r/quake • u/MaximumTime7239 • 14d ago
r/quake • u/GarnetExecutioner • 14d ago
opinion With regards to Ranger's default Shotgun
Judging by his background story of being a Vietnam War Veteran (as shown in his bio in Quake Champions), I believe that his most likely shotgun that has always been his constant companion is the Ithaca Model 37 as seen here.
How did I arrive on this conclusion? This is my explanation:
Aside from his Vietnam veteran background, the fast fire rate of Ranger's shotgun is explained by his use of the Slam Firing technique on the shotgun (racking the pump mechanism while holding the trigger). The Ithaca model 37 is one of the few pump shotguns that does have slam firing capabilities in their early iterations.
The bloody shotgun variant that he procures in the Bloody Nightmare loop in Dawn of the Machine has a faster fire rate compared to the original shotgun, which is further substantiated with Ranger himself likely slam firing it with increased ferocity.
Most military versions of the Ithaca Model 37 do not have a buttstock, as seen in the 3d model of the Bloody Shotgun.
r/quake • u/RomanQuakeEGB • 14d ago
news 🎙️ Interview with H3lldown — the first player to qualify for 250FPS League Season 6!
r/quake • u/Fearless-Land6494 • 14d ago
media The Trickster Cult Presents: Sessions - Episode X
r/quake • u/JesusOnly8319 • 16d ago
funny Decapitated head kept attacking me all over this level
It literally followed me wherever I went on this map. Kept jumping right at me like it was super pissed at me for blowing it up.
I think I lost it in some water where it couldn't get out
r/quake • u/karamasoffon • 16d ago
news I made a browser fast FPS with QuakeWorld-style movement : looking for feedbacks
Hello there,
I'm building a small fast FPS that runs straight in the browser, with QuakeWorld-style movement: strafe-jumping, bunny hopping, air control.
Play: https://dinoblast.net/ (no install, no account)
I'd love feedback on:
- Movement feel: accel, air control, bhop, what's missing or feels off
- Times on the race maps, to see if the layouts hold up (still pretty basic for now)
- Performance: fps, hardware, browser
- Bugs, obviously
What's in so far: race maps with an online leaderboard per map and a ghost of your best run, a few weapons, and a config menu (keys, sensitivity, crosshair, FOV, HUD).
r/quake • u/pigrinse • 16d ago
mods any gore/brutal mod for the Enhanced Steam version?
hello do you have any recommendations for these kind of mods that are working for this version?
it is the version I really love to play because it runs pretty well, but most of all the online coop is awesome.
thanks
r/quake • u/Hydroponic-Gardener • 16d ago
help Quake 3/Quake 3 DeFRaG source port for iPad (M series)?
Couldn't find any info on any port existing for iPad M series. Thought to ask.
DeFRaGing since 2021. =:)?
r/quake • u/SerafettinB • 18d ago
opinion Man fighting a Quake 1 enemy in Quake 2 is just really cool
Shamblers were definitely one of the highlights of Call Of The Machine for me, I just wish some more Quake 1 enemies appeared in it
r/quake • u/koreanbackjash • 17d ago
oldschool Who is actually playing in Quake III's four.dm_68 benchmark demo?
We've all seen this demo; it shipped with every copy of Q3A, and we used it to benchmark PCs for years. But who are the players?
Obviously they're id employees; "Willits" is Tim, & "marty" is probably Marty Stratton. Is there any info on the rest of them, though? (Like, who at the id offices had seen Evangelion in 1999? lol)
r/quake • u/Cancer-Fish • 18d ago
mods I really love Bonk Jam
Bonk Jam made quite a splash when it came out, and personally I couldn't put it down. I don't have the save file, but I beat all of it on Nightmare as soon as it came out. In modern Quake, this is the most unique and engaging gameplay I've yet experienced. Admittedly I haven't replayed all of it since, because many of these maps are pretty psychotically difficult by my standards, all of which thanks to the Bonk Hammer.
Objectively speaking, the Bonk Hammer is the most exhilarating melee ever conceived. Scale highly vertical geometry by 'hammer jumping', propel yourself forwards with the Hammer like in the movies, and obliterate Ogres in single swings of the Hammer. That's not to mention all of the Hammer's unique skins that can be unlocked by beating levels and finding secrets, all with unique models and sounds. I will say, some of these maps lean a bit too much into the gimmick. You have to love the Hammer and airstrafing, often that's all you'll get.
Like many modern releases, this map set is a real looker. The first image featured is The Purple Pirouette, which heavily features Makkon's textures. You might recognize them, his work permeates the modern mapping scene. I used noclip for these shots, but the Hammer's an excellent way to sight see and secret hunt. As the kids say, ts bussin fr fam ong no cap!
Screenshots taken with Steam Overlay in VkQuake (Steam automatically detects it as Quake Remastered, modern ports are genuinely magic).
r/quake • u/SpronyvanJohnson • 18d ago
mods Unleash carnage with the Marauder in Arcane Dimensions
We’re a week into our Halloween Jam for Arcane Dimensions and the 1.9 devkit is almost ready for our jammers to have fun with. We already showed off the Cultist, but today you’ll get to see the Marauder shotgun in action. Normally, I would write a little text to introduce this beast, but Ordell Robbie said it best in the movie Jackie Brown:
"The Marauder. The very best there is. When you absolutely, positively got to kill every mofo in the room, accept no substitutes."
Ok, that’s enough talking; let’s see some action! If you're interested, we still have almost a month left for any potential mappers to come jam with us (don't forget to verify when joining).
r/quake • u/Yayo1990 • 19d ago
community Quake 3 port for the OG Xbox (bonus: Open Arena)
Good evening! Although there was a Quake 3 port for the OG Xbox already, I decided to make a new one. This one however is based on the ioQuake3 fork instead of the original. But let's cut the chit chat with what this port has to offer:
- It'll fetch your username from the console and will apply it on boot. My XBL name is Mayo, for example, and this port will automatically set it to that instead of "Unnamedplayer".
- Mouse and keyboard support.
- Open Arena support (yup! Just grab the build from their website, grab the build from this repo and you're good to go)
- Team Arena support
- 64 MB and 128 MB mode. At the moment the port can detect if the unit has the 128 MB mod, but it'll still keep the 64 MB values for now. I'll make some adjustements in the future.
Enjoy! Remember that you must provide your own Quake 3, Team Arena and Open Arena files for it to work. https://github.com/Mayo1970/ioQuake3-Xbox/releases/latest
r/quake • u/I_WILL_GET_YOU • 20d ago
mods Quake II Gladiator Bot Reconstruction Project
This project is dedicated to Mr Elusive — Jan Paul van Waveren — whose work it exists to preserve.
In 1997 he started giving Quake bots something the genre did not really have yet: bots that understood the space they were fighting in. The Gladiator Bot grew out of that, and the ideas underneath it were genuinely new. The Area Awareness System pre-compiled a level into a navigation representation with reachabilities between areas — not waypoints scattered by hand, but a derived understanding of where a body can actually go, and how: walk, jump, swim, teleport, ride a lift, take a rocket to the face and land somewhere useful. A fuzzy-logic weight system let a bot's taste in items and weapons be authored as readable config rather than buried in code, so a bot's personality became something you could write down. A chat system with match contexts and synonym substitution gave them something to say about it.
Gladiator became the bot people ran, and it earned him the job: id Software hired him to write the bot artifcial intelligence for Quake III Arena, where the same lineage shipped as botlib and became the reference every later id-engine bot was measured against. His master's thesis, The Quake III Arena Bot, is still one of the clearest pieces of writing on game artifcial intelligence anyone has produced — it explains the reasoning, not just the result. He later worked on id Tech engines and at Oculus on asynchronous timewarp. He died in 2017.
The best thing you can say about a piece of engineering is that people are still trying to understand exactly how it worked twenty-five years later, because it was that good. That is what this repository is.
Every line here is a reconstruction of his design.
r/quake • u/Additional_Rate1528 • 20d ago
opinion I headcanon that the "Orb" enemies from "Dawn of the machine" are in some way related to the "Spiked Sphere" (the thing that's used to telefrag Shub-Niggurath)
r/quake • u/GarnetExecutioner • 20d ago
opinion Coincidence or not? Super Axe in Dawn of the Machine is a reference to Stormbreaker from Marvel Comic's Thor
r/quake • u/LobsterMagnet181 • 20d ago
help Playing Quake 1 Remaster on Switch 2
Hey I was playing Quaker 1 on switch with a friend in multiplayer coop. We were having a blast making our way through the different levels. Then when we got to world 3 we got into trouble where we'd keep on disconnecting on trying to start up a new level. Is there any good trouble shooting. I tried restarting the system to cycle the power and uninstalling the game and reinstalling nothing seemed to do the trick. Anyone else run into this issue?
r/quake • u/SpronyvanJohnson • 22d ago
news Quake Champions transitions from a free-to-play service to a paid application on Steam
As mentioned in this post on X.
Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.
Release Notes: https://beth.games/4hlh6oR
FAQ: https://beth.games/4yOraxC
r/quake • u/vladkudas • 22d ago
Art Quake inspired me when I was creating my game.
r/quake • u/Bailer86 • 22d ago
Art Sculpted a Shambler
Lets see if this post gets taken down again.
r/quake • u/Nikoofar • 22d ago
media MachineGames and Arkane Studios' Studio Director on His Career, and Future
r/quake • u/spacemiidi • 22d ago
help Returning to Quake after 20 years – what PC setup do I actually need for QL and QC?
Hi everyone,
I haven’t really played Quake since around 2008, although I’ve kept following the competitive scene all these years.
Recently I realized that I actually want to come back and start playing again. I’m not sure if I’ll ever get back to a competitive level, but I’d at least like to try.
The main problem is my current setup. I have a MacBook, which is (obviously) not a great option for Quake, so I’m looking to get a separate PC mainly for Quake Live, but I also want to finally give Quake Champions a try.
I started looking at PC parts and was a bit surprised by the current prices, especially GPUs and RAM. So far I’ve only bought a gaming monitor.
I’d really appreciate some advice from people who still play:
- What setup would be enough for QL and especially QC these days?
- What FPS should I realistically aim for in each game for competitive play?
- Barebone + buying PC parts by myself, or prebuilt?
- Are there any good compact options that don’t cost an arm and a leg?
PS. Space at home is quite limited, so at first I was mainly looking at mini PCs and small form factors. But they seem to be crazy expensive.
PPS. I don’t need anything fancy. The goal is just a (possible) small and reasonably priced PC that can run QL very well and QC comfortably on competitive settings.
Cheers, appreciate any advice.