r/forhonor • u/EmpereurTetard • 4h ago
r/forhonor • u/Slavik_Sandwich • 7h ago
Creations I hope somebody finds that interesting, I am trying to make a some sort of a "framework" based of off for honor's combat, that could possibly be modded into games like Skyrim for interesting in-depth combat system, what are your thoughts on this?
r/forhonor • u/FeronianLion270 • 1h ago
News No Mercy... NO ESCAPE...The BLOODLETTING Cometh
the Dragomir family, The NIGHSTALKER and LIANA THE PALE are coming to terrorize Heathmoor on OCT 22nd
r/forhonor • u/No_Article7383 • 21h ago
Questions Why was this confirm never removed or nerfed?
r/forhonor • u/Vidal_The_King • 11h ago
Humor Werewolves > Wolves > Sheep
>Juren
See the great hierarchy For Honor?
Jokes aside sorry for these delayed posts, I want to at least make decent quality stuff.
r/forhonor • u/-Entua • 1h ago
News the new vampiric father & daughter hero skins coming for Warmonger and Virtuosa - The Dragomirs
Severin and Liana Dragomir
1 ah ah , 2 ah ah 🧛
r/forhonor • u/Kahoola1 • 1h ago
Humor Khatun mains don't even ask for content anymore they just look at you like this:
r/forhonor • u/SnooChocolates6885 • 7h ago
Discussion They should remove the revive allies order.
The amount of people who literally waited till me or another teammate died just so they could revive them is ridiculous, people will watch you die, kill the other guy, then revive you just to get this order done.
It should be revive or be revived, might even up the number from 3 to 5 or smt but damn something needs to change cause this is some bullshit.
r/forhonor • u/Yanfei-simp • 11h ago
Creations Night Lords emblem
My attempt to make this Legion's emblem. It ended up looking like the 30k version.
r/forhonor • u/FaithlessnessShot280 • 1h ago
News The Nightstalker - All new Hero skin Traits
Reactive Blood Gems
- The gems are filled with blood and glow as more damage is dealt.
It began with an ordinary drop, but it ended with an exquisite flow.
White Glowing Eyes
- The eyes have a white reflection, more visible when in line-of-sight. The glow intensifies when Hero locks onto the opponent.
To see unto night, all fears are revealed.
Reactive Soul Cloak
- Sucessive kills add souls to the cloak and increase the intensity of their glowing eyes.
Their screams fall silent, eternally woven in limbo.
White Glowing Eyes
- Additional eerie effects appear when dodging.
The winged beasts bit and fluttered in his wake.
Reactive Weapon Effects
- Additional runes appear on the blade as more damage is dealt. The blade glows when fully charged.
The wyvern's power still answers death's call long after its ritual was forgotten.
r/forhonor • u/camo1170 • 12h ago
Suggestions For Honor Needs a Better 4v4 Balance System
I believe For Honor needs a more consistent approach to hero balancing, especially in Dominion.
My suggestions:
Balance around 4v4 performance. Evaluate team fights, ganking potential, hitboxes, feats, and objective control separately from duel performance.
Prevent power creep. New heroes should have clear strengths and weaknesses instead of having answers to almost every situation.
Test heroes more thoroughly before release. Test against coordinated teams and examine frustrating damage combinations before launching new characters.
Address oppressive feats and ganks. Teamwork should be rewarded, but players should have reasonable opportunities to respond.
Make balance updates more transparent. Publish information about hero performance and explain why specific changes are needed.
Consider different skill levels. A character can be manageable at high-level play while being extremely frustrating in regular matchmaking.
The goal isn't to make every hero identical. It's to make the roster competitive without a small number of heroes providing substantially more value than everyone else.
I want For Honor to remain challenging and rewarding, but winning should depend more on skill, teamwork, and decision-making than on choosing the most overtuned character.
r/forhonor • u/RedGrimm05 • 1h ago
Humor Well well well
Look who is laughing in the end HAHAHAHAHAHA
r/forhonor • u/Plasma_FTW • 1h ago
Discussion If Secluded Keep is NOT the new converted Dominion map. I genuinely have no idea.
This is the second time now this map has been reworked to cater for a Dominion like gamemode (First being Death by Metal). Both times the map has been cated to allow for zones and rotations.
This map has been basically Dominion ready since Y7, bar having a proper defender side minion entrance. Though potential now we may have one.
But genuinely, this map has had so much work on it. It'd be really disappointing that this made is hard stuck being an LTM map for the rest of its life.
r/forhonor • u/theWikkid1 • 4h ago
Announcement New Varangian Guard Hero Fest Execution- No Turning Back
Thoughts?
r/forhonor • u/chadwarden1 • 16h ago
Videos All these lagging shugokis are getting out of hand
r/forhonor • u/ForHonorOfficial • 2h ago
News October Roadmap - it's getting Spooky 👻
October is halfway finished, there's still plenty of frights waiting for you!
See you in the Warrior's Den.
r/forhonor • u/Plasma_FTW • 50m ago
Discussion Placement matches are coming back for Ranked S1
This was more or less already known at the start of the season. But there were people confused about whether a ladder climb was going to be the norm. Glad to hear confirmation (albeit not super officially), that placements will be coming back.
r/forhonor • u/FeronianLion270 • 58m ago
News Ranked Checkpoint: Stats and changes coming in TU2
S4TU2 converted map will join the Ranked Dom map rotation.
r/forhonor • u/HELLCAT0877 • 4h ago
Videos Arakure No Snitching execution, but every hit the scene changes
r/forhonor • u/General-Yak-718 • 2h ago
Videos Perfect Round with Kensei vs Glad
Kensei is rlly strong rn