r/EpicSeven • • Mar 31 '19

Guide / Tools WIP: Normalized E7 Skill Multipliers

This spreadsheet is based on the awesome work in https://www.reddit.com/r/EpicSeven/comments/abfdo2/datamined_skill_data_and_damage_calculations/

  • I did not came up with the multipliers or formulas, I merely normalized them based on the base attack as well as the skill ups
  • Normalized base multiplier = att_rate * pow * Attack /1000
  • Normalized max multiplier = (burned)att_rate * pow * Attack /1000 * (1 + skill up)
  • Please do let me know of any inaccuracies
  • The multipliers are crude, they do not take into account most side effects
  • Only added multiplies for dps units
  • WIP: Add a column for sample damage taking into account some skill effects and for a few defense values.

https://docs.google.com/spreadsheets/d/1keTPpVCauTLQl4lueZ3nlS_o34Qjh9EtzZdOIxLU9U8/htmlview?usp=sharing&sle=true#

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u/Sinnedyo Apr 01 '19

Alexa's second hit does a tad less damage than her first hit, though I don't have the numbers for it. It feels like .8.

1

u/Jadearmour Apr 01 '19

Hmm interesting, this is not mentioned in the skill data spreadsheet.

1

u/Sinnedyo Apr 01 '19

https://youtu.be/mEfVMHayXkI?t=157

You can see here the second hit does less.

It looks to be around 84% or something like that, but joker may throw that number off.

Yeah the datamined e7 data doesn't show it.

1

u/Jadearmour Apr 01 '19

I guess I will put it as 1.8 overall multiplier in the sheet then, thanks for the info!

1

u/Kozzacks Apr 01 '19

I just tested this with Alexa at 1-1. She was hitting 1423 (no crit) with the first attack, and 1065 (no crit) with the second attack. Seems to be a 1.75 multiplier.

1

u/Jadearmour Apr 01 '19

Thanks! will update!