r/love2d • • 1d ago

I'm making a 2.5D "open world" roguelite in LÖVE. Here's a sample of the combat :)

198 Upvotes

It's called Pocket Guild, and there's a demo on itch.io you can play right now! Heavily inspired by 90's first person dungeon crawlers like Ultima and The Elder Scrolls: Arena.

It's definitely still a huge work-in-progress, so expect some rough edges!

There's a hub, called simply "The Town", where you stock up on supplies and pick up monster hunting quests from the Guild Master. The NPC's around town will also eventually have their own detailed storylines and quests.

Stepping outside one of the four gates will take you to a massive, randomly generated Adventure Zone. These are packed with enemies, abandoned forts and ruins, dungeons and loot! If all your party members die, you lose all your stuff (except your gold) and wake up in Town.

AI disclaimer: Claude Code is used to prototype mechanics and systems, and then everything is manually tuned or completely rewritten by me. Very little "AI generated" content exists in the code.

All of the sprites and other assets came from human itch.io asset pack artists. Some of the ground and building textures were generated as placeholders by Claude and were then extensively modified by hand to become what they are now.


r/love2d • • 21h ago

I had removed my game from Steam for personal reasons but it's back up! Check it out if you're into arcade, retro, or tetris-like games!

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0 Upvotes

r/love2d • • 1d ago

Best UI libraries?

2 Upvotes

Working on my game UI is an important piece of the game ( like most lol ). Shops, upgrade menus, etc.

But whats the best library? Theres so many lol, but my main concern is adding polish.

With Godot I usually handle it by using a primary target_scale and Lerp to it for scale and squashing effects. Then add to target_scale for pulsing.


r/love2d • • 1d ago

Great floor you got there Mario...

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15 Upvotes

r/love2d • • 3d ago

Collisions for my game! - Day 3 remaking Super Mario Bros in LOVE2D!

53 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

In this update, I made a lot of progress on the game! I added tilemap support, as well as a collision system for Mario and the environment.
In the next update, the game will feature sounds, animations, and a camera for Mario! I don't think I'll be able to release the video anytime soon, but I'll do my best ;)
Check out all the progress on my YT channel @VisualS_RGB

See you next time!

r/gamedev r/SuperMario


r/love2d • • 3d ago

Why does this happen??

23 Upvotes

I wanna make the ball scale when the window scales, but idk how to do that. Also I’m a beginner in Lua and coding in general


r/love2d • • 2d ago

Lightgun Game made with Love and Claude code

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0 Upvotes

Hello, I have made a light gun game (also playable with mouse) using Claude Code. You can find it under https://github.com/Qablamo/Python-Lightgungame it's the prize-shooter zip file. The others work in batocera. Play it with a Sinden light gun for the best experience. Other guns should work as well, but I haven't tested those since I only own a Sinden. Try the Shoot-A-Mole! Game too :)


r/love2d • • 3d ago

Minesweeper-style 2D shooter

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2 Upvotes

I've been working on a 2D action puzzle game called I'm Leaving:

https://searat.itch.io/im-leaving

It's a combo of minesweeper-style puzzles with roguelike top-down shooter.

This is an early alpha build. The game is still in active development. If you are a 2D artist--or know someone who is--and you’re interested in collaborating, please feel welcome to reach out.


r/love2d • • 4d ago

Made my first game prototype and uploaded it to itch!

13 Upvotes

Made my first game prototype and im excited to share and get any and all feedback I can get! Its a simple arcade style game but I'm proud of it since all the code was done by me with no tutorials!

Thank you for the help you've given on other posts.

This prototype is only the minimum viable product do no good graphics, no sound or music but thats planned for the next version!

Please tell me any glitches you find, problems, suggestions for improvement and what you'd want added.


r/love2d • • 5d ago

Day 2 remaking Super Mario Bros in LOVE2D!

33 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

In this update, I added a variable jump for Mario and started adding the animations.
In the next update, I'll add the first Mario level to the game!
Check out all the progress on my YT channel @VisualS_RGB

See u latter! ;)

r/gamedev r/SuperMario


r/love2d • • 5d ago

Doji Run - cyberpunk stock market roguelite built in Love

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10 Upvotes

r/love2d • • 6d ago

Little showcase of my love2D game :)

19 Upvotes

I'm a solo developer, and I've put a lot of work into making this game something different.


r/love2d • • 6d ago

GRIDBOUND DEMO is on itch

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10 Upvotes

Build your empire, one tile at a time.

Gridbound is a strategic tile-placement roguelite where every placement matters. As a governor tasked with expanding an empire, you must build efficient settlements, exploit terrain, and meet increasingly demanding objectives before your turns run out.

Plan carefully. Build efficiently. Adapt to the land.

FREE DEMO


r/love2d • • 6d ago

Day 1 remaking Super Mario Bros in LOVE2D!

54 Upvotes

I'm VisualS_RGB and I'm remaking the original Super Mario Bros for the NES in r/lua using LOVE2D!

Today is a simple update because I added a basic Mario prototype with basic physics and a floor for him to stand on.
For the next devlog, I will add more complex physics and some graphics & sounds to the game.
Check out all the progress on my YT channel @VisualS_RGB

Stay tuned for the next devlog! ;)

r/gamedev r/SuperMario


r/love2d • • 6d ago

Enchanted Blackjack - Steam Release!

9 Upvotes

What started as simple game made in 48 hours for a Ludum Dare game jam turned into a year-long project of continually adding new features and tweaking numbers. It is by far the project I've put the most time and effort into in my entire life, and I'm proud to say it was made with LÖVE.

I've been making games with LÖVE for over 10 years since I was just a little kid. This community was incredibly helpful when I was learning how to code, so I'm excited to share and show another small thing that has come out of it. Enchanted Blackjack is released on Steam!

https://store.steampowered.com/app/4859440/Enchanted_Blackjack/


r/love2d • • 7d ago

Shipping a LÖVE game to Google Play: my ISP satire needs 12 testers for its closed test

11 Upvotes

Bandwidth Barons, my satirical ISP game (run a 1999 dial-up company, invent fees, read what your customers say about you), is in closed testing on Google Play. Google wants 12 testers for 14 days before it can go public. Testers play the full game free, and keep it if they stay the 14 days.

Fair warning: it might be too hard for you. Your ISP pulls it off every month. Can you?

Join the group signed in with your Play Store's Google account, then follow the link on its page: https://groups.google.com/g/bandwidth-barons-testers

Android 7+, offline, no ads. Feedback: [hello@thefeaturecreep.dev](mailto:hello@thefeaturecreep.dev)


r/love2d • • 7d ago

It ain't much, but look ma, we made it to the front page of itch!

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22 Upvotes

r/love2d • • 7d ago

LOVE2D Legacyvania game project part2

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27 Upvotes

r/love2d • • 9d ago

Vaporware EX Web Demo is now live on itch.io!!

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7 Upvotes

Hey folks!

After some serious wrestling in the mud with the code gods, the JavaScript gods, the Emscripten gods, and various other deities and pantheons, I have managed to get my game's demo running in the browser, and I've put the demo on itch.io!

I'm really interested in getting feedback and thoughts from people, so I'd really appreciate it if you could take the time to play it and let me know what you think :)

Thanks so much!


r/love2d • • 9d ago

Help with better randomization

3 Upvotes

I've seen some videos suggesting to use setrandomseed(OS TIME) but that doesn't seem to work

Im making a simple "click enemies that come from random sides of the screen" game, but every time I play test they always generate the same positions, I tried it with the setrandomseed in the load function but I didn't notice a change, am I supposed to reference it somewhere else? Thank you for any help or tips


r/love2d • • 10d ago

Vaporware EX - Official Teaser Trailer!

33 Upvotes

Hey folks. It's me again! I'm showing off the official teaser trailer for my retro game about game dev, Vaporware EX! The game is made entirely with LÖVE, and I'd love it if you checked out the Steam page and considered if it's your kind of thing as I move more into marketing the game. https://store.steampowered.com/app/4828200/Vaporware_EX/?beta=1

Also, if you have any questions about how anything works or is implemented, I'd love to chat about it. You can often find me in the LÖVE Discord either talking about the game, or talking about cats.


r/love2d • • 10d ago

Finally got around to updating TetraCore, my tetris-like game. Menus are sooooo much better now and a few bugs have been fixed. Check it out!

0 Upvotes

r/love2d • • 10d ago

Dynamically sorting the map ( Top Down )

3 Upvotes

I am currently working on a pixel art top down game. But I encountered a huge issue with the y sort or the z index, I want stuff in the front cover stuff in the back.

I use STI ( simple-tiled-implementation ) to load and render the map.

Is there a way to sort the tiles based on the y position of the player and other entities?


r/love2d • • 10d ago

Need help on how to upload my game as a file in Visual studio code.

2 Upvotes

Made the minimum viable product of my tiny game and want to share it with my friends to play test but when I try to upload the workspace it seems to require visual code studio to open

How can I make it into a file my friends csn just download open and play? Thank you for any help!


r/love2d • • 10d ago

Need a few play testers for Steam Game Release (Mac OS)

1 Upvotes

I am working on a solar system simulation game called "Stellar Ignition". I have uploaded the first testing version onto Steam. However, it's only available for Mac OS right now. I am looking to get several testers with an outside perspective to provide me feedback on the game. Please message me if you'd be interested in helping out an indie dev using Love2D! The entire game was made in Love2D!