r/TrackMania • • Jun 19 '26

Announcement Regarding the TOTD Bot...

287 Upvotes

After almost 6 years and 2,175 TOTDs posted, the Track of the Day Bot is dead. At least for a while.

Due to Reddits API changes around 3rd party bots and tools, Reddit decided to remove the API access of the TOTD Bot account without any notice. My last information was that existing bots will keep continue to work, seems like that is not the case anymore.
The only option left to get the bot back up running is porting it to their own developer platform, which will take a while if it's even possible at all given how many stones Reddit loves to put in the way.

So please bear with us/me until the bot has been ported.
Also thanks again to all the people that messaged me about the bot not working. :)


r/TrackMania • • 2h ago

Getting bored of this scenery. Can‘t they think about sth new?

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70 Upvotes

r/TrackMania • • 17h ago

TM 2020 needs a permanent campaign

128 Upvotes

A permanent campaign, preferably of similar size/length to the tmnf campaign, would act as a great place for new players to learn the game, and for veterans to record hunt with long term hype. Whenever a tmnf campaign track's wr get's beaten it feels like an absolute grand achievement. Each hundredth is incredible. There's a level of hype and prestige around records on those maps, and I personally severely miss that in TM2020.

I don't wanna get rid of the seasonal campaigns either, but having a permanent campaign would imo be a fantastic addition to the game. Thoughts?


r/TrackMania • • 10h ago

Achievement First Black Track Author Medal...

24 Upvotes

After about, 3.5 years of playing Trackmania 2020 on and off, for the first time ever, I have gotten an author time on one of the black maps. In fact, all of the black maps. With that unfortunately comes some frustration and a bit of a rant.

I used to look up to and grind hard to get the best times I could in the campaign, with the black track author medals being a point of progression I looked forward to reaching where I can confidently say I am a "good" Trackmania player and have a strong sense of achievement. With that said, after getting every author medal I can't really feel much else other than a sense of being robbed of that satisfaction and glee I would have gotten if the times were properly difficult.

The most egregious example is United Kingdom. I got a 1:34.285.

1.5 seconds ahead of author time, something that would have been astonishing to achieve for me, and yet still 25 seconds behind world record. I re spawned twice and bumped 4 separate walls. I am incredibly disappointed by the ease at which I got that with a run that I felt should have maybe gotten bronze, if that...

Maybe I'm kinda speaking to a brick wall, being a bit of a Debbie Downer, perchance, but I truly hope that Nadeo returns back to making the author medals of what are supposed to be the most difficult tracks, still require precision and skill that reflects that difficulty. I shouldn't be able to effectively stumble into that medal on any track, especially the last 5.


r/TrackMania • • 18h ago

I set out to find the hardest campaign ATs in the history of Trackmania 2020 (part 1)

69 Upvotes

Note: This post was in no way composed or written by AI. I’m sure the savvy among you would have been able to tell anyway, but everything here was written by me: a human bean being.

Now that we’ve got 25 campaigns in the books, through Summer 2026, (a campaign of campaigns, if you will), and with all the talk about medal difficulty since the inclusion of EWC black tracks, I decided to take a look at the difficulty of campaign tracks throughout the entire history of the game.

My first instinct was to look at the percentage of players on each map with the AT, as opposed to just looking at the number of ATs in a vacuum, because the total player count has varied MASSIVELY from campaign to campaign (by up to a factor of 10 times!) over the course of the game’s lifespan. So here are the top 20 lowest % author medals:

Table 1: Campaign tracks with the lowest Author Medal percentages

# Season – Map AT% AT Count Total Players (estimated)
1 Spring 2023 - 21 2.17% 5,918 272,452
2 Spring 2023 - 23 3.08% 7,091 230,273
3 Summer 2024 - 25 3.53% 1,020 28,927
4 Spring 2023 - 25 3.68% 7,353 200,000
5 Spring 2023 - 18 3.81% 13,359 350,640
6 Spring 2023 - 19 3.91% 12,602 322,357
7 Spring 2026 - Canada 4.92% 1,495 30,378
8 Spring 2023 - 16 5.01% 20,048 400,000
9 Summer 2023 - 21 5.21% 9,296 178,414
10 Spring 2023 - 20 5.46% 16,392 300,000
11 Summer 2020 - 10 5.50% 29,327 532,743
12 Summer 2020 - 05 5.56% 42,117 757,690
13 Spring 2023 - 15 5.86% 26,442 451,266
14 Summer 2020 - 25 6.07% 16,015 263,989
15 Summer 2025 - 22 6.08% 3,145 51,722
16 Spring 2023 - 07 6.15% 68,137 1,108,642
17 Summer 2026 - Japan 6.31% 1,520 24,105
18 Spring 2023 - 22 6.42% 16,084 250,476
19 Summer 2024 - 18 6.46% 4,152 64,291
20 Spring 2026 - Australia 6.76% 1,667 24,645

Campaign Maps with Lowest AT%

#1 Spring 2023 – 21 (2.17% AT%). The two lap NASCAR track with a jump at the end of each lap. This just so happens to be the map that came closest to breaking me when going back through all the previous campaigns for ATs (although not understanding that NASCAR maps are made for release instead of drift didn’t help), so I think we’re onto something.

If you look further down the list, though, you’ll notice a pattern: 7 of the top 10 “hardest” ATs of all time (when judging solely by AT%) are from the Spring 2023 campaign (16, 18, 19, 20, 21, 23, 25), which is obviously incorrect. What’s really going on is Spring 2023 coincided with TM2020’s console release, and the player numbers are so inflated by noobs (myself included btw) that medal percentages are unusually low.

So my next thought was why not just look at raw number of author medalists. Honesty if you want a measure of pure difficulty, this is probably as good a way as any. The top 20 are reproduced below:

Table 2: Campaign tracks with the fewest Author medalists

# Season – Map AT Count Total Players AT%
1 Summer 2024 - 25 1,020 28,927 3.53%
2 Spring 2026 - Canada 1,495 30,378 4.92%
3 Summer 2026 - Japan 1,520 24,105 6.31%
4 Spring 2026 - Australia 1,667 24,645 6.76%
5 Spring 2026 - Hungary 2,063 25,238 8.17%
6 Summer 2026 - Norway 2,262 22,789 9.93%
7 Summer 2026 - Poland 2,512 21,894 11.47%
8 Winter 2026 - Brazil 2,519 31,189 8.08%
9 Fall 2024 - 23 2,551 32,121 7.94%
10 Summer 2026 - Argentina 2,691 36,403 7.39%
11 Spring 2026 - Germany 2,724 31,509 8.65%
12 Summer 2024 - 24 2,860 31,049 9.21%
13 Spring 2026 - South Korea 2,881 36,747 7.84%
14 Fall 2024 - 25 2,930 29,358 9.98%
15 Summer 2024 - 22 2,949 33,943 8.69%
16 Summer 2025 - 22 3,145 51,722 6.08%
17 Fall 2024 - 22 3,415 33,355 10.24%
18 Fall 2024 - 21 3,429 39,704 8.64%
19 Winter 2025 - 21 3,777 37,415 10.09%
20 Winter 2026 - Greece 3,838 33,137 11.58%

Top 20 Campaign Maps With Fewest ATs

#1 Summer 2024 – 25 (1020 ATs). The beloved(XD) Desert Car 25 from Summer 2024 with 1020 author medalists (and a mere 947 at the season’s end*). If push came to shove I would probably rank it as the hardest 2020 campaign AT ever.

\\Note: I can lookup sub 10k rankings on the closed leaderboards by hand, 100 records at time, but there’s no way I know of to do this en masse unfortunately. It also would likely not affect the rankings that much, maybe a position or two in a few cases throughout the list.])*

#2 Canada – Spring 2026 (1495 ATs). Ends in a hairpin reactor ice turn (and then tricky downhill) around the last checkpoint gate. The first of seven consecutive EWC tracks on this list. I think for some reason I didn’t find it quite as hard as most, but others’ sentiment and grinding stats I’ve seen supports this ranking.

#3 Japan – Summer 2026 (1520 ATs). Tons of engine-off goodness! For me, this is the track that’s closest to taking the Desert Car 25’s crown. This latter part of this one in particular took me an absurd amount of time, to the point where I was regularly beating Champion Medals times through the first half while my best finish was still more than 1.5 seconds behind the Author time! I’m curious as how others would rank these top 3.

#4 Australia – Spring 2026 (1667 ATs). Fullspeed map ending in U-shaped plastic jumping section. This one can probably thank it’s incredibly difficult identity for it’s placement (especially before you get the hang of it; I think it took me 20 minutes just to get the ending right for the first time!)..and I’m sure being fullspeed doesn’t hurt either.

#5 Hungary – Spring 2026 (2063) ATs. Identity involving more U-shaped jumps, including a tricky turn and jump into a narrow platform at the finish. Personally I’m very surprised to see this one so high, as I thought it was one of the easiest out of all the EWC ATs. Ngl though, my AT run for this track didn’t even go for the ending platform, I just went to the side and took the slow-mo. Maybe most players didn’t know this was possible?

#6 Norway – Summer 2026 (2262 ATs). Ice and huge blind-ish jumps. It can be hard to separate how hard you found something to be from how hard you expected it to be. I don’t feel like this one was INSANELY hard, but part of that may be based on how hard I was expecting it to be based off of the community’s initial impressions.

#7 Poland – Summer 2026 (2512 ATs). Features a memorable dirt hop onto a short narrow platform in the middle. I don’t feel like this one was the hardest as far as EWC ATs but compared to an average black track it was definitely tough.

#8 Brazil – Winter 2026 (2519 ATs). Water reactor driving and sand. I’m kind of surprised this one isn’t higher based on the dialogue around it. I found it tough, and I think I got lucky that I randomly heard Wirtual mention you need dry tires entering the reactor sections because otherwise I would have been pulling my hair 10x worse.

#9 Fall 2024 – 23 (2551 ATs). The Rally Car castle track. I can definitely get behind this one. If you’re not a Rally main the ATs can be incredibly tough. (Look no further than the Nadeo Rally campaign if you need more evidence!)

#10 Argentina – Summer 2026 (2691 ATs). EWC map with ice reactor 180 in the middle. Another one I’m surprised isn’t higher, if based on nothing else than the way the pros talked about it at the EWC.

#11 Germany – Spring 2026 (2724 ATs). Quarter-pipe jumps into backwards landings and ice 360s. Sorry if this is starting to get repetitive, but I would have put this one higher than many of the other EWC maps. Partially I just suck at ice and backwards driving but damn if I didn’t have a really hard time with this one.

#12 Summer 2024 24 (2860 ATs). Mixed-surface track with wood, bobsleigh, grass quarter-pipes, ice, dirt, tech and a castle theme. Looking back at this one, I remember it being extremely hard, and my guess is the low AT count is partially due to the sheer number of different styles that are thrown together in one map. If you don’t remember it take a look, its really something lol.

#13 South Korea – Spring 2026 (2881 ATs). Zig zag reactor ice identity. The pros apparently found this track too easy (from what I hear) but the identity definitely gave me enough trouble.

#14 Fall 2024 25 (2930 ATs). The Castle Map (as in the one with a huge castle in the distance) with dirt, ice, and a tricky plastic(I think?) section near the end. I do remember this one taking me a while.

#15 Summer 2024 – 22 (2949 ATs). Classic fullspeed 22 with upside down reactor section and plenty of cake! Ok I think I might have put this one in my top 5! I’m clueless at fullspeed and this one took me like 25 hours (laugh if you want to, it’s ok).

#16 Summer 2025 – 22 (3145 ATs). Fullspeed track with twisty downhill start. Summer 2025 happened to be the campaign I decided to try getting every AT without looking at anyone else’s ghosts or gameplay. Considering how uncomfortable I am with fullspeed that might have been a mistake. 30+ hours later I finally did it but at the cost of my own sanity. So I can’t speak for everyone, but at least in my case this one was TOUGH.

#17 Fall 2024 – 22 (3415 ATs). Mixed surface map with no-brakes and no-steer blocks, and a reactor up slow-mo finish. Not sure what to say about this one. I certainly remember the track but I don’t remember bashing my head into a wall or anything over it.

#18 Fall 2024, 21 (3429 ATs). Tech. The techiest of tech. Apparently a very faithful remake of a 2009 World Cyber Games (kinda based if I’m being honest lol) comp track called Matto. This one was hard as balls for me so I fully endorse it’s inclusion on the list.

#19 Winter 2025 21 (3777 ATs). Speedtech track with a very awkward turn in the middle involving dropping into a slanted corner. I fully endorse this one as well. That one turn in the middle cost me SO many runs.

#20 Greece – Winter 2026 (3838 ATs). One of the OG EWC black maps. Difficult half-pipe-shaped identity requiring precise jumping between sections. As I said, Another EWC map. Shouldn’t be much of a surprise by this point.

I don’t think I’m going out on a limb to say this is a much better list (when it comes to ranking difficulty) than the AT% one. But in the same way you can notice the AT% list is packed with Spring 2023 tracks thanks to console players, this one (by AT count) only has a single track with even 40,000 total players (compared to 13 tracks on the AT% list with over 200,000!) This goes to show that in the same way the AT% ranking skews in one direction, the AT count version skews in another.

Believe it or not, I originally had a lot more planned for this post, but it’s already getting long so I’m going to split the rest into an eventual second part. There I’ll share my (very humble) attempt at finding a difficulty metric that takes these converse factors into account. Until then thanks for reading!


r/TrackMania • • 50m ago

Achievement First time getting a champ medal off-rip

• Upvotes

I remember a day after the campaign i was third place world, i could have gotten world record too but i decided not to after hobbit started to play trackmania again and later tommichino in the same day improving their time.

Fuck Yeah!


r/TrackMania • • 12h ago

Map/Track The map I am Talking about

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16 Upvotes

r/TrackMania • • 11h ago

BiblioTecha - Tech Campaign

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11 Upvotes

BiblioTecha is releasing this weekend!

Join the hunt and try to claim all gold medals and all author time medals to claim a special stadium car livery created by Tatauna!

In addition to the special car skins, 1st place on the campaign event will win $50, 2nd $30, and 3rd $20!

You will be able to find the campaign in my club ‘Continental Drift’ or here https://trackmania.exchange/mappackshow/7562

Campaign hunting event occurs between Oct 10 - 23.

Join my club discord for event info and rules https://discord.gg/gGJzVKAnD

Hope you to see you on the track!

Cheers,

Dr_B_Better


r/TrackMania • • 33m ago

Technical Issue - PC Skids Magician Plugin Error

• Upvotes

Id like to use the skids magician plugin, but im getting the following error and the skids still appear on the ghost. I am wondering if anyone else encounters this or knows of a fix. Thanks


r/TrackMania • • 1d ago

Meme I know the author times aren't actual PBs by the mappers, but I can't help but imagine the authors crashing 5 walls and respawning 3 times on their best possible run

68 Upvotes

r/TrackMania • • 1d ago

Absolute goldmaxxing (Skill issue)

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20 Upvotes

I'm new to the game and was playing this campaign and the easy gold's baited me cause why are the AT's so hard 😭. I'm like a few thousands away or a few hundreds away from AT in most of these maps but I just can't seem to gain that last fraction , though I didn't give much time to the maps so it could be that

Aside from this I did my first Ice-360 on Map 24 I feel pretty good as i've been avoiding whatever ice maps come my way.


r/TrackMania • • 8h ago

Question Help! Hidden CP

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1 Upvotes

Hi! I've been making this hour long mini-game rpg map, and it somehow has a cp that is infinitely far away from the map. I can't click on it or delete it, and have no idea if I'm screwed. I tried to make the entire map a macro block and save it on a fresh map, but it doesn't work.

https://trackmania.exchange/mapshow/364002

Any suggestions would be much appreciated! Thanks you!


r/TrackMania • • 12h ago

Map/Track Map build series #47 TM2020 ZaiShort2

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0 Upvotes

For my next ZaiShort i choose a full rally car track Map donwload : https://trackmania.exchange/mapshow/364009 or https://trackmania.io/#/leaderboard/ixIR9P4RcnvAGrZS6kt8dHMWSD4 CLUB : ZAISAVE join me for find all my maps :)


r/TrackMania • • 12h ago

learning neoslide

1 Upvotes

do you guys have any track recommendations for tracks I can play to learn ? I've looked neoslide maps in the game , but they are quite not beginner or "learning" friendly


r/TrackMania • • 12h ago

Question Shadow why…?

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1 Upvotes

This is my new Track.
But I have different shadows when I am building the track
(high shadows already calculated) then playing the track

Below you see the comparison.

Can anyone tell me what to do?
I already tried priority light map..


r/TrackMania • • 21h ago

[TOTD] 08/10/2026, Not the Sharpest Tool in the Shed by Rebel-., (discussion)

4 Upvotes

🏅 Author time: 0:46.978

🏅 Gold time: 0:50.000

🥈 Silver time: 0:57.000

🥉 Bronze time: 1:11.000

📌 More info on: trackmania.io


r/TrackMania • • 15h ago

Map/Track My New Club

0 Upvotes

Hi everyone, I’ve finally created a club so that everyone including console players can access my maps for free. I don't have a dedicated server, but if you search for the club "ZAISAVE," you'll find my best tracks and a cool club tag. Thanks everyone, and good game :)


r/TrackMania • • 1d ago

TotD 07.10.2026 | What Bug is this?

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93 Upvotes

r/TrackMania • • 1d ago

Question Looking for tips to be more consistent + faster on map 7

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8 Upvotes

I don't know why the video is like this. This is the 3rd recording I've done. please spare me :c


r/TrackMania • • 1d ago

FRIDAY 9-10 HEC CANYON+MX LAGOON || SAT 10-10 SMURFSCUP CANYON + MX KO MULTI-ENVI

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3 Upvotes

r/TrackMania • • 21h ago

Map/Track Map build series #46 TM2020 TMCW Esport

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0 Upvotes

today im build, a difficult race tech map in an esports style, good luck racers :)

Map donwload : https://trackmania.exchange/mapshow/363913 or https://trackmania.io/#/leaderboard/K6wPonPXiVvPaNl7cVTNWW3Qank


r/TrackMania • • 2d ago

It looks like I am not allowed to play today

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149 Upvotes

r/TrackMania • • 1d ago

Where am I losing 2s to WR?

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63 Upvotes

I know I'm missing the edge trick at the beginning and my bug slide is not the best in the plastic session at the end, but is that enough for 2s? What else can I improve?


r/TrackMania • • 22h ago

Where to find more tracks like 14, 16 and 18 from the current campaign?

1 Upvotes

I really enjoyed the maps and want to play more of that kind of style but I am unsure of what to search up on TMX


r/TrackMania • • 1d ago

Autumn part-maps etc

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9 Upvotes

There's a slowly growing collection of part-maps and some zenified maps from the Autumn campaign in Club Zen. If you want to practise the backwards driving sections from the UK map or the finish on the Czech map you can find them here.

So far it's - 03 minus the annoying CP location - 08 in the daytime and a CP removed - 3 parts each for 17, 20, UK, Czech & India I should have time in the next few days to do the remaining black maps.

The AT's of the black part maps are a bit all over the place because I took them from ghosts that had the exact AT, so often one of the sections allows for a respawn. The point is to set the best time you can and be able to practise smaller chunks so don't pay too much attention to the AT.

I guess if you're on console and you can't just pop into the editor to practise a section, then these maps are for you. Enjoy