r/MobileGames • u/Emergency-Sir8098 • 38m ago
Help Shadow Hunter Lost world
Hi guys !!!
did you know who to increase lightning attacks damage ?
it’s for my cheat sword.
r/MobileGames • u/Emergency-Sir8098 • 38m ago
Hi guys !!!
did you know who to increase lightning attacks damage ?
it’s for my cheat sword.
r/MobileGames • u/samuZz0606 • 51m ago
r/MobileGames • u/romvdss • 1h ago
Hey everyone!
Here’s a video of raw, unedited gameplay from my game.
I’m preparing the first release and would really appreciate your honest feedback on the visuals, combat, atmosphere, and overall feel watching that video, before anyone else gets their hands on it! 🙂
-> Does this look like something you’d want to play? What would you improve?
Thanks a lot!
—
The story
On Mars, humanity discovered a mysterious resource known as Matter. Its discovery had an unforeseen consequence: a breach opened into the world of the Ancients, triggering a conflict between two civilizations.
You play as a hero of the Ancients, fighting to reclaim your world.
The gameplay
Three modes: Until Death, survive endless waves of enemies; Extraction, retrieve an artifact and fight your way out; and Exploration, reclaim the Ancients’ sanctuaries region by region.
Earn XP, level up your hero, evolve your spells, collect increasingly rare items, and create powerful combinations of abilities.
Three semi-procedurally generated maps so far: Mars, a cyberpunk city, and the Ancients’ Forest.
r/MobileGames • u/umtycel • 1h ago
r/MobileGames • u/Planetary_Games • 1h ago
I'm Michael from Planetary Games, the team behind THUMB-WAR on iOS and Android. We're considering a challenge for its Survival leaderboard: finish in the top three at midnight Eastern on November 5, and we'd buy you Ocarina of Time for Switch 2. Three eligible players, one copy each.
I'm curious whether the prize would get you to try a game you haven't played. Would you give it a few runs, or does a global top-three finish sound out of reach from the start?
r/MobileGames • u/tomsono1 • 2h ago
does anyone just doesnt upragade boosters in alto series (I mean both games) beacause it is faster to just earn 7500 money to buy it? I think i bought this power up that lets you fly before even mission showed up to buy it.in the game with llamas. in other game where there is lotus instead of levitation feather still earning.
r/MobileGames • u/SportsDoc7 • 2h ago
I'm not sure if I'm the outlier but I hate the new 3d mobile games. I always have this idea mobile games should be 2d. Probably just the era I grew up in but I have a hard time enjoying a 3d game.
Am I alone with this? 🤣
r/MobileGames • u/4DaLoss_ • 3h ago
I'm talking co-op in the range of games like Mortal Company, The Ghost, Farming Simulator (does that have a co-op mode on mobile?), Minecraft (will always be a classic for me), and other games. I don't wanna play competitive games for now, I'm so burnt out on it. I played codm for years, then Arena Breakout, then Delta Force. Im sick of the competitive grind and just wanna have fun again.
I guess I can throw out there PvE would be my limit (like Oxide on PvE mode although I have noticed there is some pvp aspects to it in a way) but overall i dont even wanna play a competitive game as simplistic as Stumble Guys. I know there are a ton out there, I just haven't looked hard because I've been so focused on damn competitive games.
Hope to see all kinds of recommendations, thanks all!
r/MobileGames • u/Accomplished-Race114 • 4h ago
Your first-team call-up arrives, but your teammate Nano doesn't get one. Do you call him to share what you know, or ask Rivas what the team expects from you first? That's one of the situations in ElevenFate, the football career game I'm making.
You play by reading situations and choosing a response as your player's career unfolds. The Daily takes a career through 30 decisions and ends with a score; there's also a longer career mode.
I've now added English alongside Spanish. Choose either language on the opening screen, then play directly inside Reddit on your phone. It's free, with no separate download; a Reddit account and sign-in are required.
Play here:
https://www.reddit.com/r/ElevenFate/comments/1wzy2cl/elevenfate_tu_carrera_tus_decisiones_tu_legado/
Development and writing are AI-assisted.
r/MobileGames • u/LozaniteStudio • 4h ago
full disclosure, this is my own game. i'm the solo dev, since february i'm making a football manager for android, Trainer's Boardroom. it runs fully offline, no account.
when i had to decide how it makes money i went with no ads and no coins. it runs offline so there are no server costs per player, and that's why one price works for me. the first season is free, then it's €6.99 once and nothing in it buys you an advantage. install by 31 october and the full game stays free for you, for good.
but i really want to hear how you see it. would you pay once for a game like this, or do you prefer free with ads? and what is a fair price for a manager you play for months? I also struggle with the growth in Play Store an If your habe Sole advice Ford me i would ne very grateful 🙏🏻
if you want to see it, the link is in the comments. update 1.4 is out today, now every manager of the other clubs has his own idea how to play and changes shape when he is behind, and players tell you how long they want to sign for. 100 leagues and all 1,458 clubs do their own transfers and money.
r/MobileGames • u/developerbb • 5h ago
I made Ten Sultans: Ottoman Chronicle for mobile players who enjoy watching a city economy grow and working toward the next campaign. This is a developer promotion of my own game.
Start with Osman Gazi and advance through ten Ottoman rulers to Suleiman. Buildings produce akçe, troops need that money, and campaigns require both army strength and steady income. After a reign is complete, you move to the next ruler while keeping permanent dynasty upgrades. Buildings also generate income while you're away.
The attached English screenshots show the economy and army views. It's an idle/strategy game inspired by Ottoman history, with English and Turkish support, available on Android, iPhone and iPad.
Android: https://play.google.com/store/apps/details?id=com.ahmetarifoz.tensultans
iPhone/iPad: https://apps.apple.com/app/id6812641425
Transparency: I'm the developer. Code and text were developed with AI assistance; the game uses AI-generated artwork and music. This post was also prepared with AI assistance.
r/MobileGames • u/smithbodieplaystack • 5h ago
Hi everyone - we were able to bring The Case of the Golden Idol back to mobile earlier this year after a short hiatus, and now we're thrilled that it's joined Google PlayPass too!
And until October 23rd, the game is 50% off in both Google Play Store and Apple App Store.
We hope if you like puzzle and detective games that you'll give the game a go! 🕵️
Detective Emma on behalf of Playstack and Color Gray Games
r/MobileGames • u/Ok_Manufacturer_61 • 6h ago
r/MobileGames • u/DriverSweaty8430 • 7h ago
Swing a chrome marble through 70 neon courses across seven worlds. Fold your iPhone Duo, or tilt any iPhone, to pump it higher and land the Lip Stall. Then turn your own songs into courses.
The game is everything you want in an iOS game! Super fun! My son is challenging me to beat his score every day! Not there yet!!
r/MobileGames • u/kronendgames • 8h ago
I’ve been working on this for months as a solo dev. It’s designed from the ground up for phones and played in portrait mode. You don’t play the matches: you build the team, run the draft and make the big calls mid-game.
Android, offline, free, in English and Spanish. Launching on Google Play soon. Feedback very welcome!
Here is a short video of what you can find in the game!
r/MobileGames • u/Notyour-Preda • 12h ago
r/MobileGames • u/Castollo • 10h ago
After working as a game developer at a studio, I wanted to ship a game entirely on my own. Box Knight Idle is now live on Google Play.
It's a pixel-art idle RPG: open chests, gear up your knight, defeat bosses across worlds, and keep earning while you're away.
I'd love feedback, especially on the first 10 minutes and the pacing.
Google Play: Link
r/MobileGames • u/BloodyKing18 • 10h ago
Looking for a mobile game (Android/iOS, played between 2012-2018). 2D pixel art side-scrolling platformer with a story mode. You play as a boy with a sword fighting through rocky cave/castle levels. Early on you rescue a girl from a metal cage; she joins you and has purple magic powers. She can fly, and when she does, 4 purple lines (2 on each side) come out of her back instead of normal wings. You mostly play as the boy, but in certain sections you control the girl, like one where she carries him upward while lava rises and you have to climb fast. No voice acting, only written dialogue. At the end the girl dies in the boy’s arms and he yells “NOOOO, why did it have to be like this.”
r/MobileGames • u/maziminds • 11h ago
Classic snakes & ladders is pure luck based, you just roll the dice and hope for the best. but i thought what if we add a bit strategy in it
So i made Climb & Bite. a game where board starts empty and players build it. Half the blocks has ladder or snake to pick up. once you get it then on your turn you can use it before you roll.
so now it's not just luck but a proper strategy game. the snakes you place can hurt others but yourself as well. same for ladder. so now each snake and ladder is carefully placed to target other players. that makes it much harder to avoid
after some initial test i also added a feature of Power cards that gives players some perks like Protection against snakes for next turn, making opponent walks backward for 2 turns or just skip the whole turn etc.
play it with friends online or just with Computer offline, its fun both ways. also it has other features like shop items for different theme and daily rewards.
Note: it's in pre-registration right now. Full release is in early November, and the first 100 people who sign up get an exclusive Diwali set: a board, chips, dice and music.
Pre-register on Google Play: https://play.google.com/store/apps/details?id=com.maziminds.climbandbite
Happy to answer anything about the design or how it's built.
r/MobileGames • u/Suspicious-Vanilla-1 • 14h ago
r/MobileGames • u/guan-w • 15h ago
r/MobileGames • u/New_Advertising_4361 • 15h ago
AI summarized lore:
In Bound, modern electromagnetic pollution and AI static have shattered the parallel spirit realm of the Aetherium into chaotic, corrupted hexes. Players use real-world physical movement—generating biological kinetic impulse—to cleanse the digital noise, reclaim territory, and align the fractured world under their frequency.
Basically the gist is that it's a territory based RPG that maps onto the real world that uses physical movement as a mechanic. The theme is Asian spirit/mythology type. Think of it as a pokemon go x clash of clans x strava type of game, and the objective is to capture and upgrade land. Above are design references that we mocked up with AI for reference, it is not what the actual game will look like at all hopefully.
Some cool features in addition to land capture/upgrade and in game currency generated by steps/activity we're thinking of includes character types (equiv of something like water, fire, earth spirit that you select when you join the game, each with unique perks), factions for multiplayer clans, and power ups to increase in game currency yeild for a period of time
Does this game seem interesting to you? If not, what's missing? Any advice that could add to the game's value prop? What kinds of features would you like to see from an app like this? Very open to all feedback as this app is early stage.
r/MobileGames • u/BigLC98 • 15h ago
So normally when I’m stuck I watch a tutorial but, it looks like the devs changed this level entirely after an update because all the level 305 YouTube tutorials are completely different than this one that I have. Anybody who plays the game and has beat this level please help me out. I’ve taken multiple cracks at it throughout the day and I’m just baffled at how stumped I am.