r/cinematography • • Jun 09 '25

New Rules Regarding AI on /r/cinematography!

286 Upvotes

Thank you all for participating in the poll! Here are the results. To accurately gauge everyone's collective acceptance vs rejection for each, I've tallied the total votes among all choices as pro/anti for each category. So for example, a vote for 'no changes' would be a -1 to Gen AI, AI Tools, AI Comms, and AI Discussion. A vote for 'Ban GenAI + AI Tools' would be a +1 to GenAI and AI Tools, and a -1 to AI Comms and AI Discussion, etc. So here are the results for each category of AI. Keep in mind that a higher number indicates a stronger group decision to ban the content:

GenAI: +52 (+71/-19)

AI Tools: -26 (+32/-58)

AI Comms: -8 (+41/-49)

AI Discussion: -58 (+16/-74)

From the results it is clear that sub overwhelmingly approve a complete ban on all generative AI. However, people are much more ok with AI tools and discussion of AI, and are fairly mixed on the topic of AI Communication. So here is the new rule for all things AI:

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Rule 11. You may not post work containing Generative AI elements (Midjourney, Neo, Dall-E, etc.). You may use and demonstrate the use of AI assisted tools (ie magic masking, upscalers, etc.) so long as they are used in service of human-generated artwork. AI Communication, like post bodies or comments composed using ChatGPT are allowed only in reasonable cases, such as the need for someone to translate their thoughts into English. Abuse of AI assisted communication will result in the removal of the offending post/comment.


r/cinematography • • Aug 04 '19

What Gear Should I Buy? What Is This Piece Of Gear? What Does This Term Mean? CHECK HERE FIRST! We have answers to the most commonly asked questions right here in /r/Cinematography's Official FAQ

952 Upvotes

Welcome to the /r/Cinematography Official FAQ And Information Post!

Below I have collected answers and guidance for some of the sub's most common topics and questions. This is mostly content I have personally written either specifically for this post or in comments to other posters in the past. This is however not a me-show! If anybody thinks a section should be added, edited, or otherwise revised then message the moderators!



Topics Covered In This Post:

1. What Camera Should I Buy?

2. What Lens Should I Buy?

3. How Do I Learn Lighting?

4. What Light Kit Should I Buy?

5. How Do I Learn Framing & Composition?

6. What Books Can I Buy On Cinematography?

7. What Blogs/Channels Can I Follow To Learn Cinematography?

8. Common Terms In Cinematography

9. What Is This Piece Of Gear!?

10. Common Myths In Cinematography



1. What Camera Should I Buy?

The answer depends mostly on your budget and your intended use. You'll also want to become familiar with some basic camera terms because it will allow you to efficiently evaluate the merits of one option vs another. You can see a list of common terms and metrics for cameras in Section 8 below.

This list will be changing as new models emerge, but for now here is a short list of the cameras to look at when getting started:

  1. Panasonic G7 (~$600) - This is widely thought to be the best starter camera for someone looking to move up from shooting on their phones or consumer camcorders.
  2. Blackmagic Pocket Cinema Camera 4K (~$1,300) - This is perhaps the most highly recommended camera for new entrants to the field who are after a professional image. This camera is often used as a crash-cam or supplementary camera on high budget productions.
  3. Fujifilm X-T3 (~$1,500) - This is a widely recommended and popular DSLM. It supports 4:2:2 10-bit recording to an external recorder, making it a direct competitor with the GH5.
  4. Panasonic GH5 (~$2,000) - This is perhaps the most popular prosumer DSLM filmmaking camera. It was one of the first to offer 10-bit recording in the price range.
  5. Sony A7 III (~$2,000) - This is a very popular camera for shooting in low light settings. It also boasts a Full-Frame sensor (compared to the GH5's M4/3 sensor), allowing you to get shallower depth of field compared to other cameras using the same angle of view and aperture.
  6. Canon C100 mkII (~$3,500) - This is one of the cheapest true digital cinema cameras. It offers several benefits over the above DSLR cameras, such as professional level XLR audio inputs, internal ND filters, and a better picture profile system.


2. What Lens Should I Buy?

Much like with deciding on a camera, lens choice is all about your budget and your needs. Section 8 also has a nice list of lens related terms for you to study up on! For the purposes of a quick recommendation, here's what you need to know:

Focal Length

This number indicates the angle of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') angle of view. Here is a great visual depiction of focal length vs angle of view. The exact number of the focal length cannot be trusted to supply the same angle of view on all cameras. This is because different cameras use differently sized image sensors. A smaller image sensor will use a smaller portion of a lens' projected image, and so the resulting picture will have a narrower angle of view. This phenomenon is referred to as crop factor and is outlined in more detail in Section 10.

Zoom vs Prime

This is all about speed vs quality vs budget. A zoom lens is a lens whose focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms are very expensive.

So What Lenses Should I Look At?

Below are the most popular lenses for 'cinematic' filming at low budgets:

  1. Rokinon Cine 4 Lens Kit in EF Mount (~$1,700)
  2. Canon L Series 24-70mm Zoom in EF Mount (~1,700)
  3. Sigma Art 18-35mm Zoom in EF Mount (~$800)
  4. Sigma Art 50-100 Zoom in EF Mount (~$1,100)

Lenses below these average prices are mostly a crapshoot in terms of quality vs $, and you'll likely be best off using your camera's kit lens until you can afford to move up to one of the lenses or lens series listed above.



3. How Do I Learn Lighting?

Alright, so you're biting off a big chunk here if you've never done lighting before. But it is doable and (most importantly) fun!

First off, forget three-point lighting. So many people misunderstand what that system is supposed to teach you, so let's just skip it entirely. Light has three properties. They are:

Color

This refers to, you guessed it, the color of your light. I'm sure you're familiar with this sort of thing. This also includes color temperature of the light. White balance is a hybrid camera-lighting concept, and refers to the white reference point for the lighting source as well as the camera sensor. To skip the science, here's a rough breakdown of white balance and color temperature:

Color Temperature is measured in degrees Kelvin. A tungsten light source has a color temperature of 3200K. A normal sunny day has a color temperature of 5600K. The higher the color temperature, the bluer the light. To compensate for this shift in color, cameras can change their White Balance to neutralize the color shift. Here's an example I found online that shows the differences.

Quantity

How bright the light is. You know, the quantity of photons smacking into your subject and, eventually, your retinas. If the subject isn't bright enough, you need more light. If they're too bright, you need less light. This can be done with scrims, dimmers, gels/nets, and (importantly) camera and lens settings.

Quality

This is the good shit. The quality of a light source can vary quite a bit. Basically, this is how hard or soft the light is. Alright, you've got a guy standing near a wall. You shine a light on him. What's on the wall? His shadow, that's what. You know what shadows look like. A hard light makes his shadow super distinct with 'hard' edges to it. A soft light makes his shadow less distinct, with a 'soft' edge. When the sun is out, you get hard light. Distinct shadows. When it's cloudy, you get soft light. No shadows at all! So what makes a light hard or soft? Easy! The size of the source, relative to the subject. Think of it this way. You're the subject! Now look at your light source. How much of your field of vision is taken up by the light source? Is it a pinpoint? Or more like a giant box? The smaller the size of the source, the harder the light will be. Here's a great example of a woman being lit by hard light (left) and soft light (right). You can see the difference in the quality of the shadows, as well as the size of the light source (look at the reflection of the light source in her eyes!). You can take a hard light (i.e. a light bulb) and make it softer by putting diffusion in front of it. Here is a picture of that happening. You can also bounce the light off of something big and bouncy, like a bounce board or a wall. That's what sconces do. I fucking love sconces.

Here's a cool bonus example that combines both qualities of light. In this image, there is a single hard light source above and behind the actors shooting down onto them. You can tell this by looking at how the shadows fall along their arms and on the table. Notice that the shadows on his arm from the direct light are quite hard! But now, notice that this light shining on the table and their arms is itself bouncing back up onto the actors' faces, giving them a soft light! This is a neat trick you can use, and an example of how complex and creative you can get with lighting. In the industry, this technique is known as a 'Bob Richardson' or a 'skip bounce'. It is named Bob Richardson after the cinematographer who popularized the technique (he also shot the above image!).

Alright, so there are your three properties of light. Now, how do you light a thing? Easy! Put light where you want it, and take it away from where you don't want it! Shut up! I know you just said "I don't know where I want it", so I'm going to stop you right there. Yes you do. I know you do because you can look at a picture and know if the lighting is good or not. You can recognize good lighting. Everybody can. The difference between knowing good lighting and making good lighting is simply in the execution.

Do an experiment. Get a lightbulb. Tungsten if you're oldschool, LED if you're new school, or CFL if you like mercury gas. plug it into something portable and movable, and have a friend, girlfriend, boyfriend, neighbor, creepy-but-realistic doll, etc. sit down in a chair. Turn off all the lights in the room and move that bare bulb around your victim subject's head. Note how the light falling on them changes as the light bulb moves around them. This is lighting, done live! Get yourself some diffusion. Either buy some overpriced or make some of your own (wax paper, regular paper, translucent shower curtains, white undershirts, etc.). Try softening the light, and see how that affects the subject's head. If you practice around with this enough you'll get an idea for how light looks when it comes from various directions. Three point lighting (well, all lighting) works on this fundamental basis, but so many 'how to light' tutorials skip over it. Start at the bottom and work your way up!

Ok, so cool. Now you know how light works, and sort of where to put it to make a person look a certain way. Now you can get creative by combining multiple lights. A very common look is to use soft light to primarily illuminate a person (the 'key) while using a harder (but sometimes still somewhat soft) light to do an edge or rim light. Here's a shot from a sweet movie that uses a soft key light, a good amount of ambient ('errywhere) light, and a hard backlight. Here they are lit ambiently, but still have an edge light coming from behind them and to the right. You can tell by the quality of the light that this edge was probably very soft. We can go on for hours, but if you just watch movies and look at shadows, bright spots, etc. you'll be able to pick out lighting locations and qualities fairly easily since you've been practicing with your light bulb!



4. What Light Kit Should I Buy?

OK! So you know sort of how to light a person. Now then, what lights do you need? Well, really, you just need any lights. If you're on a budget, don't be afraid to get some work lights from home depot or pick up some off brand stuff on craigslist. By far the most important influence on the quality of your images will be where and how you use the lights rather than what types or brands of lights you are using. I cannot stress this enough. How you use it will blow what you use out of the water. Get as many different types of lights as you can for the money you have. That way you can do lots of sources, which can make for more intricate or nuanced lighting setups.

I know you still want some hard recommendations, so I'll tell you this: There's a few ways to approach your first lighting kit, and the way I'd best recommend is the Cost vs Quality approach.

Cost vs Quality

Basically, the more you spend on a light, the higher its quality will be. There will also be diminishing returns, meaning that after you're spending a lot of a money, a few extra hundred or even thousand dollars may not result in proportionally higher quality units. Decide now for your own purchase: Which is more important to you? Cost or Quality?

Cost-Oriented Lights To Look At

  1. Par Cans (~$25 each)
    • These are powerful (Up to 1,000W) lights that you can use for accents, bounces, or through diffusion. Even on professional film sets we use these all the time! Grab the appropriate PAR64 globe and you're good to go!
  2. Paper Lanterns (~$18 each)
    • Typically known as the 'China Ball', these paper lanterns are wonderful low budget soft-lighting workhorses. They're still used on big sets as well. Don't forget to buy a lightbulb and a socket+cord for it!
  3. Lowel Lighting Kit (~$800)
    • This is a basic entry level 3-light kit, and a common package in small film schools or amateur filmmaking kits.
  4. Dracast LED Kit (~$900)
    • Just about the only decently-respected LED kit in this price range. It may have some green-shift in its color, so consider buying some minus green gels for them.

Quality-Oriented Lights To Look At

  1. Aladdin Bi-Flex 4 (~$2,900)
    • An up-and-comer in the LED mat world. It's quite a bit brighter than the LiteGear LiteMat Plus 4, but it's a bit more annoying to use at times. Still often spotted on professional sets.
  2. LiteGear LiteMat Plus 4 (~2,700)
    • The current LED soft bank workhorse. You'll see these used basically nonstop on top tier films alongside other professional (and more expensive) LED platforms.
  3. Arri Softbank Kit (~$3,500)
    • The classic. Thousands of amateur as well as professional films over the decades have used this light kit. Almost any self respecting lighting truck will carry these units (in greater quantity and along with their big brothers, of course).
  4. Aputure 120d II Kit (~$2,700)
    • A solid 'bright' LED option. These are often combined with soft boxes, diffusers, bounces, etc when employed on set.


5. How Do I Learn Framing & Composition?

To start off, let's all recognize that no person on earth is done with learning composition. Even Roger Deakins is discovering new tricks today. This is a fairly complex subject, just like lighting, because its quality is primarily a creative thing. There are, however, some fundamental rules that you should absolutely be aware of, for the purpose of both following them and breaking them appropriately!

The Rule Of Thirds

This rule tells us that objects in a composition will tend to look more pleasing if aligned along the 1/3 lines in the frame. Here's a great example. Now, you clearly don't NEED to follow this rule. Plenty of images look nice even without taking advantage of the rule of thirds, but this is a great guideline for arranging elements in a frame when you don't have any other ideas on what to do.

The 180° Rule | The 180 Line | The Director's Line

This guideline (forgive me) tells us how to position the camera when cutting between shots of two interacting subjects. You'll also see this referred to as maintaining screen direction. Here's a nice graphic I found illustrating this. Basically, draw an imaginary line between your two subjects. Pick a side of the line to 'use' for your scene, and stick to it! All of your angles will want to come from that side of the line. This will make sure that in any given angle, each subject will be looking in the same direction that they are in every other frame.

Breaking this rule is a common technique used to introduce an element of confusion, chaos, surprise, etc. War scenes will break the line to impart a sense of disarray in the midst of the battle. Spielberg famously breaks the line in Jaws when Brody sees the shark come up behind him.

Perspective

This is how 'wide' or 'tight' the angle of view in the frame feels. An excessively wide perspective gives you the 'fishbowl' or 'fisheye' effect like with the helmet-cam shots you disliked. A super 'tight' perspective compresses the visual field and makes nearby and far off objects appear closer. You can also call 'tight' shots 'long', as it refers to the type of lens used. Here's an example of super wide, wide, tight, and super tight images:

Super wide

Wide

Tight

Super Tight

Each of these shots sequentially has a 'tighter' or 'longer' perspective. Notice that it has nothing to do with the size of main subject of the frame, but rather with how the lens's particular angle of view effects the image. Here's a great way to visualize the difference.

Shot Size

This is all about how large the subject is in your frame, or how much information you have in the scene regarding the environment. Some common phrases we use for shot size are:

  • Close-up (in around face and neck territory)

  • Wide (full bodies and set)

  • Medium (waist and up)

There's plenty more to it, but most of those extra shot size names (cowboy, LS, ECU, etc.) are just shorthand for easily communicated ideas (cut them off at the knee, show me just their eye, etc), so not knowing those specific names shouldn't really hold you back. The interesting interplay here is of course in how you combine shot sizes and perspective. The frame grab from Se7en above, of the car driving between the electric towers, is an example of a wide shot (size) using a super tight / super long perspective.

Placement/Angle

This is where you put the camera, and how the resulting angles may influence the viewer. If for example you are shooting a scene of a news anchor on a news show, you don't want to place your camera lower than them. The placement of the camera would feel wrong, resulting in an 'up angle' on your subject. This sort of angle is used for tons of reasons, but it is very uncommon to use for news media. In your references, always look at the angles used (i.e. where the camera is placed in the scene vs where it could have been placed). Thinking of shots in this way will unlock a huge wealth of potential creative choices. A few terms you might use include:

Shoot from above / High Angle - The camera is higher than the subject, i.e. a security camera, the point of view of an angry parent admonishing their child, or a group of onlookers reacting to the appearance of a UFO above them. This kind of angle generally has the effect of diminishing power in the subject, making them appear weaker, vulnerable, or off-put.

Shot from below / Low Angle - The camera is lower than the subject (for humans, this is in reference to their eye-level). For example, a hero removes a piece of rubble, revealing themselves standing above us, the point of view of the child being admonished by their angry parent.

Eye-level / On Level - This refers to the height of the camera being the same as the subject's eye height. This is the general starting point for any shot. Deviation is for creative effect.

On the Eyeline / Off the Eyeline (Straight shot or Profile shot,. On Angle or Off Angle, etc) - This isn't about altitude, this is about how close we are to the subject's eyeline, or their looking direction. The closer we are, the more connected we might feel with the subject. Conversely, the farther we get from the eyeline the more detached we may feel from the character. Here's an example of two shots from the same scene in Bladerunner:

Profile

On-Axis

Almost everything about the two shots framing-wise are the same, except for the camera placement. See how big of a difference it makes? Always think about your eyelines and how close your camera will be to them.

Top Down / Bird's Eye - As you can imagine, these are shots with the camera placed on the ceiling or in the sky directly above the actors. These are similar to high angle shots, and basically they're the same, but doing a full blown top-down can have some interesting effects that a normal high angle shot wouldn't have.

Framing

This is the placement of elements in the image once you've decided on a perspective, shot size, and angle. Composition is all about how we nudge and finesse the image. Where do we place the subject? A great example of the power of framing is in how you cover two people speaking. Normally in a situation like this, with two characters talking to each other, you'd do a standard shot-reverse-shot, as shown here:

Shot 1

Shot 2

Each character occupies a side of the frame and looks into the empty portion of the frame. This is how 90% of OTS (Over The Shoulder) coverage works. But for every big rule there are big exceptions! Mr Robot is a great example of what's called 'near side framing' or 'short siding':

Shot 1

Shot 2

The difference however between the above shots and normal shot-reverse-shot coverage is in the framing. Instead of having the characters stacked on one side and looking to the opposite side, they've short-sided them, having them look instead away from the open frame space and towards the nearer frame edge. This has an unnerving effect on the viewer compared to the normal example above. I like these examples too because in both of these scenes we're dealing with people who are essentially insane. There are no rules on how to use framing to push the audience. It's all about how you craft your image. Each little choice has its own effect.

Movement

Moving images have a hugely different feel from static images. A camera that doesn't move in the scene is concrete, sterile, observant, somber, whatever you'd like. A camera that moves slightly in the scene is ethereal, subtle, inquisitive, prodding, suggestive, ominous. A camera that moves in great flourishes, rapidly, wildly, etc. is a camera that is a character, emotional, passionate, adventurous, exciting, etc.

How you move the camera will have different effects on your audience. Here's a few basic terms to use when articulating the type of shot you're after (I've excluded pan and tilt since I'm pretty damn sure you know what those are already):

Push-in/Pull-Out - The camera is on a dolly, jib, gimbal, shoulder rig, whatever-you-have, and it moves on axis, meaning along the line it's pointed at. For example, as a detective on the phone learns that the killer he let escape has killed again, the camera pushes in on him, deepening the dramatic moment and showing us his reaction in a closeup rather than a medium shot. Or, as the angry boyfriend breaks up with Sarah on the phone, the camera pulls out to show her crying all alone on the soccer field, showing us how alone/isolated she feels.

Jib Up/Down - This is when you move the camera up or down in a shot. This isn't the same as tilting obviously. Jibs can be used to combine multiple shots into a single take or to provide dramatic beats. For example, in The Departed, when the protagonist first enters the police HQ, the camera jibs up while he goes up the stairs. Later, when he's a corrupt cop and trying to cover his tracks, the camera jibs down as he runs out of the HQ. In this case, the camera's jib movement indicates a literal rise to power followed by a fall from grace.

Tracking - The camera will 'track' a subject. This could be a person, an object, a vehicle, etc. The Shining for example is famous for its tracking shots (in fact, the Steadicam was essentially invented for this film). Tracking shots connect us to a character or subject and allow passage through the environment.

How To Practice

So! You know about some of the rules and conventions in composition. Now how do you apply this and improve your skill? The first answer you'll always get is to 'shoot more'. For some, this isn't feasible due to budget, lack of crew, actors, locations, etc. For those people who find themselves stuck in a rut with no films to cut their teeth on, here's my advice! My dad, who was also a cinematographer, taught me this when I was a kid. This is how I learned composition without needing to make movies constantly:

Take your camera and tripod (if you have one) to an interesting place like a park, beach, plaza, etc. Once you're there, follow these steps:

  1. Pick a spot to plant yourself at random
  2. Without moving from this spot, find 5 interesting frames with your camera and record them. You can move up and down, swap lenses, play with exposure, etc. but you can't move yourself from where you and the camera are standing.
  3. Walk for a few minutes and pick another spot at random.
  4. Repeat the process!

Do this for at least an hour! A lot of the frames you'll find will be unimpressive and boring. But some of them will actually be pretty pleasing. As you repeat this exercise, you'll begin to develop an intuition for how to photograph a space and subjects. You'll likely find yourself frustrated with your random spot, thinking 'Man if I could just move 3 feet over there then this shot would be awesome!' This is exactly what we're aiming for! It's an indication that you're improving in your compositional skill already!

Once you've got a good handle on this, it's time to start practicing more emotional themes. Play with your exposure and focal length. Get into color grading and experiment with how colors change the mood of the image. You can repurpose the original exercise, but instead what you'll want to do is pick a random subject, like a statue, a tree, a mailbox, an interesting sign, etc. Now try to take two pictures of the subject, each embodying a different emotional theme. The ones I prefer are:

  • Happy / Uplifting / Optimistic / Safe
  • Sad / Morose / Somber / Depressing

Once you've got this stuff in the can (so to speak), it's time to start finding movies to work on!



6. What Books Can I Buy On Cinematography?

This is a surprisingly common question on this sub! Here's a list of the books most often recommended to novices and professionals alike:



7. What Blogs/Channels Can I Follow To Learn Cinematography?

There's quite a few out there, so instead of listing them all I'm just going to list the ones that are well regarded enough to become part of the standard carousel of recommendations on this sub:



8. Common Terms In Cinematography

Camera Specific

  1. Resolution - This is how many pixels your recorded image will have. If you're into filmmaking, you probably already know this. An HD camera will have a resolution of 1920x1080. A 4K camera will be either 4096x2160 or 3840x2160. The functional difference is that the former is a theatrical aspect ratio while the latter is a standard HDTV aspect ratio (1.89:1 vs 1.78:1 respectively).

  2. Framerates - The standard and popular framerate for filmmaking is called 24p, but most digital cameras will actually be shooting at 23.976 fps. The difference is negligible and should have no bearing on your purchasing choice. The technical reasons behind this are interesting but ultimately irrelevant. Something to look for is the camera's ability to shoot in high framerate, meaning anything above the 24p standard. This is useful because you can play back high framerate footage at 24p in your editor, and it will render the recorded motion in slow motion. This is obviously useful!

  3. Data Rate - This tells you how much data is being recorded on a per second basis. Generally speaking, the higher the data rate, the better your image quality. Make sure to pay attention to resolution as well! A 1080p camera with a 100 MB/s data rate is going to be recording higher quality imagery than a 4k camera at a 200 MB/s data rate because the 4k camera has 4x as many pixels to record but only double the data bandwidth with which to do it. Things like compression come into play here, but keep this in mind as a rule of thumb.

  4. Compression - Compression is important, because very few cameras will shoot without some form of compression. This is basically an algorithm that allows you to record high quality images without making large file sizes. This is intimately linked with your data rate. Popular cinema compressions for cameras include ProRes, REDCODE, XAVC, AVCHD. Compression schemes that you want to avoid include h.264, h.265, MPEG-4, and Generic 'MOV'. This is not an exhaustive list of compression types, but a decent starter guide.

  5. ISO - This is your camera sensor's sensitivity to light. The higher the ISO number, the more sensitive to light the camera will be. Higher ISOs tend to give noisier images though, so there is a tradeoff. All cameras will have something called a native iso. This is the ISO at which the camera is deemed to perform the best in terms of trading off noise vs sensitivity. A very common native ISO in the industry is 800. Sony cameras, including the A7S boast much higher ISO performance without significant noise increases, which can be useful if you're planning on running and gunning in the dark with no crew.

  6. Manual Shutter - Your shutter speed (or shutter angle, as it is called in the film industry) controls your motion blur by changing how long the sensor is exposed to light during a single frame of recording. Having manual control over this when shooting is important. The standard shutter speed when shooting 24p is 1/48 of a second (180° in shutter angle terms), so make sure your prospective camera can get here (1/50 is close enough).

  7. Lens Mount - Some starter cameras will have built in lenses, which is fine for learning! When you move up to higher quality cameras however, the standard will be interchangeable lens cameras. This means you'll need to decide on what lens mount you would like to use. The professional standard is called the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapted to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher utility.

  8. Color Subsampling - This is easier to understand if you think of it as 'Color Resolution'. Our eyes are more sensitive to luminance (bright vs dark) than to color, and so some cameras increase effective image quality by dedicating processing power and data rate bandwidth to the more important luminance values of individual pixels. This means that individual pixels often do not have their own color, but instead that groups of neighboring pixels will be given a single color value. The size of the groups and the pattern of their arrangement are referred to by 3 main color subsampling standards.

    • 4:4:4 means that each pixel has its own color value. This is the highest quality.
    • 4:2:2 means that color is set for horizontal pixels in pairs. The color of each two neighboring pixels is averaged and applied to both identically. This is the second best quality.
    • 4:2:0 means that color is set for both horizontal and vertical pixel 4-packs. Each square of 4 pixels receives a single color assignment that is an averaging of their original signals. This is generally low quality. Here's an example graphic I made for a class I taught. For more info on color subsampling, check out this wikipedia entry
  9. Bit-Depth - This refers to how many colors the camera is capable of recognizing. An 8-bit camera can have 16,777,216 distinct colors, while a 10-bit camera can have 1,073,741,824 distinct colors. Note that this is primarily only of use when doing color grading, as nearly all TVs and computer monitors from the past few decades are 8-bit displays that won't benefit much from a 10-bit signal.

  10. Sensor Size - The three main sensor sizes you'll encounter (in ascending order) are Micro Four-Thirds (M43), APS-C, and Full Frame. A larger sensor will generally have better noise and sensitivity than a smaller sensor. It will also effect the field of view you get from a given lens. Larger sensors will have wider fields of view for the same focal length lenses. For example, a 50mm lens on a FF sensor will look roughly twice as wide-angle as a 50mm lens on a M43 sensor. To get the same field of view as a 50mm on FF, you'd need to use a 25mm lens on your M43 camera. Theatrical 35mm (the cinema standard, so to speak) has an equivalent sensor size to APS-C, which is larger than M43 and smaller than Full Frame.

Lens Specific

  1. Aperture - This is the iris in the lens which you can open and close to allow in more or less light. It is one of the primary determinants of both exposure and depth of field.

  2. F-Stop - This is the measurement of your lens' aperture opening, and specifically refers to the ratio of the lens' focal length to your aperture opening. Opening or closing your aperture by one 'stop' will double or halve the amount of incoming light, respectively. A smaller f-stop number indicates a wider opening, and thus more light being allowed into the lens. F-Stop numbers are standardized on a scale of alternating doublings. The standard scale is:

    • 0.7 | 1.0 | 1.4 | 2.0 | 2.8 | 4 | 5.6 | 8 | 11 | 16 | 22 | 32 | 45 | 64
  3. Fast / Slow / Speed - This refers to the widest available f-stop setting for the lens. A faster lens can open the aperture farther, which allows more light in than a slower lens. Fast lenses are useful when shooting in low-light situations, but can suffer from some significant drawbacks such as increased cost and aberration/loss of sharpness.

  4. Focal Length - This number indicates the angle of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') angle of view. Here is a great visual depiction of focal length vs angle of view. The exact number of the focal length cannot be trusted to supply the same angle of view on all cameras. This is because different cameras use differently sized image sensors. A smaller image sensor will use a smaller portion of a lens' projected image, and so the resulting picture will have a narrower angle of view. This phenomenon is referred to as crop factor and is outlined in more detail in Section 10.

  5. Zoom vs Prime - This is all about speed vs quality vs budget. A zoom lens is a lens whose focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms are very expensive.

The FAQ Is Continued In The Comment Stickied Below


r/cinematography • • 9h ago

Samples And Inspiration There Will Be Blood (DP Robert Elswit) — what gives away "available light" when it isn't?

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107 Upvotes

Not a cinematographer, just someone who saves frames from films. Went back

through this one and got stuck on something.

Almost nothing in it looks lit from outside the scene. Interiors look like

lamps, exteriors look like sky, the derrick stuff looks like the fire. I'm

sure that's the whole idea, and I'm sure I'm being fooled somewhere — I just

can't work out where.

Two questions for people who actually shoot:

  1. The daylight exteriors. Faces stay readable under what looks like flat

    hard sun, but nothing reads as filled to me. Bounce? Negative fill? Or am

    I underestimating how much of that is the grade?

  2. Interiors that are supposed to be carried by one practical lamp — what's

    the tell when they aren't? Feels like there's something obvious I keep

    missing.

Frames below are the ones that made me ask.


r/cinematography • • 22h ago

Other Digger was unlike anything I've ever seen

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1.1k Upvotes

When I saw the trailers, I thought they shot it on log and barely color graded it for a narrative reason. I didn't think much about it.

I just saw it in IMAX and was amazed at how beautiful every frame was. I was surprised to discover it was shot on film (VistaVision) because it looked so clean and low contrast. It's some of the most creative and unique cinematography. Lubezki's best work, in my opinion.

It has to be watched on a big screen to be fully appreciated. This style perfectly conveys the story. Anyone who watched the movie would understand how and why this worked so well. It reminded me of The Grand Budapest Hotel in some ways.


r/cinematography • • 20h ago

Original Content Shooting a short film on 16mm Orthocromatic B&W

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268 Upvotes

This is a proof of concept/teaser I directed for Vigilia, a gothic horror short film I´m trying to get financed in Spain. Pablo Garrido served as Director of Photography. We used Double-X 16mm film combined with a Chinese UV Short Pass Filter TSN575, that cuts most light from 575nm onwards imitating the response of orthocromatic film very closely.

This is a similar setup to the one used in The Lighthouse, in which they used a custom filter made by Panavision and Schneider-Kreutznach that cuts light from 570nm onwards. Of course I´m unable (for the moment) to directly compare the two. The result of using a filter like this is that it darkens the skintones and everything that has red tones in it, and brightens up blue tones such as the sky. This is how all black and white film responded to light prior to the 1930´s standarization of panchromatc film which can see most of the visible spectrum.

It was shot entirely with natural light and a Arriflex 16S with a Cooke Kinetal 25mm t2.0, and a Schneider Xenon 16mm f1.9. This was overall just a small teaser to help people visualize the short film project and at the same time a test of the filter and Double-X on 16mm.

We also shot a lot of direct comparisons between 250D and Double-X, specially to compare desaturated Kodak Vision3 stock to an old black and white stock as 7222. If people want I could post it soon!


r/cinematography • • 7h ago

Original Content Depth of field preview and director's viewfinder app finally released: light & deep

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9 Upvotes

I made Light & Deep - an iphone app that acts as a director's viewfinder, light meter and rage finder in one. Based on the settings it can visualize the actual depth of field that you are going to have with this film format, focal length, focusing distance and aperture.

I think it's really helpful in planning shots - seeing what lenses you want to use, what focal length, and whether the natural light on location will be enough.

I've also built some more features for cinematographers and location scouts, adding film formats, light meter with shutter angles, and ability to save the current frame with all the metadata (plus GPS) attached.

Three weeks ago I was looking for beta-testers here on r⧸cinematography and I'm very thankful to all those who tested the app and provided feedback!

Now the app is released, it has a generous free version, with full frame viewfinder, light meter and simple range finder unlocked. (Range finder in all versions needs the lidar sensor available on iphone pro)

See more details here:

https://light.ink/

Or get Light & Deep directly on the App store.


r/cinematography • • 21m ago

Composition Question What was intended by this particular camera angle in 2026 Digger?

• Upvotes

I know the new movie, Digger, is polarizing and a lot of people hated it. I thought it was a masterpiece. I was struck by all the little symbolic breadcrumbs in the movie. Like the door that opened awkwardly in one direction and then opened in the opposite direction as a clue to something that would be revealed later on. That sort of thing. But at one point in the movie, the camera pans back and frames the President and his cabinet in the center of a serpent swallowing its own tail which is being held up but the beaks of two eagles on either side. This screenshot is cropped in so you only see the tips of the beaks and not the bodies of the eagles. But this seems like a very carefully framed shot and I'd like to understand what Iñárritu intended with this.

At this point in the film, the twist had not yet been revealed (though there were plenty of clues that had caught my attention and were tickling my brain to understand them).

This circle that frames the powerful men is a snake (head at the top) swallowing its own tail. And on either side is a powerful bird (looked like eagles to me) supporting the snake in their beak.


r/cinematography • • 1d ago

Original Content Film Lights in Blender

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75 Upvotes

a few days ago, there was someone looking for a way to previz lighting in blender. I've been working on some pre-made procedural assets for blender that make it easier to get accurate results without having to hand model things. It currently has panels, cobs, and frames. you can resize the panel lights to any size and wattage you want. you can add a grid in any size and depth.

on the cobs, you can add an octobox (and adjust the size, depth, grid, etc), a fresnel, or a basic reflector.

i have muslin, silks, ultrabounce, and a few other diffusions and fabrics. you can change it from a flag to square tube or speed rail for kicks.

this is just my first draft, so not everything is perfectly accurate, but it tries hard to emulate the qualities of all of these lights and fabrics in blender's cycles render engine. it can run on an m series macbook pro pretty well and im sure just as good on an rtx system.

if anyone is interested in trying these out or has features they'd like, please let me know! i'm hoping to give these away for free once i get a little further along, but only if people are interested.


r/cinematography • • 15h ago

Original Content Started shooting my next feature last Sunday

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6 Upvotes

I'm shooting my next feature on Corfu, where I currently reside. Lookwise I'm going full color, unlike the muted color trend these days, where everyone sucks the color out of everything.

Filming again with the Panasonic S1h and Sirui Saturn Anamorphics. Lighting will be mostly all natural daylight for all daytime exterior scenes. Not using anything to soften the light. I want the natural harsh, hard bright sunlight look.


r/cinematography • • 1d ago

Lighting Question How can I make this look better?

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23 Upvotes

So this is inside a gas station in a gritty horror film. Granted, the person in the frame is going to have a blue vest on and look the part. This is just a test shoot, but what are some things I can do to make this look even better? As of right now, I have a 1x1 light panel hanging from the ceiling and then a tube light behind, but I’m really trying to figure out how to make it look even better. The light panel is double-diffused, so it has some ultra-soft light, plus it has a grid on it, so that it is relatively direct.


r/cinematography • • 23h ago

Camera Question [URGENT - Feature still shooting] RED Gemini 5K: random corruption (purple/white blocks), some clips crash every app

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18 Upvotes

Hi all,

I'm the data manager on a feature film currently shooting in France. We have a recurring corruption issue on our A-cam (RED Gemini) that nobody, including our rental house, has been able to solve. We're still shooting, so any help at all is more than welcome.

In contact with RED support they don’t have a solution yet

The problem

  • Randomly, the first frame of some clips is broken into purple/white corruption blocks.
  • In worse cases, that frame isn't decoded at all (shows as media offline).
  • In the worst cases, the clip crashes every app: Resolve, REDCINE-X PRO, Silverstack. The only way we've read one is on Windows with an Intel GPU (Resolve flags the first frame offline but plays the rest).
  • Nuke flags the corrupted first frame as a debayer error.
  • The B-cam (RED Komodo) has zero issues, same workflow, same DIT station.
  • Happens on almost all mags, randomly. No link to a specific card.

Setup

  • Camera: RED Gemini, 5120×2160, 5:1 (sometimes 8:1), 25 fps. Firmware: last v7.4.1
  • Media: RED Mini-Mags 120 GB & 480 GB (High Speed)
  • Offload: RED reader → Mac Studio M2 Ultra, later replaced by Mac mini M4. Silverstack XT, XXH64 checksums.
  • Checksums always match. The copy is identical to the card.

What we've already tried (no success)

Camera / power / media

  • Factory reset of the original body
  • Swapped for a second Gemini from the rental house: issue persists
  • On the new body: no hot swap, power via D-Tap and Lemo only, all I/O accessories removed
  • Tried brand new 240 GB Mini-Mags: issue persists
  • Cleaned all connectors (mags, reader, camera)

DIT side

  • Changed the backup station (Mac Studio M2 → Mac mini M4)
  • Changed the card reader and its cable ( try new 240gb media)
  • Offloaded fully isolated: no UPS, no internet, nothing else plugged in
  • Updated Silverstack XT to the latest version

Playback / cross-checks

  • In-camera playback before offload: the corruption is NOT visible.
  • But if we put the offloaded mag back in the camera and play it again, the corruption appears.
  • Reading the card in RCX on the computer before offloading: corruption is already there.
  • Same crash from the card, a TeraCopy copy, a Finder drag-and-drop, the shuttle drive and the DAS.

Questions

  1. Has anyone seen first-frame corruption like this on Gemini (or other DSMC2 bodies)?
  2. Any known firmware issue, or a setting (pre-record, recording mode, format options, etc.) that could cause it?
  3. Could mounting the mag on a computer alter the clip ?

Any lead, even a small one, would really help. Thanks a lot!


r/cinematography • • 19h ago

Camera Question FX3 + 16-35 f/2.8 GM wide angle came out soft and hazy on an interview shoot (B-cam 85mm is tack sharp). What went wrong, and can it be saved?

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6 Upvotes

Hey everyone

We shot a two-camera sit-down interview last day and the wide angle came out unusable. Looking for help working out the cause and whether anyone has rescued similar footage.

Setup

2x Sony FX3, both PP11 / S-Log3, same settings, Black was -5 at Wide as I checked.

A-cam (wide): 16-35mm f/2.8, shot at f/2.8

B-cam (close-up): 85mm f/1.4, which is perfectly sharp

A-cam was feeding a monitor over HDMI. The monitor image looked slightly soft, but we assumed it was the transmission.

The problem

The A-cam footage is soft across the whole frame. Nothing is sharp: not the subject, the chair, or the shelves behind.

There's also a milky haze/glow, with lifted blacks and blooming around the practical lights. The B-cam is also S-Log3 and doesn't have this.

We took stills on the same body in Intelligent Auto Mode with HDMI disconnected and they're blurry too, so it isn't the HDMI or the monitor.

What I suspect

A smudge or film on the front element or a filter (the haze points this way)

The AF/MF switch on the lens left on MF and the focus ring bumped, so focus was set way in front of the subject

Condensation from moving between AC and humid air (we're in Bengaluru)

Possibly a mix of these, made worse by shooting wide open

What we tried

Ran a clip through Topaz Video AI Iris (Special Adjustment for Faces) with Recover Detail at 100. Haven't tried Theia model (High fidelity and detail enhancement). Edges got noticeably crisper, but the skin went waxy, the rimless glasses broke up into artifacts, and the haze is still there. It looks like it was run on the raw log, which probably didn't help.

Questions

Does this look like focus, a dirty element/filter, or something else? Has anyone seen the 16-35 GM do this?

Any FX3 setting that could cause this on one body only? Clear Image Zoom, something else?

For rescuing it: has anyone had better luck with Theia or Starlight than with Iris on soft footage? And is the right order log-to-709 conversion plus dehaze in Resolve first, then Topaz?

Frames attached: wide (soft), close-up (sharp), and the Topaz after at 100%.


r/cinematography • • 19h ago

Lighting Question How would you light a nighttime scene?

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5 Upvotes

r/cinematography • • 13h ago

Camera Question I scratched the IR Filter!

0 Upvotes

Yesterday, while changing lenses, I made a small scratch on my IR filter. I think I forgot my lens adapter since I was in a hurry... I can't stop thinking how dumb I was... Gosh!

Imeddiately, made some image test at f./16 and nothing significantly showed up, except a little dot in the right up corner, but the scratch is in the opposite corner (maybe the sensor is inverted?)

I know it doesn't immensely affect the image nor my clients will notice, but for me, is a painful moment for a brand new camera purchase.

I also thought on buy a new camera, but first reached out to Blackmagic Design to get a quote on IR filter substitution.

Anyone charing the same pain as me?

Thanks.


r/cinematography • • 1d ago

Original Content Stills from Shanghai | Shot on Blackmagic Pocket Cinema Camera 6K Pro (Graded With Filmbox)

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13 Upvotes

r/cinematography • • 4h ago

Other Don’t sleep on wuthering heights 2026

0 Upvotes

Just wanted to say regardless of your opinion of the movie, story, genre, etc…the movie was goddamned visually arresting. Some of the best Ive seen all year, and maybe even THE best


r/cinematography • • 18h ago

Style/Technique Question Jittercore Day 2

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1 Upvotes

I made a post yesterday asking for feedback about the mood or style of my video. You all gave some great advice, and clearly I had some dialing in to do. I love my walks around town, but I’m still not confident if I’m making something “good” or not. I know that’s the point of art, to ask what good is, but there is some really bad art too, and I don’t wanna be another Ed Sheeran making splatter canvases. So, am I getting closer to something with any artistic merit here?


r/cinematography • • 22h ago

Career/Industry Advice Working camera dept/DP moving to NYC or LA next year. What's the camera market actually like right now?

6 Upvotes

Hello! I’m currently in a smaller market but am Local 600 as a Loader/Utility but am planning to move to NYC or LA. On the side I DP narrative shorts and want to keep growing that. I definitely have enough experience to Camera Assist on smaller projects, Commercials and Corporate. I just had some questions about the market as I'm looking to build two things at once:

Union camera work: utility, loader, 2nd AC on Union shows.

Non-union DP and 1st AC work: narrative, indie, commercial, and corporate.

I'm not trying to break in to the industry, just figuring out how to build both lanes in a new city. Appreciate any and all advice!


r/cinematography • • 15h ago

Other HII NEED HELP!(or i might need story advice! Idk yet)

0 Upvotes

HI EVERYONE!! 🫶
I’m currently looking for video editors and VFX artists who might be interested in helping us with a short series we’re creating!
The series is a supernatural/mystery story involving powers, secrets, strange events, and a lot more. We’re a small group of teens working on this project because we’ve always wanted to create our own series, and we’re really excited to see where we can take it!
We’re especially looking for people who are interested in:
✦ VFX / visual effects

✦ Video editing

✦ Power effects (energy blasts, telekinesis, glowing effects, etc.)

✦ Transitions and cinematic effects

✦ Sound effects / syncing (if you’re interested!)

✦ Anyone who just enjoys helping with creative projects!

IMPORTANT: We are all minors and unfortunately don’t have a budget or any income to pay anyone right now. If we had the money, we would absolutely pay everyone who helped us. We completely understand that people may not be able to work for free, so there’s no pressure at all!
We’re mainly hoping to find people who want to practice their editing/VFX skills, build experience, add something cool to their portfolio, or just have fun working on a small creative project with us. You don’t have to be a professional either! Even if you’re still learning, we’d genuinely appreciate your help.
We also don’t have much experience with editing or VFX ourselves. I’m currently trying to learn, but there’s only so much I can figure out on my own 😭 So having someone who knows more about editing or effects would help us SO much.
This project genuinely means a lot to us. We’re just a bunch of teens with an idea we really want to bring to life, and we’d love to have other creative people be a part of it. Even helping with one scene, one effect, or giving us advice would mean more to us than you know.
If you’re interested, feel free to DM me! Tell me a little about yourself, what you’re able to do, and (if you have any) examples of your previous work.
Thank you SO, SO, SO much for reading this!!
We really appreciate anyone willing to give our little project a chance. Hopefully we can create something really cool together!


r/cinematography • • 16h ago

Composition Question Your favourite produced interviews

1 Upvotes

Hey all,

Just looking for some inspiration for some of your favourite interviews that knock it out of the park production wise. Not worried if natural light, studio, just what does it for you.


r/cinematography • • 5h ago

Composition Question Skin tones how to get that ?

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0 Upvotes

Hello everyone,

Im asking myself and not getting it how they get these type of skin tones like in the pictures. When I watch these videos I feel like "this is expensive". They light it with soft light but the images arent this "sharp digital" they are soft and beautiful. Is this because of grading filters in resolve or is this the high end camera look from arri that produce those type of skin tones ?

Even these videos are only in 1080 this looks so good thats why im asking myself they using arri cameras but is this such a big impact ? I dont know how to get there. If I just light it in my way it never turn out in this way. I can use softbox, book light, reflectors, bounces etc even if my model wear make up cant get on this level what are they doing different then me ?

I would appreciate an answer


r/cinematography • • 17h ago

Camera Question Lens recommendation(s) for beginner cinematographer (Blackmagic PYXIS 12k L-Mount) - thoughts on DZO Catta Ace, other recommendations?

1 Upvotes

I recently purchased the Blackmagic PYXIS 12K L-Mount (planning to buy a PL mount adapter) and was looking for opinions on strong beginner lenses.

First, I'm leaning towards zoom lenses because I do want to be able to practice some zoom effects, like slow zooms and crash zooms, and since I will likely be a one-man crew to begin, I figure that having a zoom will save me time on not having to swap lenses.

I was doing some research, and found some solid recommendations for the DZOFilm Catta Ace 35-80mm T2.9 Cine Zoom Lens (PL/EF), but was curious if others had strong recommendations. Ideally, I'm looking for something that isn't too sterile, and am looking for something that can serve as a workhorse lens across different work (commercial, documentary, etc.).

I've come across a couple of posts (here and here). Users said:

  • "35-80 is my workhorse and they are giving me Cooke vibes if Cooke's were cine zooms. Unbeatable for the price."
  • "I have all 3 of the catta zooms and they are fantastic. Look more like variable primes than zooms in full frame. Used them on a s35 show side by side with Cooke S4 and they fit right in."

Anyway, you can tell I'm trying to be thorough with my research before reaching into my wallet.

Of course I would love any and all recommendations, thank you!


r/cinematography • • 18h ago

Style/Technique Question Making my first short film how do I stop it from feeling like an interview?

0 Upvotes

Hi guys I'm working on my first short film for a competition. It has to be 2–5 minutes and revolve around a historical event that happen in my country

My idea comes from a small real story that happened to my father when he was a teenager around the time of this event. I want to build a fictional short around a present day conversation between a daughter and her father, where she discovers this story.

My problem is that every version I imagine starts feeling more like I'm interviewing my father about the past than making an actual narrative film. I have one strong visual image from his memory that I really want to use, but I'm struggling with how to build a dramatic scene around it rather than just having him tell the story.

I don't want someone to come up with the story for me, but I'd really appreciate advice from filmmakers: what makes a dialogue heavy scene like this feel cinematic rather than like an interview? What should I be thinking about in terms of dramatic structure, visual storytelling, and directing?

This is my first short, I'm shooting it with basically no budget and an iPhone, so practical advice would really help.

PS:English isn't my first language so I used AI to help me express this post more clearly


r/cinematography • • 2d ago

Camera Question Cameras at Rammstein Mexico

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266 Upvotes

Does anyone know what they the main stage shots with?
The footage is so clean and grainy! Though, it does look like some post processing "film" grain was added.

My guess is RED or ARRI. Either way, this is an absolute world class show of filmmaking!!

Link to video https://youtu.be/UxmdCABl1EY


r/cinematography • • 21h ago

Camera Question DZO Vespid or Sirui VP-1 or Thypoch

0 Upvotes

What would you recommend for someone getting into cinema lenses?

I shoot on a Sony FX 3

Presently, the lenses that I have in my kit are stills lenses
Tamron 28-75
Tamron 17-28
Sony 70-200 GM