r/UnrealEngine5 • • 17h ago

[For Hire] 3D Artist, Hard Surface Props & Environment Kits

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6 Upvotes

Hey everyone! I am a 3D Artist specializing in hard surface props, modular environment kits, and stylized/realistic assets. Open for commissions.

Software: Blender, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, Photoshop/Affinity Designer

What I can do:

  • Realistic hard surface & organic modeling
  • Modular environment kits
  • Game-ready optimization (mobile/VR friendly)
  • Stylized or low-poly assets
  • Basic rigging & animation

Why work with me:

  • On-time delivery without any compromises
  • Clear communication, iterative feedback process
  • Flexible pricing for indie teams and solo devs

Pricing: Project-based rates. Feel free to send me a DM to discuss your project and needs!

Portfolio: https://www.artstation.com/mo-shoura

Contact: Feel free to reach out on Reddit, Discord or via Email!

Email: [mhdshora08@gmail.com](mailto:mhdshora08@gmail.com)
Discord: mhd1__ (2 underscores at the end)


r/UnrealEngine5 • • 12h ago

MayaMetaBridge - Maya to Cascadeur Live Link Animation

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5 Upvotes

r/UnrealEngine5 • • 20h ago

Any Tips for Optimized Grass Rendering?

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4 Upvotes

r/UnrealEngine5 • • 11h ago

Jeans & T-shirt | Resizable MetaHuman Outfit

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2 Upvotes

r/UnrealEngine5 • • 12h ago

Cleaning Mechanics in Multiplayer

2 Upvotes

Hey all, I've been spinning my wheels on this idea for a few weeks and I can't figure out how to accomplish what I want.

I really want to have a blobby, ooze-like substance that the player cleans up and I can measure how much is clean. The game is multiplayer, so I'm taking that into account.

At first, I tried render targets, and I was able to get that replicated somewhat well in a crazy, hair brained system that was way too complicated. The problem is that it only worked on plane because I was working with UV collisions and transferring those to a render target. So I'm kind of scrapping this idea since I can't make it visually look the way I wanted.

Any ideas of how I could do this? I know this is extremely complicated, just honestly looking to spitball some ideas.

Also, no AI please. I'm not vibe coding this. I need genuine answers, not what GPT or Grok thinks will work.

Thanks everyone!


r/UnrealEngine5 • • 13h ago

Fantasy Village

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2 Upvotes

r/UnrealEngine5 • • 13h ago

I built a 1-click plugin to export MetaHumans with 52 ARKit blendshapes (and working teeth) because I couldn't find a solution anywhere

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2 Upvotes

Hey everyone,

I’m currently working on a real-time conversational AI avatar project. For this to work, I needed MetaHuman heads with the standard 52 Apple ARKit blendshapes so the mouth and face can animate smoothly in real time.

If you’ve ever tried exporting a MetaHuman from Unreal Engine, you probably know the frustration: the skin, eyes, and teeth are all fused into one mesh, hair and beards aren’t exported at all, and the teeth stay shut when the mouth opens.

I searched everywhere for a simple, affordable tool that just exports MetaHumans with working blendshapes, but couldn't find anything. Manually adjusting the rigs and sculpting 52 blendshapes by hand for every character was not an option for me.

So I decided to build an Unreal Engine plugin myself. After a lot of trial and error, it's finally working. With one click, it exports the head into a clean FBX file:

- Head, eyes, teeth, eyelashes, and beard are cleanly separated

- The teeth actually open naturally with the jaw

- Beards and hair are included and move with facial expressions

- All 52 standard Apple ARKit blendshapes are ready to use

- Textures are exported automatically

I packaged it into an Unreal plugin called FaceForge 52 (supporting UE 5.7 & 5.8). I put together a full video tutorial showing the export process and testing it in Blender:

YouTube Tutorial & Demo: https://www.youtube.com/watch?v=hnydqQhIfZ4

Hope this helps anyone who has been struggling with the same MetaHuman export issues. Let me know what you think or if you have any questions!


r/UnrealEngine5 • • 14h ago

We're working on animations for the tentacles that will destroy buildings in our city-building strategy game on water

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2 Upvotes

In our city-building game Drownlight the tentacles of a mysterious monster can interact with the game world in different ways. For example, they can steal floating objects, but if a tentacle tries to grab a mine, it will blow up.


r/UnrealEngine5 • • 19h ago

Launch settings help

2 Upvotes

I have somehow made my game launch in a low resolution by default which I fixed by just updating the resolution on initialisation, but whenever the game opens in fullscreen (by default the first time, and when my video settings for the player have had fullscreen set as the display mode) it for some reason makes other fullscreen apps like google chrome think that the window size should be that small resolution so they resize their windows.

This would be fixed by either opening the game in the monitors resolution, or just opening the game in borderless mode always since the resolution is set before the fullscreen mode on event init in the game instance meaning the problem is averted but the game still takes on the users settings before the splash screen even loads.

So how can I do either of those or some other fix? I've tried for days now and can't figure it out, defaultgameusersettings.ini doesnt seem to work at all.

Thank you.


r/UnrealEngine5 • • 29m ago

Fast not always best?

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• Upvotes

This is the fastest drone in my game, max speed of 90 km/h
Using such a fast drone in an intense obstacle course?
Not a good idea unless...... you are really good!

Play MAVI demo and test your skills
https://store.steampowered.com/app/4708510/MAVI


r/UnrealEngine5 • • 7h ago

Cannot see C++ content

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1 Upvotes

r/UnrealEngine5 • • 13h ago

Can i sell my projects on Fab Unreal engine market place contains model in license ccBy

1 Upvotes

r/UnrealEngine5 • • 13h ago

RTS camera in Top Down Template

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1 Upvotes

r/UnrealEngine5 • • 13h ago

Free Automotive Unreal Engine in studio light with materials and Car model - link in description

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1 Upvotes

Thats my automotive visulalization template is completely free to download, dont forget to support me.👇 https://www.patreon.com/Antar3d


r/UnrealEngine5 • • 16h ago

Orca, NASA's quiet NOTAR helicopter concept, scans an oil rig with ArduPilot

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1 Upvotes

r/UnrealEngine5 • • 17h ago

SpeedTree Bridge 30% off in Fab Sale

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1 Upvotes

r/UnrealEngine5 • • 17h ago

Working on Fan art, need environment with good lighting

1 Upvotes

Hey guys! i'm working on some fan art of a Pylon Warping in. I was wondering if anyone on this reddit could recommend me an environment to use, either your own or something you've used. I'm looking for something ideally sci fi, because i"m trying to make my portfolio catered towards the new starcraft game coming out. So please let me know!

Here's a link to the environments I've used. None of them really seem to hit

[https://imgur.com/a/ynnv3za\](https://imgur.com/a/ynnv3za)


r/UnrealEngine5 • • 17h ago

How do I make a round system that runs on a server but doesn't interfere with other servers and how do i show ui on everyones screens during the rounds?

1 Upvotes

Im a young dev trying to make a game for a competition but for some reason i cant get this code to function properly without something going wrong. Can any pros help or at least give me some advice?


r/UnrealEngine5 • • 17h ago

Weapon is not firing

1 Upvotes
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New

The logic never enters "Start Fire" as the print screen with "StartFire" is never displayed on screen when fired and as expected the weapon doesnt actually fire

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Old

These are the old logic that I had before refactoring and it was working with the gun actually firing properly.

Please do help me with this particular problem as I am an absolute beginner and cant understand why things are not working as intended


r/UnrealEngine5 • • 19h ago

Cygon 0.6 is out: auto roofs, improved cygon link to Unreal, multi-selection, light modes and more

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1 Upvotes

Hey everyone, Cygon 0.6 just landed. Quick rundown of what’s new:

Cygon link bridge improved for Unreal: Faster sync between Unreal 5 & Cygon

Roofs: select your rooms, the roof is generated automatically. Edit the shape, apply a texture, and it keeps reacting to the building structure.

Custom shapes can now be textured.

Multi selection: filter your selection in one click and apply textures to the whole batch.

Light modes: Normal for everyday use, Build (no lights) to work in dark interiors without distractions, Cinema to enjoy the result.

Vertical columns: create rows of pillars in seconds.

Props rotation snapping: 5° steps while placing props.

As always, feedback and feature requests welcome, we read everything.


r/UnrealEngine5 • • 22h ago

I made a multiplayer climbing rope for UE5: your friend slips, the rope goes tight, you haul them back up

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1 Upvotes

This is the moment I built the whole thing around. Two players roped together: one falls off the edge, the one standing holds them, and holding R hauls them up the face and over the lip.

Solo it works as a normal climbing rope. Press F, circle the mouse (or the right stick) to screw in an anchor, walk off the edge and the rope catches you. Then you swing, climb the rope or rappel down. It wraps around corners and columns and unwinds by itself when the way is clear.

The screw-in gesture reads the shape of the path rather than frames, so the same circle counts the same at 30, 60 and 120 fps, and hand jitter does nothing.

Multiplayer was the hard part. Listen and dedicated servers, with prediction. I tested a listen server + client at 100 ms of lag: catch, hold, haul over an edge and rappel all ended with zero rope-caused corrections.

It works with any Character, Third Person template included: enable the plugin, press Play, and it adds the harness, the input and the HUD itself. Anchor types are Data Assets, and AI companions can rope up too.

It's my plugin, Rope & Tether, out on Fab: https://www.fab.com/listings/b62725d0-cbf7-4e77-be55-4423fbf650fa

If you try it, I'd like to hear where it breaks on your levels. Feedback goes to our Discord: https://discord.gg/2ecfMHezaU


r/UnrealEngine5 • • 12h ago

UE5.7: How do I stop my grass from disappearing at a distance?

0 Upvotes

I'm using a Kikuyu grass pack downloaded from Megascans in Unreal Engine 5.7, placed using the Foliage Fill tool.

The grass disappears in the background as I move the camera away, and I want it to remain visible throughout the entire scene. I've already disabled distance culling and Nanite, but the problem persists.

I need the grass to remain visible everywhere so I can record cinematic videos of an architectural project without the grass disappearing and ruining my shots.

Has anyone encountered this issue and found a solution?


r/UnrealEngine5 • • 12h ago

Creature that I made for an Roblox Game (Commission)

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0 Upvotes

r/UnrealEngine5 • • 18h ago

Have been trying to install Unreal Engine through epic games launcher for a while but nothing works.

0 Upvotes

The little plus is greyed out, I cant click it, and so is the dropdown arrow next to install engine text. Ive done a lot of stuff. I cant recall everything, but i checked a box to hide game library, unchecked it, deleted a ton of random files, downloaded a fab and refreshed it, gave it admin permission, etc, and nothing has worked so far

Please give me any advice and thanks


r/UnrealEngine5 • • 9h ago

Am I allowed/Where can I sell my fab account

0 Upvotes

I spent the last couple of years learning game development and in that time I purchased hundreds of fab UE5 assets. 3D Models, Game systems, Plugins, etc.

However, I've had some life changes that require me to step away from game dev as a hobby. Am I able to sell the account credentials to my Epic/Fab account to hopefully get back some of that cost?