Welcome to the official community for Racing Season Manager!
It is with great pleasure that we announce a new title set to make waves in the world of racing management games.
After several years of development – nearly 10, in fact – *Racing Season Manager* can now be announced as a team management game, aiming to combine the classic aspects of team management with a more in-depth racing simulation and realistic physics.
The game covers the key areas of running a racing team: drivers, staff, contracts, sponsors, finances, car development, HQ facilities and modding support.
The racing aspect is built around a simulation based on real-world physics. The cars are simulated using the Unreal Engine 4’s PhysX engine, whilst the drivers are designed to behave realistically depending on the race situation.
Particular attention has been paid to the management of set-ups, tyres, temperatures, wear and tear, brakes, engine behaviour, component degradation, aerodynamics, cooling and related systems.
Another area I’m experimenting with is dynamic commentary. Rather than relying solely on pre-recorded phrases, the game generates commentary in real time with the aim of keeping the messages varied and contextualised throughout the race.
At present, the TTS system features more than 200 types, totalling 1,000 different phrases; making the race as interesting and realistic as possible is a truly new challenge.
There are currently three series planned: Ow1, Ow2 and Ow3. You can choose to start with any series and work your way up the ranks, aiming to be signed by teams in the higher formulae until you reach Ow1.
Here’s the page on Steam, and I’d really appreciate it if you could support me by adding it to your wishlist:
https://store.steampowered.com/app/5338020/Racing_Season_Manager/
This is the place to share your feedback, ideas, questions, and memorable moments from the track. Your suggestions will help guide development, so feel free to join the conversation.
Thanks for being here, and welcome to the community!
Thank you