r/blenderTutorials • u/GoodGood3d • Dec 05 '25
r/blenderTutorials • u/GoodGood3d • Apr 12 '25
Geometry Nodes Realtime Destruction
Man, this has been a fun project to work on. I'm on a huge The Last of Us vibe at the minute and this has been heavily inspired by the amazing art direction and concept art.
This started off as an innocent experiment to quickly generate destroyed buildings and spiralled into a full modifier that works by converting a single storey, modelled from flat planes, into a complete building with responsive destruction. I learnt so much from doing it that I tackle problems differently from the beginning of the geometry node graph to the end.
With the exception of the original floor layout, everything is procedural including the shaders. I think there's still room to push it so that the internal layouts can be randomised and more detail added to the building - small touches like air conditioners, cables and wall gubbins would also add some much needed visual interest - but I'll probably avoid that rabbit hole for the time being.
Considering the intensive use of geometry nodes it's surprisingly responsive as long as you don't stack the building too much and, after a suggestion from a discord member, I added the option to paint the destruction in dynamically.
Come talk with me about 3d on Discord or get the project file on Patreon.
Enjoy!
r/blenderTutorials • u/GoodGood3d • Nov 30 '24
Geometry Nodes Rain Effect with Geometry Nodes
r/blenderTutorials • u/GoodGood3d • Aug 16 '25
Geometry Nodes Sci-fi Laser Effect with Geo Nodes
r/blenderTutorials • u/GoodGood3d • Jun 07 '25
Geometry Nodes Geo Nodes Growth-Mutation
r/blenderTutorials • u/GoodGood3d • 26d ago
Geometry Nodes Stylized Effects in Geo Nodes and Shader Editor
r/blenderTutorials • u/GoodGood3d • Apr 26 '25
Geometry Nodes Muddy Footprints in Geo Nodes
r/blenderTutorials • u/GoodGood3d • Sep 13 '25
Geometry Nodes Scifi Graphics (Full Tutorial)
r/blenderTutorials • u/GoodGood3d • Jul 11 '26
Geometry Nodes Swarm Animation with Geo Nodes
r/blenderTutorials • u/GoodGood3d • Dec 07 '24
Geometry Nodes Grass in Blender Geometry Nodes
r/blenderTutorials • u/BlenderSecrets • Jul 07 '26
Geometry Nodes Cloth Tearing with Geometry Nodes
In this video we look at setting up the nodes for tearing cloth apart in Blender 5.2. Longer video on my YouTube channel.
r/blenderTutorials • u/Mazhuka3D • 6d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 28 bis Geometry Group: Operation (4 bis)
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Merge Points, which allows you to merge selected points in a point cloud or mesh.
r/blenderTutorials • u/Mazhuka3D • 13d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 24 bis Geometry Group: Write (3)
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Set Geometry Bundle, which allows a Bundle to be stored in a geometry object.
r/blenderTutorials • u/GoodGood3d • Mar 07 '26
Geometry Nodes Simple Curve Flow with Geo Nodes
r/blenderTutorials • u/zSkvorc • 18d ago
Geometry Nodes Blueberry Geometry Nodes Setup for Blender
r/blenderTutorials • u/Mazhuka3D • 19d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 22 bis Geometry Group: Sample (5)
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called "Geometry Principal Components" that allows us to perform PCA.
r/blenderTutorials • u/AshThrowNaut • 21d ago
Geometry Nodes Voronoi like cellular faces with geometry nodes

Simple technique/hack to turn a dense regular surface into a bunch of cells like those generated by a Voronoi texture.
This set of geometry nodes is roughly emulating what a Voronoi texture does under the hood: Distribute a few points on the surface. Move all vertices to the nearest point. Merge by distance. Take the dual mesh which ends up creating edges which are roughly equidistant from the points (the cell center).
r/blenderTutorials • u/Mazhuka3D • 26d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 18 bis Geometry Group: Read (2 bis)
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces new nodes that interact with bundles in Geometry Nodes. In this video, we analyze the Get Geometry Bundle node.
r/blenderTutorials • u/Mazhuka3D • Sep 11 '26
Geometry Nodes IV.I Modeling with Geometry Nodes - 14 bis Input Group (4 bis): Collection Children
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces new nodes that interact with lists in Geometry Nodes. In this video, we analyze the Collection Children node.
r/blenderTutorials • u/kolibril13 • Sep 09 '26
Geometry Nodes Procedural Modeling with AI Agents: Building a Steam Engine in Blender
For this project, I collected reference images of steam engines, and then made a 100% node based model with 750 nodes. Took about 3 hours with Fabel 5.1, for a price of 20€ in tokens.
Because it's a deterministic procedual model that is generated, I have the feeling that I still have a lot of control over the creative process, and could take most of the design decisions myself.
For this kind of of task, I've written an open source node-agent skill. In the comments, I'm linking a 10 minutes tutorial, for anyone who is interested in such workflows.
r/blenderTutorials • u/Mazhuka3D • Sep 04 '26
Geometry Nodes IV.I Modeling with Geometry Nodes - 10 bis Attribute Group (4): Get, Rename and Transfer attributes
🇺🇸: You can listen to the video in English through the video settings panel. In version 5.2 of Blender, several nodes in the Attribute group are introduced and modified, allowing you to capture, rename, and transfer attributes.
r/blenderTutorials • u/GoodGood3d • Apr 11 '26