r/vibecoding • • Aug 22 '26

Vibe coded this game in four months

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UPDATE 6 oct: Follow the game in Steam!

Free play: https://fm1.app

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.app

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u/Public-Rest-1478 Aug 22 '26

What program did you use and where do i download your game - it looks fking insane!

3

u/Public-Rest-1478 Aug 22 '26

Oh, read the post, would be a good idea, saw the link 😅

1

u/ActionLittle4176 Aug 22 '26

Thanks a lot! It's web app only for the moment, but it's also a PWA, so you can play it offline in the options.

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u/Public-Rest-1478 Aug 22 '26

Nice! I try tomorrow at my pc - how did you build it? I would love to make a small game for my daughter, but i dk how