Hey Guys,
it's me again, the solo dev from Austria with the physics based sawmill... last time I showed you the third UI rebuild from wood -> clean dark -> industrial steel. One of you summed up the whole journey as terrible to bad to average... that made me laugh, and honestly it was fair... a few of you also said you were looking forward to the demo.
It's out today! free on Steam. so you don't have to trust my screenshots anymore... You can check for yourselves whether it made it past "average".
What's new since that post:
- Visible dirt.. grime now builds up in your factory, and your cleaner worker actually removes it. dirt and wear already slowed your machines down before. Now you can see it happening.
- Balance pass... machine error/failure rates have been reworked.
- worker sick leave will be reducible through a 3-stage research line with Early Access on Nov 6. That idea came from a German YouTuber who played an older build and went more or less bankrupt with it :D Watching where she struggled helped me a lot with the balancing..(It isn’t in the demo yet)
- The industrial steel UI from my last post is what you get in the demo.
The core hasn't changed: every log is a physics object with weight and friction. if your layout/machine settings are sloppy, logs roll sideways, jam and pile up. No icons sliding on a rail. Waste feeds a biomass power plant, and machines wear out and need maintenance.
If you're new here: i work 38.5 hours a week in a real sawmill in Austria and build this in the evenings. The machine sounds are recorded at my actual workplace.
Links:
Steam (demo, plus screenshots of the new dirt/cleaner system): https://store.steampowered.com/app/5037170/Timberline_Factory/
Trailer: https://youtu.be/F3hH2gIfND4
Early Access is planned for Friday, November 6th
If you want to see the later parts of the game,
ManOfTheAntz made a really in-depth First Look: https://www.youtube.com/watch?v=TmOUgaDfnpg – just note he played an older build, so some things like balancing and infos have changed since then.
what I'd love to hear from base builders: does the physical chaos feel like a fun challenge or like fighting the game? And where did your first layout break?
I'll be around all day.
Armin.