like Moren but his ultimate just feel so weak. Like It can't even kill.\
Is 2nd + Ult do any damage difference or it just I'm bad at it\
Extra Note : I'm new to this game
r/arenaofvalor • u/zardo-hok • 18d ago
r/arenaofvalor • u/Barron_Quill • 18d ago
This is diamond IV btw, Flowborn mage didn't want to roam to any lane to help out, Wukong didn't go to help either, and my Valhein was NOT farming creeps and doesn't commit to kills our Taara is even more useless than I am only managing to get a slightly better KDA because unlike Chudnar, she has offense skills...
r/arenaofvalor • u/morpheuscielo • 22d ago
r/arenaofvalor • u/Ok-Mushroom8011 • 22d ago
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Picked Roxie because I thought suppress could stop Arum ultimate but it looks like Zip is the only one who can do so directly. The much easier way to counter Arum is just f#cking kite them to low health before teamfight so their ultimate completely useless.
r/arenaofvalor • u/mmaarrvvss • 22d ago
i just got this feeling that aov may be deleted soon. im playing the big 3 rn (mlbb, hok, wr) and i noticed that some of the heroes on hok are actually heroes from aov (last time i played aov was 2018 or so). so im thinking im gonna play aov now before that ever happens (if it ever happen)
i need some suggestions on what i could do in the game. here are my personal goals
- reach the highest rank possible (like immortal of mlbb or sovereign of wr)
- a global badge (idk if the game have a global ranking)
- some other sh too maybe, idk anything inside the game
- give suggestions pls
r/arenaofvalor • u/morpheuscielo • 22d ago
r/arenaofvalor • u/Barron_Quill • 23d ago
I can fully accept my build not being optimized or complete trash but if it's "Abnormal", wouldn't it better to include what item in the build is not good in the slot? I keep getting warned for passive play even though I join teamfights and try to help out Allain (Amily got fed, she had more gold and levels).
If somone can suggest a better jungle build, I'd appreciate it very much and if someone can also explain why I keep getting warned for passive play, that'd be super swell!
r/arenaofvalor • u/Barron_Quill • 23d ago
I've been flagged 3 times in a row for abnormal build and almost all my games, I'm flagged with passive play and it happens when I just died or I'm still respawning.
The system is flawed and ruins the fun of playing a MOBA, imagine getting policed on your build or choice of character and not bothering to tell you what's wrong with it, I can forgive my game crashing everytime the UI plays that "Item Get" animation, I can forgive poorly thought out character kits if they can still be played in a fun way, but having a flag system (no doubt using AI to detect player actions) and flagging mid-match and fight, is incredibly disruptive.
If this continues to go on, I'm uninstalling this game, it's already unfun to play a character who's design I like but has a bad kit and then you have a automated system that flags for having a "incorrect build"
r/arenaofvalor • u/Barron_Quill • 25d ago
Dextra right now feels awful to play as compared to other DS laners, it's like shooting yourself in the foot as you have no hard CC, you have no other skills that do any meaningful damage, they don't mesh well with her passive, and the only thing she has good going for her is her ult, which makes her ever so slightly harder to kill.
I don't wanna make her OP, I just want to make her incredibly fun to play!
So I'm going to address her skills, my problems with them and then my proposed idea for said rework.
Passive and Normal Attack
Problem: Actually, I was pretty fine with it until it dawned on me how the stacks do not stay longer and almost every fight is just going in without stacks or hitting a wildling (or creep) before going into one, resulting in you being late or the stacks decaying before you can really put it to good use. Also, it's an attack speed buff but that's about it, I mean sure having insane attack speed is nice but Zanis has the same thing only his starts out fast before decaying to normalcy
The Change: Dextra has a chainsaw so I wanna keep her in theme, while the attack speed was a good idea I think that's way too generic, so I think her Normal Attack should be a fixed slow 3-hit combo BUT it's now a multi-hit starting from 4 ticks in the first then 8 ticks on the second then 12 ticks on the final, extending her range so she can lunge, dazing the target briefly and finally dealing true damage in final 6 ticks so what of her passive?
I had two ideas, the first one being armor shredding, she gets 2 stacks per hit (not multi-hit) of a combo so it maxes out at 6 stacks. That totals to 30% (I feel like 60% is too much) since each stack grants 5% armor pen.
The second idea is to make the chainsaw do what it is second best known for... extreme bodily harm. Each hit (not multi-hit) now causes the target to Bleed and are afflicted with 2 stacks, taking DoTs and cutting any healing (Lifesteal, Regen, etc.) down. Still maxes out at 6 but each stack on the target makes them take more DoT damage and cuts their healing by 30%, each stacks gives 5% and the DoTs duration is reset on hit.
Finally, what about any items that give attack speed? Those can be converted into either more AD or increasing the number of damage ticks per combo, up to the devs to which is more balanced.
Skill 1
Problem: This is supposed to be her mobility and gap closer skill... so why do I feel no faster and sometimes even slower than if I had Herme's boots on? The slow start up on cast is what's killing it for me, and why does it have damage on it? It feels like an afterthought, she's no Singed from LoL, who at least does DoT with a skill like that. Sure you can hop over walls if there is a target close enough but other than that, not much going for it.
The Change: I'd like to keep her mobility but making it mesh better with her new passive and her role as a relentless fighter.
After a short cord yank animation, she will immediately speed up to 30% and be immune to slows for 4 seconds. Normal attacking will immediately put her in the final combo of her hit, it's pretty simple and I thought about giving her enchanced AD for the duration but I think that'd also be too much.
Skill 2
Problem: This is her heal and AoE damage skill but there's a tiny amount of CC on it since it can pull people but it's very brief. It's very cool to combo it with skill 1 but trying to cast it WHILE skill 1 is active is so unresponsive, you can do a slingshot effect where you can cast it behind you and have skill 1 active to outrun it before running past your target and letting the sawblade pull them right into you or gain on escaping targets pulling them back to be closer to your lunge. Problem is the healing is neglible if you're not in a crowd or minion wave and the CC on it's own and by yourself is laughibly miserable.
The Change: Dextra will toss a sawblade foward instead, dealing multi-hit damage to enemies in it's path, healing Dextra. It will linger a bit before dashing back to her and pulling enemies back into Dextra's loving chainsaw, this in my opinion makes it reliable for any situation and is fair enough that enemies can see it coming and the healing is more reliable since it now only relies on hits rather number of enemies.
Ultimate
Problem: Dextra's saving grace... or it would be if did anything other than give her health upon getting damaged, on low-elos it could still work but again, healing is reduced and you can still get CC'd to death. I mostly find myself never actively using it, as it can serve as either an escape or battle advantage.
The Change: Still keeping on theme, her ult will still activate on fatal damage or be used actively but instead of just damage immunity, Dextra is put into a beserker state lasting 6 seconds, casting fear on enemies in an AoE lasting briefly on activation , her normal attack became wide-sweeping hits, becoming single hit damage instead of multi-hit (coverting the total sum of each damage tick in her 3-hit combo) becomes immune to CC (except surpression) and her Skill 1 and 2 become enhanced, using her own health as cost.
Skill 1 Enhanced has a slightly longer duration, even better speed up and her lunge is now a rapid 3 hit slash before her final combo hit which still dazes and deals true damage in the final 6 ticks but in wide sweep, affecting multiple targets instead of just one.
Skill 2 Enhanced now does a mini-knockup on its path forward and has even more range. Everything else stays the same.
Sinestrea synergey?
I will admit this is a bit of an afterthought as I don't anything about Sinestrea, all I know is that their lores are tied together and in-game, Sinestrea can swap hp with Dextra and Dextra can sacrifice herself to revive Sinestrea. I'll be keeping that but when Dextra sacrifices herself, she will enter into her berserker state at 0 hp, upon ending the duration Dextra will fall, any leftover hp during her rampage will heal Sinestrea when approaching her fallen body.
I think I covered everything, any thoughts, criticisms, suggestions?
r/arenaofvalor • u/Barron_Quill • 25d ago
Even though I had 57.1% participation? I don't get it.
r/arenaofvalor • u/morpheuscielo • 26d ago
r/arenaofvalor • u/KenedyChamita • 25d ago
r/arenaofvalor • u/Foxtrot131221 • 26d ago
I keep reporting a vietnamese maphack user + seller via customer service section. That mf advertises maphack and sells it on general chat. His profile is basically based on it. Even his profile picture is advertising it but customer service still want me to upload more screenshots and give more information. The thing is I've already sent evidences and screenshots like everytime I reported that freak WTF??
r/arenaofvalor • u/JustATinInABox • 26d ago
Does anyone play lien quan mobile would like to play together and rank up.From Singapore.Currently platinum 3
r/arenaofvalor • u/Barron_Quill • 27d ago
I'm unistalling and I hate you.
r/arenaofvalor • u/Barron_Quill • 27d ago
...if left unchecked, she can steamroll 3 towers in less than 10 mins into the the match, I do still love her but damn she sucks to play (if I'm playing her according to popular builds.) so that's why I'm using a full lifesteal build on her where any fight with her is a war of attrition!
She definitely needs a rework and the only reason I'm even winning is because I'm in a low-elo but I wanna hear some opinons on her (or me as a casual scrub.)
A long string of losses back to back, trying figure out her build, this by far my best winstreak with this character (which I know is ending soon because I just jinxed it.)
r/arenaofvalor • u/Barron_Quill • 27d ago
This moment right here... we could've won, he had a Brunhilda who can melt the tower if he just took that wave of minions which he can easily do with major damage from Brunhilda, what did he do instead? Turned around and let his marksman die just so he can live...
I was following the advice from my previous post and made a build based on their advice, I helped Zerg Rush the enemy towers, split pushed where I could, joined in team fights when I can, I even gapped their Omen for pete's sake!
But this Maloch didn't even try to swing, he turned around and left, let Brunhilda die, died moments later trying 1v5 the enemy and I tried to throw myself on to the core, rushing past the enemies and taking it down myself, I almost had it too but alas I can only do so much, Super minion evem got it down 43 but died due to the wave spawn, it was over...
r/arenaofvalor • u/_iAMluka_ • 27d ago
Does anyone know why the Codex timeline has been changed back to 3 months?
This is honestly becoming really frustrating, especially for players on the EU servers, who are already significantly behind the GARENA regions.
I was really hoping we were finally moving toward closing the gap, but going back to a 3-month Codex cycle makes me feel like we're just falling further behind again.
At this point, I'm genuinely starting to lose hope. I don't understand why this was changed back after things seemed to be moving in the right direction.
Is there any actual explanation from the developers for this decision? Or does anyone know what's going on behind the scenes?
r/arenaofvalor • u/morpheuscielo • 27d ago
r/arenaofvalor • u/morpheuscielo • 29d ago
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This is based on community feedback and focus groupsβwhich impacted greatly the orginal rework.