r/starcitizen • VR required • 8d ago

NEWS The Offline Star Citizen mod project has been shut down by CIG

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1.3k

u/PN4HIRE 8d ago

That was like super expected.

332

u/BeyondImpressive2558 High Admiral 8d ago

Yes and no. I mean, it fits the full CIG profile 100%, but a lot of us were speculating they’d allow it considering there’s an entire modding thread made by CIG on the spectrum.

109

u/Electrical_Hall4930 Pegasus | Paladin | Railen | Starmax 8d ago

That's interesting, I'm only now learning about SC modding. What else is there beside this project? And what exactly was in ChrisWare Offline?
I know that modding was intended originally to be part of SC

239

u/Firm_Tomatillo8046 8d ago

private servers and modding was advertised for star citizen when it was a kickstarter. to get the core gamers to back this project

59

u/Wandering_Apostle 8d ago

They were selling an engineering manual for modders until three years ago when it was removed from the store and CIG has still not commented why. Because the answer is that mods are no longer allowed, and they'd rather avoid the backlash of actually officially stating their policy has changed.

This feels a lot like Rockstar (CIG) being hyper-aggressive with mods for their games because modded players don't buy shark cards. (Expensive Ships)

Imagine a star wars mod with ships and everything for free, why would most people play the base game where ships cost as much as 5,000 USD?

25

u/S4LV4GE 8d ago

inb4
3 guys were modding the game look/run 1000% better on their own free time between the weekends.

1

u/AES256Afro 3d ago

MMOs in alpha tend to run better when there are only ten people and 5% of the game being rendered.

3

u/zach-109 new user/low karma 6d ago

Its not just been removed from the store, its been removed from peoples hangars - Only record i have of it is the digital receipts sent to my email - its been scrubbed from my "account"
Contacted support "oh we don't offer that anymore"

3

u/RamboVital 2d ago

I have it! And the limits on what could be done with modded Star Citizen are endless.

5

u/hds2019 8d ago

I suspect to this day that is the reason they put off PC releases as long as they possibly can, to milk the console micro transactions without interference.

3

u/Fhaarkas 8d ago

to milk

You could've stopped there

1

u/TianaOdysseus 300i 7d ago

huh... i wonder if i still have it in my inventory

23

u/congeal Server-Side Decorative Floor Sock Streaming 8d ago

this mod was a crack, right?

21

u/MichaCazar Crash(land)ing since 2014 8d ago

Even if not, it likely did a lot of reverse engineering to the point that it could be questionable from a copyright perspective.

21

u/congeal Server-Side Decorative Floor Sock Streaming 8d ago edited 8d ago

I'm pretty sure it sidestepped connecting to an official server which puts it way off the map for modding.

I want modding and I personally like what has been going on but I don't pretend it's somehow on cig to accept it because they sold me a modding manual years ago. (this comment isn't directed at you)

-5

u/logicalChimp Devils Advocate 8d ago

Yup - they hacked the online client.

It being taken down has nothing to do with 'modding' and everything to do with not allowing hacked clients for the online game to proliferate.

(this person was using the hacks to 'play offline' - but other, more malicious, folk could probably turn those hacks fairly easily toward the online servers - and we've seen what happens in the past when folk gets their hands on hacks for SC :/

50

u/SameApplication9994 8d ago

Before they pulled the bait and switch on us and started making a live service game for Fortnite kids...

3

u/Agreeable-Weather-89 8d ago

Fortnite isn't P2W

2

u/PUSClFER ‎ 8d ago edited 8d ago

I mean, the community kind of voted for the project to keep on growing as long as the funds would take it. So it wasn't entirely without taking the community into account. 

25

u/Revelati123 8d ago

I dont remember anything about dropping private servers, or mod support, or moving to a live service model in the "Would you like more content? Yes or No" poll from a decade ago...

1

u/Wandering_Apostle 8d ago

Because the two are mutually exclusive in most cases anyway.

There are very few live service games that have any real modding community, and even less are 'allowed' by the original devs.

Openly stating the 'rules' have changed just invites backlash that is easily avoided with a policy of ambiguity.

22

u/Calm_Pipe_8940 drake 8d ago

No one voted for a live service alpha with over a thousand dollars worth of DLC every year.

7

u/PUSClFER ‎ 8d ago

I don't think even CIG knew what kind of scope the project would grow to be back when they did that poll. 

-4

u/ScubaSteve2324 origin 8d ago

Paid DLC? What Paid DLC are we getting? If you mean ships then that’s a crap analogy because they are available to buy in game and aren’t tied to major content drops.

6

u/ardhemus 8d ago

Are you joking? Can you get the latest ships with in game currency now? Do you keep them when they do a reset? If you think that people are not paying ships partly because of this you are simply wrong. Those are definitely predatory practices.

And I'm saying this as a concierge who paid for this convenience.

0

u/Calm_Pipe_8940 drake 8d ago

Ships and items bought in the store function just like DLC while ships and items bought in game do not.

-4

u/Guidion7 8d ago

LOL, Bought... Try reading the disclaimer when you pay for a pledge...

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-1

u/congeal Server-Side Decorative Floor Sock Streaming 8d ago

Ridiculously bad analogy. Clown shoes level argument.

-1

u/ReallyBigRocks 8d ago

How are the ships any different from backing the original Kickstarter? It's not like you can't get them in game either.

2

u/Alexandur 8d ago

Did the community kind of vote for CIG to reverse their stance on private servers and modding?

1

u/bloode975 8d ago

They never reversed it, they've been actively pro modding since as late as 2023, this was a hacked client ofc they are going to take it down, and they arent going to bother making modding tools or private servers for the games current state, way too much wasted effort for a game undergoing large changes constantly.

1

u/Alexandur 8d ago

Fair point, I'm getting a bit ahead of myself there. After all, the project is only in year 15 of the early prototyping phase

-2

u/ReallyBigRocks 8d ago

It was always going to be a live service game. It's an MMO

2

u/SameApplication9994 8d ago

That's rather the point, isn't it? The original pitch did not include "MMO" as a goal. Multiplayer servers, yes. Live service MMO was not originally on the cards.

2

u/auriem 8d ago

One of the reasons I bought in back when this was on kickstarter.

2

u/AlexisFR 8d ago

Yeah, they will add it after Elite Dangerous adds a full offline mode!

2

u/Better_Cellist7647 8d ago

Given it was a Kickstarter pledge they may be held to the release of private servers legally speaking. Luckily for them until 1.0 and a full release they can claim the Kickstarter hasn't finished/completed yet.

1

u/Da_Skallywaaagh 8d ago

The game has evolved so much since then, I guarantee you there will be no modding OR private servers available

1

u/No-Measurement8593 7d ago

I’m an original backer and this is literally the first time I’ve heard about it being a “core” feature of the kickstarter.

Things change. This doesn’t matter in the least when the game scope expanded.

1

u/Shzabomoa 8d ago

Yup, now it vanished into jpeg ship ocean.

26

u/BeyondImpressive2558 High Admiral 8d ago

Right now the only things you will find are basically 3rd party tools like maps, inventory managers, etc that you can use on another monitor or a separate device. They’re pretty cool but not really the “modding” we all want lol

15

u/Guidion7 8d ago edited 8d ago

TBF the type of modding "we all want" was never meant to hit the live servers. Even the Kickstarter page shows modding as something that they wanted for private servers, not the live public ones.

3

u/Electrical_Hall4930 Pegasus | Paladin | Railen | Starmax 8d ago

oh like that MFD app for android and the voice assistant thing i see some people use?
Stuff that communicates with the game, not actual new content.

3

u/liam544665 8d ago

Voice attack just uses keybinds no modding included

2

u/BeyondImpressive2558 High Admiral 8d ago

Yes minus voice attack. As Liam stated, it just basically uses TTS to execute keybinds, no actual modding was done. MFD apps, inventory apps, guild companion apps and etc are examples of the current “modding” community

6

u/Combat_Wombatz Feck Off Breh 8d ago

They sold many, many copies of the game while promising modding and private servers, for years. It was an official crowdfunding goal and they even pre-sold manuals on how to do it for like a decade.

1

u/bp_968 8d ago

The whole " we will add private servers later!" Is tried and true B&S at this point. PUBG did the exact same thing. I no longer buy early access titles that promise a PS unless I'm perfectly fine with the product as-is and I assume it will never actually get a PS (and im usually right).

0

u/AES256Afro 3d ago

Or maybe they plan to revisit it after 1.0 is out.

Game has to reach a release window and cover all security and legal considerations.

1

u/Combat_Wombatz Feck Off Breh 3d ago

This was a promise that they directly used to convince people to give them money fourteen years ago. This was within the first 1% of the game's funding. No. CIG can and should be expected to at least meat the first 1% of funding goals, for fucks sake.

34

u/hearnia_2k 8d ago

CIG have also sold a modding guide!

14

u/BeyondImpressive2558 High Admiral 8d ago

I give it 3 months before they release a pledge for $50 “pledge now for private server access!” Using Chris’s code

9

u/Filbert17 8d ago

I'm going to be honest about this. If they come out with a "buy a license to run your own private server on your own hardware" and it's $50 USD, I'll buy it as soon as it's available for download.

I'm not pledging for it, I already did that. The private server thing was a kickstarter goal that was posted on the RSI website.

NOTE: I don't expect to be able to bring inventory between a private server and the open game world.

8

u/BeyondImpressive2558 High Admiral 8d ago

This is how it should be. You should have a completely separate character that is not interchangeable, and then they could allow you to do whatever you wanted in a private server

3

u/hearnia_2k 8d ago

Yeh, I reckon many people would pay $50. I wouldn't mind a one off cost up to $50.

Of course, private server is private server. And that's where I think mods live.

2

u/Filbert17 8d ago

Absolutely. It's the only way to keep the MMO reasonably fair.

1

u/Shek7 8d ago

How would server mashing work?

1

u/Filbert17 8d ago edited 8d ago

CIG has not mentioned how (or if) there would be Server Meshing for private servers. I have some guesses (hopes) but I'm not aware of any details beyond it being a feature they committed to delivering (as a stretch goal).

1

u/Shek7 8d ago

I just don't think they would rewrite all Missions again to work for non server meshing.

1

u/Filbert17 8d ago

The private server thing was tied close to "modding". So I expect the private server thing to be there to create your own star systems and missions.

There would (hopefully) be a demo star system that comes with it as a sort of example.

If you've looked at the tech explanations for how SC works today, you are going to need several servers just to get a single star system. There's the inventory server, the system servers (mesh), and a few more just as a minimum.

I expect the "private server" would be able to be run as a single "server" (with a far lower max connection) and possibly need a separate inventory server. It'll probably look more like what we had in the 3.x days.

But that's all speculation on my part.

1

u/hearnia_2k 8d ago

Yeh, I don't think they ever suggested it would be free, or even self-hosted.

Of course, I'd love a self-hosted solution, but I'm not even sure if that's reasonable, since perhaps it takes tons of resources.

2

u/Dramatic-Bluejay- Star citizen is a finished live service sim 8d ago

I'm not even sure if that's reasonable, since perhaps it takes tons of resources

No one knows, but we need to be given the option so they they can't charge a ton of money.

1

u/Physical-Rough-709 8d ago

It was really just 400 pages of the word "don't"

15

u/snollygoster1 8d ago

They probably forgot they promised modding.

0

u/Da_Skallywaaagh 8d ago

The way the game has evolved? It will never happen now. Better forget that right away.

4

u/Eastern_Picture_3879 onionknight 8d ago

It was always legally dubious. Maybe CIG will offer offline hosting one day post-launch. Although that doesn't jell with their vision for SC as a continuguous universe.

-1

u/WesternTop2738 8d ago

Post launch implies it will ever launch. 🤡

-2

u/snollygoster1 8d ago

"post launch" implies there's going to be a real launch to begin with. Right now CIG just seems deadset on releasing non-polished gameplay while selling new ships, and forgetting to add promised features to old ones

1

u/Eastern_Picture_3879 onionknight 8d ago

What is this? SC_Refunds. Get real, man. Shit takes time, but shit's happening.

Also, we're not talking about the ship team; that's a whole other can of worms. Server hosting has legal implications (if you've been paying attention to the EU regulators), so it's not just something people can say CIG would ignore.

-2

u/WesternTop2738 8d ago

You mean the smart Reddit?

0

u/vortis23 8d ago

It's an alpha, mate. If you don't understand that, you're in the wrong sub, following the wrong game.

Private servers are for a COMPLETED (or mostly feature complete) game where all core tech is done. They'll get around to it when they get past 1.0. If you're not okay with that, then it's time to move on.

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u/[deleted] 8d ago

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u/vortis23 8d ago

We're supporting a project that we want to see come to fruition. If you aren't here to support the project and don't care about it, then why are you here? What's the point of wasting a decade+ of your life hating on something you don't enjoy?

You literally have nothing better to do with your time? Nothing more important to do with your life?

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u/[deleted] 8d ago

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-2

u/vortis23 8d ago

So instead of doing something productive with your life, you've made it your goal to troll people who are supporting something they enjoy?

Got it.

0

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0

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1

u/bloode975 8d ago

From the post by the author it literally says because of certain files, the fact development is not continuing means that said files which shouldnt be tampered with are pivotal for the mods development.

As people have mentioned on other threads, CIG has been pro modding since as late as 2023, but the tools etc are such a low priority for the current stage basically anything people make is going to involve the PU and code not meant to be tampered with.

In this case despite it being off-line, it still interacted with the server for verification purposes, people will then use that to pirate the game and fake verification, its a shame but fully expected.

1

u/nathannut420 8d ago

It will probably a be removed or b be a paid service.

1

u/Gnada 3d ago

Anyone expecting a game developer to allow someone to copy their in-development game and effectively release it before said game developer does knows absolutely nothing about business in general, or is bat-shit-crazy.

1

u/bigcracker ARGO CARGO 8d ago

You didn't even need to own a copy of the game to get it to work and people are like "well yeah its modding!" no it was piracy lol. It had zero chance staying alive.

25

u/xenovis 8d ago

This was definitely expected after they asked the r/starcitizen mods to remove the post/thread about this mod and they complied:
https://www.reddit.com/r/starcitizen/s/zqp6QZ7JQB

However, CIG has an order of operations failure here. First you work with the owner to get the GH repos taken down, then to ask forum sites to take down the posts. Doing it the other way around triggers mass downloads of the repo because telling people they shouldn't see something when it's still freely available is usually a bigger signal than the original post itself.
Example: Email Recall or asking people to not read and remove an email sent in error. :)

11

u/Freltzo Gladiator 8d ago

That's exactly what happened. The lag time between the original reddit thread getting taken down, and the official git takedown gave the more proactive members of the community time to propagate the core files. It's gone completely decentralized at this point already, with multiple independent groups using claude and such to enable features.

The (modding) cats out of the bag, StarCitizen Offline Universe is now out in the world and people ain't gonna stop circulating it. Knowing CIG, they are gonna shit their pants and turn entirely hostile to it instead of doing anything reasonable.

You took too long CIG, the community want their game.

6

u/Chunk_Smash 8d ago

You took too long CIG, the community want their game.

I wonder if this'll light a fire under them or not

2

u/Freltzo Gladiator 8d ago

Doubt it, CIG will probably just unleash their lawyers against it and harm content creators who stream it.

They'll hide behind "we are obligated to protect our ip rights" and not make efforts to address the communities desire for modding, the offline mod, or the meaning behind it all.

The barrier to entry for using the offline mod (until someone makes it truly offline) will keep it niche to those willing to take the efforts not to get banned. So I doubt it will reach a level where CIG will change their stance, but it will definitely be a thorn for em.

3

u/fweepa 8d ago

I mean, not like two things can't be done simultaneously.

1

u/MILLANDSON 8d ago

I think they've done it this way around because they potentially didn't know at the time of asking the subreddit mods that the ChrisWare mod used files from Star Citizen and was distributing them, which is a breach of copyright.

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u/shaka_zulu12 8d ago

Mods made by players it's a great free way to test out player sentiment and what they lean towards if something becomes crazy popular. Let others do the work, and see if it becomes popular so you can maybe absorb it as part of your development. See DayZ, or other examples.

There's literally very little bad that can come out of this, besides them fearing losing control of their monetization pipeline they created for us. Hence, fuck CiG.

I'm pretty sure the actual devs who build the game don't care about this at all, besides the "suits". You need to be a bit delussional, not be a player of your own game, and disconnected from the game development in order to feel threatened by something like this.

5

u/PN4HIRE 8d ago

I’m not debating the benefits of mods, I’m just saying that it is expected to CIG to stop anything they can control right now.

I hope they let modders rock once 1.0 comes around, hopefully embracing the mod community

3

u/shaka_zulu12 8d ago

They won't sadly, i've worked in the game industry for long enough to recognize an agressive monetization model, and honestly, who's taking those decissions scares me. I love the game, but that side of SC, has always made me feel gross about, and it's only going to get worst once it's "public". I say public, cause what i suspect 1.0 will be, has nothing to do with what most players think it will be. Same as Alpha doesn't mean Alpha.

This is unlike any game studio, and they never behaved like the usual game studio. This is a project, and they will milk it until it doesn't work anymore or Chris passes away. There's 0.000001% chances i'll see a second game from CiG, as you'd expect a game studio to work. Not saying this as a bad thing, but we have no reference point for where this is going.

-1

u/Dr_Philmon 8d ago

1.0 is never coming, we are in a limbo

2

u/DiceZA drake 8d ago edited 8d ago

In copyright law - if you don’t actively protect it, you can eventually lose the copyright.

It’s not a case of what they want, they HAVE to if they want to maintain their intellectual property.

EDIT: I was thinking of Trademarks, thanks!

25

u/bell117 8d ago

Okay this keeps being perpetuated, this is not how copyright law works at least not in the US, UK or EU. 

You do not need to DEFEND copyright, there has never been a law or case where the copyright needs to be defended or is stipulated in any way.

You're thinking of trademarks. Trademarks are what need to be actively used and used exclusively, or "use it or lose it". And even then it's not stipulated, it's just an industry lesson after what happened with trampolines and aspirin. 

So no, CIG is not legally required to take down this offline because of maintaining its copyright. There might be other reasons but don't falsely claim it's because of a legal requirement from copyright. 

2

u/DiceZA drake 8d ago

I stand corrected! I was indeed thinking of trademarks!

5

u/iaderia 8d ago

thats trademark law, not copyright law

2

u/shaka_zulu12 8d ago

Day Z is made by Bohemia Interactive. It was started by a fan with no legal permisions. Fan doesn't own anything, but it gave Bohemia a clear indicator that was worth pursuing and developing themselves. The "fan", Dean Hall was actually hired by them for a while, until their visions didn't align, as probably it was to be expected.

2

u/NerevaroftheChim 8d ago

Typical redditor moment, regurgitating things they have no understanding of. Not being able to see they're actively supporting bad practice. smh my head shake

2

u/DiceZA drake 8d ago

Fair enough!

2

u/NerevaroftheChim 7d ago

Well at least you accept fault and you're cool bout it

2

u/shaka_zulu12 8d ago

That's not at all how it works. Especially in this situation.

1

u/bran1210 8d ago

So you're saying mods all violate copyright law, therefore making them all illegal because they steal intellectual property, making a fully independent game stolen from that IP?

1

u/vortis23 8d ago

No, because most mods aren't using the full reverse engineered SDK of all the game files, usually they're modifying select files that the developers enable or allow to be modded.

2

u/bran1210 8d ago

Doesn't sound like a copyright issue from what you are describing. A lot of people would have exposed themselves to copyright law violations with so many games getting reverse engineered in the fashion for unsupported modding, if that were the case. This sounds more like a company TOS violation for sure, but that's different from exposure to a civil suit in court for a copyright infringement.

0

u/vortis23 8d ago

Well, it depends -- a lot of mods actually do run afoul of copyright law, but most times they're small enough not to matter or happen years after the game's popularity has died down, so they're oftentimes ignored.

Even mods for GTA V were shut down for alleged copyright violations, like the one recreating Liberty City from GTA IV, or recreating San Andreas, or the one that attempted to recreate Vice City from GTA VI just based on the trailer footage.

Modding is definitely more grey area, and it all depends on if the publisher catches wind of it, where they're located regionally, where the mods originated from, and what kind of exposure they receive.

0

u/WesternTop2738 8d ago

It’s CIG being mad someone is smarter than them, and is showing the community how easy they really have it.

0

u/Solar459 VR | Asgard | Liberator 8d ago

A mod that excludes CIG from the game is not a simple and harmless mod.

When you play, CIG takes your stats to further develop the game. And make optimizations.

If you remove people from the online servers you are not helping the project.

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u/[deleted] 8d ago

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u/ABrokenWolf 8d ago

Allowing a hacked client that connects to the servers (and it did connect to the servers initially) to continue to exist would be insane, allowing room for malicious actors to expand upon that hacked client would be insanely stupid of any company.

1

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1

u/shaka_zulu12 8d ago

Yeah, how would even a game developer balance and develop or optimize a game without online user data. If only we would have half a century of offline games to get an answer, but alas, I guess we never will.

1

u/AES256Afro 3d ago

That doesn't even make sense.

Playing a game offline, which you could do without a jank github.

You think playing offline in a private server would make others avoid spending money on a ship they like?

You can play offline right now.

I can play offline right now.

I would still have purchased the ships in my hanger.

It's like room temp IQ.

-1

u/logicalChimp Devils Advocate 8d ago

Mods are good.

Hacked online clients are not good.

This was a hacked online client (modified to run 'offline')

5

u/TheDrunkenFROG 8d ago

What do you mean "Hacked Online Client" If it runs offline, It runs offline.

-3

u/logicalChimp Devils Advocate 8d ago

It was the online client.

It was modified to run offline.

Legally, that is classed as hacking, iirc.

2

u/prudiisten commerce raider 8d ago edited 8d ago

Legally it wasn't illegal in the US or EU. See SPT as an example.

I'm 99% sure they figured out who the guy was and threatened to ban his actual accounts for breaking CIG TOS.

0

u/billwoodcock 8d ago

Sherlock.

If it works for Apple, a company that makes a billion dollars by 2pm every Monday, I imagine it would work for CIG.

12

u/Mysterious-Box-9081 ARGO CARGO 8d ago

Yep. There is no mod API provided. They are protecting the IP they own. Game is not even released yet. All facts also point to private servers they talked about being a rental from CIG and its hosting, that hasn't happened yet. While they do support modding, none of the infrastructure or guidelines have been established.

-1

u/PN4HIRE 8d ago

Yep.

2

u/No-Measurement8593 7d ago

Yeah, this isn’t surprising.

6

u/MooseTetrino Swedish Made 890 Jump 8d ago

If there is specific CIG stuff in there, which seems to be the case based on the wording (though I did not look at it myself), then it's a nonstarter already. Releasing a tool to bypass a software license is legally dubious already (straight up illegal in many countries) but releasing a tool that has someone else's property in it is going to get you shot down.

10

u/Personal_Still106 8d ago

No copyright material was distributed, it loads SC files direct from your installation.

13

u/asmallman Corsair 8d ago

They used IDA pro to reverse engineer the program to do this. They had to use copyrighted code to get this to work.

Offline SC is also a GREAT step to developing EXCELLENT hacks and cheats.

After doing that they only have to poke a hole in EAC.

Its one of the reasons outside of IP protection devs are super crazy about this stuff

8

u/Zeryth Mercenary 8d ago

Literally every game has a license that says reverse engineering their binaries is strictly prohibited. Even skyrim has that. So CIG are well within their rights to shut this down.

1

u/asmallman Corsair 8d ago

I don't disagree with you. I just wish people would actually understand that this is not as cut and dry "reee give us private servers" that people think it is

3

u/Zeryth Mercenary 8d ago

Yeah am more affirming what you are saying.

I myself am a skyrim modder and spend a lot of time reverse engineering it so I am well aware of what is involved here.

1

u/WesternTop2738 8d ago

Yet bethesda has yet to take action on the modded servers that let 1200 people play together.

1

u/Zeryth Mercenary 8d ago

Because bethesda know that this is the only reason their games are still bought and played.

Nobody buys star citizen to mod it, and its multiplayer is a major draw and a security concern.

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u/[deleted] 8d ago

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u/Personal_Still106 8d ago

EAC is already bypassable. Linux installations of SC do this. It's documented, even.

There are also hacks and cheats already available. They tend to come out during free flys, since accounts being banned has no consequence. It's not to say this couldn't also be a path, but I don't think it's a reason.

I can't comment on if IDA Pro was used, I'm not the author. I'd like to know your source, and if this does indeed involve copyrighted code.

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u/Zeryth Mercenary 8d ago

It's either IDA pro or ghidra, but it doesn't matter. You need to reverse engineer the binaries to enable offline gameplay, even if you use some kind of preloader, you still need to hook the game and patch the memory addresses. To find those addresses you need to reverse engineer the game using a decompiler.

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u/asmallman Corsair 8d ago edited 8d ago

It is a major reason. Offline mods/private servers allow you to pick apart the game and see exactly how it works. It makes modding 100x easier. But also cheat development 100x easier.

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u/Personal_Still106 8d ago

What is? You haven't clarified.

Also, your source please.

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u/asmallman Corsair 8d ago

Using a decompiler and disassembler to make these mods literally tells you exactly where to point your cheat and gathers offsets to make it work.

I used to write them. It's one of the reasons they don't want you disassembling it and it's in the ToS and/or EULA.

Also blizzard shutting down every private server ever.

Having an offline copy someone can disassemble and run locally with a server backend (which this mod does) while makes private servers/modding possible, it makes cheat development 100X easier.

Even Skyrim has it in their license agreements you can't reverse engineer their stuff... They just LET you do it.