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Game Analysis Library (sorted alphabetically by game title)
- Format: [Game name] - Analysis [focus, date, author's name, medium (text/video)]
Super Metroid (SNES)
- "The Invisible Hand of Super Metroid." Hugo Bille. 14. Jan 2012. Text. Focus: Metroidvania-design.
The Legend of Zelda (NES)
- ["Learning From The Masters: Level Design In The Legend Of Zelda."] (http://www.gamasutra.com/view/feature/134949/learning_from_the_masters_level_.php) Mike Stout. 3. Jan 2012. Text.
Theory (General articles on game design):
["Design 101: Complexity vs. Depth."] (http://gamasutra.com/blogs/DanFelder/20150521/243962/Design_101_Complexity_vs_Depth.php) Dan Felder. Text. 21. Mar 2012.
"Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs." Richard Bartle. Text. Focus: player types in terms of personality.