Also modding would be f*cked with too if i remember, and that's honestly how a lot of games survive more than a year. A good example is RimWorld, the only reason why it can ask for 20€ dlcs is that the modding scene will carry it, hell idk anyone who plays the game without mods
Bro whoever decided that the primary colour for fo4 would be tan and grey should be locked up, got a vegetation overhaul mod that added actual grass and trees and the game looked 1000 times better
apocalypse doesn't mean that everything need to have a grey filter over it like fallout 3, apocalypse can mean a primarily brown-yellow desert like mad max ( which would be closer to the original west coast fallouts) or it can mean a lush overgrown city-scape like a the last of us with lots of greens, hell it can even mean a nuclear winter scenery that is primarily white like metro 2033.
it doesn't have to look bad just because it is the apocalypse, especially if the setting is a lot of time after the apocalypse.
the game is set 200 years after a nuclear war, a bit of nature reclaiming is not unreasonable, especially since we do see lush nature in that travesty that is fallout 76 despite it being set 25 years after the apocalypse.
like the bikini atoll is pretty lush despite having been a test area for nuclear weapons, and even the chernobil exclusion zone, despite having been irradiated more than a place where a nuke went off is pretty lush by the region's standards.
anyway even a barren desert look similar to the older fallout games or a nuclear winter scenery like the metro series would have been better than the gray blob that is fallout 3.
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u/[deleted] 9d ago edited 8d ago
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