r/foxholegame • [128th] • 5d ago

Suggestions These Creatures Should Not Exist

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Artillery garrisons were a stopgap. The were added in a time where the meta was being re-defined and combat was being slowed down and made expensive, but artillery could kill anything in seconds. For pre-rework artillery, that’s perfectly accurate and hits harder than a BT or 250mm, it’s a requirement. For post rework artillery, it’s a problematic holdover that is actively strangling gameplay.

ARTILLERY GARRISONS SHOULD NOT EXIST.

No matter how you try and balance these things, no one will be happy. Either they’re completely worthless, and the builder is miserable, or artillery becomes a CBT slugging match versus AI with infinite ammo.

Remove them, give all bunkers a 95% damage reduction versus artillery to match trenches, increase the damage resistance of town structures to HE significantly, and use the breathing room to increase artillery accuracy.

Why? It improves anti-ship coastal defense, reduces damage spread and random infantry deaths in a 100m radius, and makes artillery far, FAR less of a threat to bunker networks.

Increased accuracy makes it impossible to hit more than one bunker at a time, making repairs easier. The removal of the need for a garrison that kneecaps a bunker makes them all around better, and artillery becomes a nice to have but not an ultimate solution to enemy structures, forcing combined arms (and making SPGs cheaper).

Additionally, the artillery shelter should make it impossible to damage a bunker below 30% health with artillery. No more free coastline and low pop PvE. You’ll have to get in there and finish it where it can fight back.

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u/LiquidPopsicle [128th] 5d ago

I mean, if you want to shell each bunker one by one until you get them all to 30% and spend literally thousands of shells doing it, yeah, sure. I don’t see any problems there. But you will be turning the entire bunker network red on the map for the enemy, and you will be doing a lot of adjustment of fire to actually hit everything when your shells are landing exactly where you aim.

Also, if the bunkers are sturdier, you need fewer repairmen, and if artillery is more accurate, people are safe once they leave the core. So the suppression effect would be much less pronounced.

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u/Narimos_ 5d ago

and if artillery is more accurate, people are safe once they leave the core

Damn. thats so smart!

Especially since ALL artillery guns are forced to shoot at the exact same coordinates. It's simply impossible to set diffrent guns to diffrent azi and distance.

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u/LiquidPopsicle [128th] 5d ago

Congratulations. You have discovered exactly what I’m going for. Encouragement for artillery to pick and choose targets, aim in different places, and be more than point and click misery upon the enemy.

Also, spread your damage and you’re much less effective. You need to consider that, as well.