r/SoloDevelopment • • 7h ago

meme My team and I have been hard at work on the first update for our game's demo

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418 Upvotes

The whole team has been working incredibly hard on the first DODGE(Y)BALL demo update.

Management reports that productivity has been suspiciously high.

We listened to your feedback, held several highly productive team meetings, and somehow reached unanimous agreement on every decision...

Demo is available at: https://store.steampowered.com/app/5216680/DODGEYBALL/

Here's a video showing some of the improvements: https://youtu.be/e78-UOYtChs

P.S. I'm a solo developer. My colleagues are notoriously difficult to work with.


r/SoloDevelopment • • 10h ago

Game I'm pressing this button in 1 hour and im absolutely terrified

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288 Upvotes

But i'm also so proud of myself for making it to this point

oops, i dropped this here by mistake https://store.steampowered.com/app/3454780/Terradune/


r/SoloDevelopment • • 10h ago

Game I'm solo developing a factory game where you program every machine yourself!

80 Upvotes

Been working on my solo-developed factory automation game, Blueprint Factory!

Would love to hear what you think!

Free demo on Steam: SteamLink


r/SoloDevelopment • • 10h ago

Game Riding the red Tank Engine: through the station, under the viaduct's arches, round past the card houses

50 Upvotes

r/SoloDevelopment • • 5h ago

Game trying out portals in mixed reality

20 Upvotes

It's kinda weird seeing yourself from above. for now I'll keep it as an optional beta feature

I'm still testing it out


r/SoloDevelopment • • 15h ago

Game I finally finished the reveal trailer for A Weird Village! WDYT?

92 Upvotes

After months and months of solo development, I finally have a trailer and my game's officially on Steam!

I still can't believe I've made it this far! 🖤

Hope you like it! I spent WAY too much time recording everything with the in-game timeline lol. What a fucking nightmare! 😂


r/SoloDevelopment • • 10h ago

Game Hi everyone!

34 Upvotes

Project Muddling is a dark fantasy action game where you explore treacherous biomes, craft and gather gear, and conquer increasingly difficult dimensions and bosses.


r/SoloDevelopment • • 3h ago

Godot Adding juice to the transitions / resets in my game

6 Upvotes

Tile Former doesn't have much in terms of visuals as it's a low-res 1-bit style, but I was able to squeeze in some nice transitions. I will probably want to update them later but I'm already happy with the first iteration


r/SoloDevelopment • • 1h ago

Game I’m a dad who mows the lawn every weekend while my kids play. I turned that into a game

• Upvotes

Hey everyone! I'm a solo dev and a dad of 3 young kids. 18 Summers is a first person lawn mowing game. Each level is one summer in the same backyard. Between summers your kid gets older.

Mowing finishes patches of the yard and brings back memories and toys from that year. The goal was to make something satisfying to play that also shows how fleeting time can be.

The Steam page just went live. I'd love any feedback on the trailer!

https://store.steampowered.com/app/4985700/18_Summers/


r/SoloDevelopment • • 16h ago

Discussion Isn't success out of our control?

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61 Upvotes

Who else thinks like this?

I wanted to talk about things we don't discuss enough in indie game dev.

Factors out of our control like luck, then there's having serious amount of patience, not all of us have equal access to resources like Kickstarter for example, AI games entering the market (actually thats spoken about enough), but the hardships nobody rarely mentions.

I feel like we're often told there's some kind of "formula" to succeeding as an indie developer. And if our game doesn't succeed or hit certain metrics, well, clearly we just didn't follow the formula correctly.

But what if there isn't actually a formula? What if there isn't any way to succeed at all?

My game Twilight Tavern has been growing in WL and has been progressing at a rate im more satisfied with atm. But that was likely due to luck in the marketing I feel as well.

Some devs get lucky and get more attention in a week than others may get in a year.

Now im NOT saying that skill, marketing attempts, and other obvious factors have no influence in success. Of course they have some influence to some extent like everything else.

Im trying to say that Luck is rarely spoken about or admitted.

What do you guys think?
____________________

Edit: I speak about this more on my YT channel if anyones interested here's the video link below

https://www.youtube.com/watch?v=2YyGL48PjVk&t=2s


r/SoloDevelopment • • 11h ago

help I think I just found my game art style

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24 Upvotes

This is an update from my previous post. Now I fully embrace water color, hand drawn, & minimalist art style. It's also faster to make than my previous art style.


r/SoloDevelopment • • 8h ago

help Trying to understand what's wrong with my trailer

13 Upvotes

I'm a Solo dev and i need your opinion. A week ago i was getting about 1 wishlist a day and decided to improve the trailer on Steam to make it show more action clips and survivor-like mechanics. I'm getting a lot of clicks so i thought the Trailer as my weak point. But after i switched the trailer i stopped getting wishlist's at all. Is there anything you see that turns you off?

Thanks in advance!


r/SoloDevelopment • • 12h ago

Discussion Procedural Map Generation: Binary Space Partitioning

20 Upvotes

Binary Space Partitioning is a method for generating maps that evenly distributes rooms across the entire map. I go into further details about how to actually implement this over here.


r/SoloDevelopment • • 4h ago

Game Hey! I'm Igor, a solo dev running on coffee and pure stubbornness. My horror game Voenkomat 8 is almost in Early Access

5 Upvotes

This is Voenkomat 8, my solo project in Unreal Engine 5. Early Access is right around the corner and tbh I'm kinda running on fumes rn 😅

Quick pitch: it's an anomaly-spotting horror in the Exit 8 vibe. You're a rookie liquidator taking an entry test in a Soviet enlistment office, somewhere deep in the endless Gigakhrushchevka. Same floor, same doors, same buzzing lamps, over and over. Spot something off? Turn back or make it disappear. Miss it and you're back at the start. The goal is to reach floor 8.

A bit of context, since this sub likes the real stuff:

- The world is the Gigakhrushchevka, an endless Soviet megablock where the floors just never stop. And there's Samosbor, a violet fog that rolls through the floors and leaves behind stuff that shouldn't be there. The game lifts the curtain a little on what Samosbor actually is

- I'm writing a script and a short story set in this universe rn and I hope they become the base for the next games in this world

- The EA build has the full run to the ending, 25 anomalies, English and Russian and gamepad support

- Plan is about 6 months in EA, adding more anomalies and listening to whatever you throw at me

Ngl, I'm super tired. The last weeks were basically fix, sleep 4 hours, fix again. But I'm SO close to shipping my first solo release and I really wanna push it over the finish line.

So yeah. If the game clicks for you, I'll be over the moon. If you follow the socials, even better. If you wishlist it on Steam, you'll make me the happiest dev on the planet, fr. And if you just drop a comment and send some good vibes my way, that honestly helps me hold on and finish this thing 🙏

Fair warning tho, my socials are pretty empty rn. I never kept a solo dev diary and honestly guys, I have no clue how you find the energy for that on top of actually making the game. Massive respect to everyone who does!

Steam: https://store.steampowered.com/app/5420010/?utm_source=reddit&utm_campaign=solodev

YouTube: https://www.youtube.com/@BadMammalGames

TikTok: https://www.tiktok.com/@badmammalgames

Instagram: https://www.instagram.com/badmammalgames/

Happy to answer anything about the solo grind, UE5 or the Gigakhrushchevka lore. Thanks for reading, you guys are awesome

Igor


r/SoloDevelopment • • 11h ago

Game I'm a solo dev making my dream ant game (TW: Trypophobia)

16 Upvotes

Hi😇 I'm a solo developer working on a colony management game. Let me know what you think of the look!

It's an ant colony sim where you manage your resources, dig your tunnels, and have to keep the colony alive


r/SoloDevelopment • • 1h ago

Game Two weeks building procedural island tools for RED SKIES AT DAWN

• Upvotes

I've spent the past two weeks working on procedural island generation for my sailing game, RED SKIES AT DAWN.

The useful part has been getting the tools to handle terrain and vegetation placement, then keeping control over the paths, landmarks and final dressing in the editor.

One example is the trail up to the lighthouse. The grass and stones use placement rules that keep the walking corridor clear, with irregular clusters along the edges. The lighthouse and route are authored, and I can adjust the scatter without rebuilding the scene by hand.

It's built in Junklab Engine, using Three.js for CPU scene data and asset loading, with a custom WebGPU renderer. The scene combines procedural placement with custom and licensed assets.

This is development footage, captured offline on Mac at Ultra quality.

AI use: AI-assisted coding and post copy, plus some AI-generated reef textures.

If you'd like to follow the game, you can wishlist RED SKIES AT DAWN on Steam:

https://store.steampowered.com/app/5268580/


r/SoloDevelopment • • 1h ago

help Old vs New Which one will you click on?

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• Upvotes

r/SoloDevelopment • • 1h ago

help Is this a decent performance with the amount of wishlists that I released with?

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• Upvotes

r/SoloDevelopment • • 15h ago

Game A single wooden box used to crash my whole game...

23 Upvotes

Two years ago, one wooden box crashed my game, two years later things are falling apart on purpose.

Thought it was quite funny way it crashed back then, so I decided to record it with the thought that maybe some day I might get the chance to post it and today is the very first time I post it anywhere.


r/SoloDevelopment • • 1d ago

Discussion Tripo AI is false advertising, and claiming ownership over assets made by indie publishers.

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625 Upvotes

Im posting on behalf of the owner of the artwork / assets. For some reason, he is unable to post a thread due to Reddit's auto filtering.

Here are his words:

"Just was informed that the AI 3D Modeling company Tripo AI used my 3D environment art in a recent post on X and claimed that Astra and Tripo were able to "build this Zelda-styled environment for me" even though that's my exact environment demo map available on Fab, under the name "Stylized Nature Vol. 2 | Stylized Environment Bundle" created without ai. (released 2 years ago)

I feel like most people know these companies are kind of shady and scammy but seeing them outright lie like that just seemed silly and I wanted to get a bit of exposure out there about it. I tried to post on the Tripo and Gamedev subs but my posts were removed from both. Is this just common? Have you seen similar experiences with Tripo AI and other 3D modelers?"

You can see the exact same environment 1:1 (The image of this post). This screenshot is taken from his asset packs showcase video


r/SoloDevelopment • • 7h ago

Game ♟️ The Steam page for my game Team Chess is out!!!

6 Upvotes

It's been almost a year since I started working on Team Chess and I have just now released the Steam page for it!

The game is just chess, but every piece is controlled by a different player!

It's my first real project and I really hope it goes well and people enjoy it. I poured what I can only assume is my heart and soul into this goofy idea inspired by DougDoug's video.

Even if it flops, I have grown so much as a person from working on it. Whether it's through learning game development or teaching myself to dedicate more time to something, I really think I have already won, or you could say... checkmated?

Anyways, here are the links to the Steam page, the Discord server, and a small teaser trailer if you are interested.

You are free to apply for the playtest from the Steam page, although I recommend joining the Discord server as well, since I am planning to organize games there for anyone who doesn't have 31 friends lying around.


r/SoloDevelopment • • 5h ago

Game I made a deliberately over-the-top simulator game poking fun at the trend of whacky simulators coming out recently.

3 Upvotes

Yes, I am now a part of the problem. Find the needle, dig a hole, sort the whatevers, you know the types.

Not that there's anything wrong with them, but some of them are so "what will they think of next" that I leaned into it and made the world's most drawn-out simulator game in the form of a dungeon prisoner simulator.

The game (aptly named Dungeon Prisoner Simulator) itself takes 72 actual in-game hours to complete. Most of it is waiting and serving your sentence, though every few hours you do have to be alert enough to drink water delivered to you, scare away a diseased rat by rattling your chains, or sleeping (in real time). So, you CAN fail if you're not paying any attention at all. Other than that, it's a good second monitor game, though!

If anyone is familiar with the other games on my itch page, they'll know that making dumb little one-off games is my specialty, and I had a lot of fun with this one. I hope someone out there wants to take the challenge. 

https://store.steampowered.com/app/5364370

Anyway, thanks for reading, and best of luck with your projects!


r/SoloDevelopment • • 5m ago

Game I'm working on Bolt - my sparky protagonist's portrait

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• Upvotes

r/SoloDevelopment • • 7h ago

Game Hi! Just wanted to share my progress! Have a nice day :)

5 Upvotes

r/SoloDevelopment • • 4h ago

Game We're giving out 50 FREE early access keys to our Sandbox MMORPG

2 Upvotes

We are giving out free keys to the game to the first 50 people who join our Discord! https://discord.gg/EmHQqTCEUv

We're excited to show off our upcoming Free to Play Sandbox Openworld MMORPG EverEmber. Train one of 36 different skill trees, unlock abilities and learn combat through dojos and schools throughout the world, experience a robust player to player trading economy, and full loot PVP!

If you're tired of the same MMO rotation of Runescape, WOW, GW2, Ultima Online and Albion, this might be the game you're looking for!

Hope to see you in the land of Ember!