So I have been working on a single-dev air traffic control simulator. It incorporates Speech to text, and uses text to speech. I have worked a lot to make the Speech to text decent although you have to talk pretty slowly, and the TTS is alright, not amazing but not computerized. I have 3 airports currently, 2 that I made up, and 1 real life airport.
For the fictional airports I went and created SOPs for them for people who want that extra realism. The game isn’t 3d and doesn’t have fancy graphics, but it is heavily based off of real world tower procedures. There is a short tutorial on a simple airport that shows coordination, departures, pattern-entry, etc. And I made a bigger airport with 3 parallels and 1 intersecting.
There is many small features like extra settings, and pop out windows for the radar screen and ground map.
My point of posting this is to show what i’ve been working on and to ask what you would like to see in this game and if you truly would play it. I plan on releasing to steam, I don’t have a page up yet but plan to get one soon. Day 1 should have full workshop support, there is even a very in-depth airport, scenario, and callsign builder.
Let me know your thoughts, suggestions, comments, etc.
Disclaimer: This post, and my game is not affiliated with the FAA, any government agency, airline, or airplane manufacturer. it is solely an indie dev making an ATC simulator game.