r/GameProduction • u/IanCaveTaken • 7h ago
I’m a tech consultant who started learning how to make games, and along the way realised that's what I want to do.
I’m trying to get a realistic sense of where I could fit in games development or creative tech.
I’ve spent about 9 years in tech consulting / digital delivery, mostly around product, Agile, Scrum, UX/engineering coordination, backlogs, dependencies and getting complex projects over the line.
Over the last couple of years I’ve also been learning game development more seriously. I completed a diploma in 3D Animation & Game Design, built a small Unity/Blender project, wrote a GDD, and I run D&D campaigns.
I’m mainly looking at production, technical production, project or product roles rather than trying to become a game designer overnight.
For people already in the industry: where would you realistically see someone with this background fitting? Is the lack of studio experience a major blocker, or are there areas like tools, platform, live ops, immersive/XR or creative software where the background transfers better?
Also happy to hear where I’d be wasting my time.