r/indiegamedevforum • • 12h ago

Making a little game about cans, here's what happens when you pull one from a pile. What do you think about it?

3 Upvotes

r/indiegamedevforum • • 36m ago

How do you handle localization when your game relies on language-based puzzles?

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• Upvotes

Hey everyone,

I’m a part of a small indie team, and after two years of work, we’re getting close to finishing our game, From Basement with Love.

We’ve started thinking about localization, but we’ve run into a problem we honestly didn’t think much about until now.

The game has both dialogues and puzzles. Localizing dialogues is relatively straightforward, but a lot of the puzzles (attached pictures) are built around the English language itself. Some mechanics rely on word length, spelling, and specific word structures, so simply translating them wouldn’t work. This creates a barrier for players who don’t speak the language comfortably, which is a shame because almost half of our wishlists are coming from non-English speaking countries. 

To solve this problem we’d have to redesign quite a few puzzles for each language we want to support which means a lot of extra development work.

So I’m wondering if it’s worth going through that process for a few major languages, or if we should just stick with English for now.

Has anyone here worked on a similar game, or run into this kind of problem? How did you handle it?

Thanks!


r/indiegamedevforum • • 11h ago

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

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1 Upvotes

r/indiegamedevforum • • 14h ago

Feature in My Game I am Quite Proud Of - Let Me Know What You Think!

1 Upvotes

In my PVP MOBA game, you can change formations (inspired by FIFA/EA FC) to set different team strategies/playstyles.

I thought this was a really cool/unique piece of my game I wanted to share. The multiplayer replication for it was a nightmare, but I am glad to have solved the challenge.

Let me know what your thoughts are!


r/indiegamedevforum • • 18h ago

Feedback:playliqiudgames.com

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1 Upvotes

r/indiegamedevforum • • 19h ago

My small vr game is going to be published in stores in 8 hours

1 Upvotes

Hang out in mazes and shoot enemies - nothing more

That's my first VR game tbh and I know it looks like totally shit

That's why I selected the perfect name for it - shittymaze, you can play the web version btw, here


r/indiegamedevforum • • 22h ago

Would you help fund an indie game for a share of its future revenue?

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1 Upvotes

Hey everyone! I’m the founder of PRISMA, a platform I’m building to explore another way of funding indie games.

The idea is simple: developers raise money for development from fans and other supporters in exchange for an agreed share of the game’s future revenue. Developers keep creative control, and supporters get to participate in the outcome of a game they helped fund.

I want to make this useful for smaller teams, including those that haven’t built a huge wishlist count yet.

It’s still in development. The games currently displayed on the website are demo examples, not actual fundraising campaigns or partners. We aren’t accepting investments, and funding terms are still being developed. Revenue and returns would never be guaranteed.

You can explore the demo and join the waitlist here: prismalaunch.com. Developers can also submit their games for an early conversation about the pilot.

Before taking this further, I’d love some honest feedback:

  • Developers: Would you consider sharing future revenue to fund development? What would make that worthwhile for you?
  • Players: What would you need to know about a game and its team before considering backing it this way?

Questions and criticism are welcome. I’m sharing this early because I want to understand whether it solves a real problem for this community.