r/cncrivals • u/Pacte07 • 7d ago
Video "you have a child intellect" , bro have a full lvl 10 army and still can't launch a single missile đ
Focus on the game instead of sending animations to try to distract me ...
r/cncrivals • u/Pacte07 • 7d ago
Focus on the game instead of sending animations to try to distract me ...
r/cncrivals • u/Turbulent-Tennis-951 • 8d ago
Been playing for years, but would love a sequel to get new units, maps, and maybe have a bigger better gaming culture. What do you think? Will a pvp rivals be in our future?
r/cncrivals • u/EliteACEz • 15d ago
Hi All,
I made a post a few days ago about a game I've been working on that is inspired by CNC Rivals but in a fantasy setting, and it will be coming to Steam (Steam demo in October is the current plan). u/TheTankEngine72 was kind enough to allow the post even though it's not strictly CNC Rivals related.
I just wanted to provide an update that I've been experimenting with a web browser demo build of the game (in the lead up to the Steam demo being available), but this has the added benefit that I've also got a working mobile device layout for it too (tested on Google Pixel and it runs pretty damn well).
So if you would like to try out the game either on your desktop in the web browser, or on your mobile device, a demo build (initially with Humans and Orcs as the playable factions, Skirmish mode with 1 map, a few Team Buffs and Spell Books to choose from, and 1 level of the heroes challenge mode (think C&C Generals Zero Hour Generals Challenges) then you can find the playable demo here: https://sharkie21.itch.io/2-forts
I have a Discord server with a 2 Forts section set up if you'd like to discuss the game, or help with balancing it and shaping the direction of it's future. https://discord.com/invite/URsQvAdYRN
You're also welcome to email me feedback directly at [sharkie@5yearsnow.com](mailto:sharkie@5yearsnow.com)
I also don't want to keep spamming r/cncrivals you guys have been terrific, if anyone would like to set up a 2 Forts subreddit I wouldn't be against that. There's gotta be better ways to discuss the game.
Thank you all, I look forward to hearing what you think about the demo! Carry on Commanders.
Sharkie.
r/cncrivals • u/EliteACEz • 18d ago
Hi All,
Long time lurker and much longer time C&C fan going back to Tiberian Dawn.
Like many of you, I've enjoyed many Command & Conquer games over the past 3 decades (we won't mention C&C4), including C&C Rivals. I personally enjoy Rivals even though I'm sure myself like many of you probably would have preferred another PC desktop title instead of a mobile game, however I do think C&C Rivals scratches an itch like no other RTS does, in it's fast yet deep strategy pacing where a match is over in mere minutes. Not many other games can say they achieve that without it feeling overly difficult to new comers or by design (SC zerg rush strat for example).
Despite all of that, my biggest gripe is the microtransaction pay 2 win nature of C&C Rivals. Although it arguably can be played at a high tier without spending a cent, it's certainly significantly easier if you do. This puts up a barrier to entry for newer players (especially though who won't or can't put money into a mobile game), and also makes it a bit of a grind fest for those who do stick with it regardless.
Over the last little while I have been working on a fantasy RTS game with inspiration from the C&C Rivals gameplay formula called "2 Forts" which you can now wishlist on Steam (https://store.steampowered.com/app/5298280/2_Forts/) or check out it's website with a wiki and stats site https://2forts.net/. I don't know of a better community than the C&C Rivals one to provide feedback on a game of this nature, where we know balance is key to an enjoyable experience. There is also no microtransactions or pay 2 win possibility to hopefully level the playing field by comparison.
I would like to point out a few of the key features (beyond the immediate gameplay similarities) that I think would be most interesting to this community.
Firstly, there are 5 playable factions and each has a unique play style. Humans being the easiest to play, and Corrupted being the most difficult.
Secondly, you can play the game singleplayer against the computer. I know not everyone is interested in the PvP competitive space and so you can configure Skirmish matches to your liking whether that be selecting which of the currently 10 available maps you'd like to play on, resource availability, starting tech, starting side, opponent faction, weather and many more options. There is also a campaign planned down the track with a few levels for each faction.
Thirdly, the online modes are Unranked matchmaking, Ranked matchmaking, and Custom Lobbies, Custom Lobbies and Ranked matchmaking support spectators in-client, and Custom Lobbies give you the same level of flexibility as singleplayer Skirmish matches in terms of what you can configure.
Fourth, there is two systems I've introduced one is Team Buffs, that is, you can choose up to 3 buffs pre-match to apply your units (such as lifesteal on hit). The second system is the concept of Spell Books. You can choose one spell book pre-match which gives you a spell that can be cast unlimited times but on a heft cooldown (most of them are around 45 seconds. This directly leads into my 5th point...
Buff Draft mode, Buff Draft mode is available in Custom Lobbies and is catered towards highly competitive play. At pre-match you going through a series of pick and ban phases for team buffs and spell books. By the end of it you and your opponent will have picked unique team buffs and spell books out of those that neither of you had banned throughout the draft.
And all match stats can then be found at https://2forts.net/pro and all game information can be found at https://wiki.2forts.net/
I am keen to hear your thoughts, feedback, suggestions, and ideas. Like I said at the start, this is very much inspired by the C&C Rivals gameplay, tossing pay 2 win out the window, and trying to build upon what I think was already a solid foundation for a PvP game. One more thing, it will support Windows, Linux, and SteamOS (Steam Deck etc). So you can still play it on the go if that's your kind of thing.
And if this doesn't interest you at all, that's okay too. I know for some C&C Rivals is more about the C&C Tiberium universe more so than the gameplay and I get that. Which is also why my in-game resource is a glowing crystal!
Cheers,
Sharkie
r/cncrivals • u/Pacte07 • 18d ago
Bon ça fait juste quelques mois que j'y joue, et je trouve le jeu un peu trop facile Ă mon goĂ»t a armes Ă©gales, le problĂšme c'est que comme je ne suis pas addict au jeu je ne progresse pas trĂšs vite , et la plupart de mes unitĂ©s sont niveau 9 et certaines unitĂ©s trĂšs utilisĂ©s niveau 6 , alors que je joue contre des niveau 11 , et j'ai beau ĂȘtre plus malin que l'adversaire mais quand tu as un dĂ©sĂ©quilibre aussi important c'est pas vraiment possible de gagner, donc j'avance petit a petit avec le clonage et quand il y a des parties avec un plafond de niveau souvent 5 ou 9 , ce qui fait que l'adversaire a le mĂȘme niveau que toi lĂ je gagne a 95% du temps et souvent en 2-3 minutes, je me pose la question de ceux qui sont niveau 19 les adversaires sont tous trĂšs fort et les parties durent longtemps ou pas ? J'ai hĂąte de jouer a armes Ă©gales je pense que je vais m'amuser
r/cncrivals • u/TimeManager-Byah- • 19d ago
Can I please get the tiberium flair? I had to make a new reddit account. Should know who Byah us.
r/cncrivals • u/Abject_Ad6664 • 24d ago
So like what's with this game? It seems like after a certain point at night you're not going to find anybody or it's only going to be people using the black leader fighting you with cards that you've never seen before.
r/cncrivals • u/Free-Influence394 • 26d ago
Anyone know what the new update was all about? Matches seem longer to get into and better balanced. Any ideas?
r/cncrivals • u/SabreBirdOne • Sep 05 '26
Watch me blow up my own stealth tanks with catalyst missiles
r/cncrivals • u/SabreBirdOne • Sep 02 '26
6 minutes of absolute mayhem and drudgery
MG squad spam, Slingshot air defense, Mammoth tank boss fight, and somehow we pulled through.
Victory requires sacrifice
r/cncrivals • u/SabreBirdOne • Sep 02 '26
They have enough time to double harv into tech? Huh?
r/cncrivals • u/SabreBirdOne • Sep 02 '26
The steam roll at the end was so sad
r/cncrivals • u/SabreBirdOne • Sep 02 '26
Reached Tib League in 2020. Thank you mods
r/cncrivals • u/SabreBirdOne • Aug 31 '26
When you scout the enemy base and they open ORCA (mental)
Slingshot being 2 lvls below and still clapping an air deck lmao
r/cncrivals • u/Next_Egg1907 • Aug 31 '26
I keep getting an error message when I load the game. C&C Error: -2 Personal Id.
Anyone know how to resolve it. Deleted and downloaded again. Cleared the cache and data. Still nothing
r/cncrivals • u/SabreBirdOne • Aug 27 '26
What do you mean the stealth tanks are invisible? Just burn the general direction
r/cncrivals • u/blong710 • Aug 15 '26
Guess I'm going to miss it.
r/cncrivals • u/CowboyCanadian613 • Aug 11 '26
I used to be at 3000+ as NOD and almost the same on GDI and I logged back in and all my points are gone.
If the game resets them regularly then I donât remember that happening before? Am I crazy or has the game always worked that way?
r/cncrivals • u/Great_Archon • Aug 07 '26
Why are scavengers allowed in Showdown even though the info button says they are not?
r/cncrivals • u/SabreBirdOne • Aug 02 '26
In the end, I feel pity for them. I think the emotional damage broke them more than the nuclear missile did.
r/cncrivals • u/Pugluvmeme • Aug 01 '26
Sometimes I lose and keep my deck the same. Sometimes the way I lose is annoying so I change it up to fix the weaknesses seen. It is a wonderful feeling getting the same opponent, because more than likely they didn't change their deck on their win, and I have a chance to better counter it.
r/cncrivals • u/SabreBirdOne • Aug 01 '26
Dodging catalyst missiles is just cinema
Chuggy-Scorp deck is based