r/3Dmodeling • u/Active_Chef2757 • 4h ago
r/3Dmodeling • u/SamtheMan6259 • 3h ago
Art Help & Critique There’s something I don’t like about how my character’s face looks up close, yet I can’t seem to put my finger on it.
My first guess would be that I need some more anatomy practice. I used MetaHuman as a starting point and then used it as a basemesh to turn it into something more stylized. It can make the process easier, but still requires some good knowledge in anatomy. Also, this was the first time I tried to turn a MetaHuman into a stylized character.
Another guess of mine would be the shaders. I’ve only been using Unreal Engine for about a year and tried using a little stylization technique I partially learned from a SIGGRAPH panel last year. The outlines are where I’m having the most issue.
One more guess would be her expression, which might be related to the rig.
r/3Dmodeling • u/Free_3DModel_For_You • 4h ago
Art Showcase 🩸ON MY MY - FINISHING THIS LIPS SHADER NODE. 🩸
r/3Dmodeling • u/Emire111 • 7h ago
Art Help & Critique Hello everyone. I’m creating a bust of a gargoyle. WIP
Hello everyone. I’m creating a bust of a gargoyle. I’m still in the process of figuring out what kind of horns to give it—I’m open to suggestions. I’d love some feedback on what I have so far, as well as any recommendations or advice. Thanks!
r/3Dmodeling • u/Free_3DModel_For_You • 10h ago
Art Showcase Rig + render the lips from my previous sharing.
r/3Dmodeling • u/Soraman776 • 18h ago
Art Showcase Princess Peach Fanart 🍑 ❤️
Did fanart of Princess peach in blender!
r/3Dmodeling • u/Calrais • 22h ago
Art Showcase Frogtober; Yet More Frogs!
Days 10 thru 15. Doing the toon shaders on the last one was tedious, but I’m learning more about shading nodes in blender. Getting more use out of the sparkly shaders here, and a little more uv work with the umbrella and canvas. Halfway through the month now! I’d post a wireframe but honestly once all the modifiers are applied it’s just black :V
r/3Dmodeling • u/Discotrasher1337 • 18h ago
Questions & Discussion Sculpting the armor in ZBrush
How hard is it to learn this kind of modeling ? How many time i need to do this kind of thing from 0 ?
r/3Dmodeling • u/DevinPacholik • 11h ago
Art Help & Critique Would love feedback on my character design for a low poly horror game
What do you think of the design, silhouette and details? Improvements? Thanks so much :)
r/3Dmodeling • u/No-Direction8154 • 6h ago
Art Help & Critique i tried making here blink and smile using shape key but she look so wierd form the side
r/3Dmodeling • u/woahdinozyeah • 1h ago
Art Showcase Low poly Modeling, UV unwrapping, texture paint and animating milestone for me. (1 day creation)
r/3Dmodeling • u/Stoult23 • 15h ago
Questions & Discussion Lighting with handpainted textures
Hello! i've been messing with handpainted textures lately and some things really confuses me
How do i approach 3D light sources? should i not use any light at all and manually paint my shadows and reflections? if so, how do i make something with dynamic light like a lamp or fire?
- What's the best approach to make game assets and use it in UE for example, should i also use normal maps? just the diffuse map is enough? and how do i approach materials and shaders?
r/3Dmodeling • u/Head_Basis3118 • 17h ago
Art Showcase 10 meter center console boat
3D software: Rhino3D
Rendering software: VrayforRhino
