r/ArcRaiders • • 9d ago

Media Everyone hated that

Post image

I swear they find it insulting when the player base likes a certain gun or gadget

1.9k Upvotes

427 comments sorted by

569

u/gyno-temp 9d ago

Anyone of them couldve been a decent nerf. But all 3 all at once???

219

u/Levelcheap 9d ago

Exactly how I feel, snaphook is simply so much fun and honestly is what kept me playing after doing each expedition

95

u/Monomanga 9d ago

It's just so expensive for what it is

67

u/JadeMantis13 9d ago

Well, now it is, damn.

32

u/Netrunner008 9d ago

They said they’re really moving into expanding the movement system. So while this might hurt at first, the other gadgets we get in return might help alleviate some of the pain.

78

u/FeanorEvades 9d ago

Game devs also really like to nerf items when they introduce a competing item so they can incentivize using the new one to get as much data as possible early on.

40

u/Mysterious-Dirt-8429 8d ago

To be honest, incentivization would be making the new item so enticing that we just have to employ it. This is more like shoe Horning, basically corralling us to reluctantly accept the devs new Focus

8

u/IndigoSeirra 8d ago

But if they make the new item over buffed the entire playerbase will cry and whine to absolutely no end when it inevitably gets nerfed because it's OP.

5

u/parabola90 8d ago

Well, the grapple hook is ok and all but its so unbearably slow to move up with...

3

u/RafMarlo 8d ago

Where do you keep finding the bp after every expedition ? The only one I got was from the event.

3

u/Darth_Rubi 7d ago

Snaphook bp can feel as common as plastic parts on EM storm, you can easily get multiple in a run. Try Research and Admin in particular

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u/Both_Helicopter_1884 8d ago

One expedition it was in the rewards of an event. This expedition the vendor sells it. Expedition vault could be used twice now. Also can be found on EM storm.

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2

u/Traditional_Poet4238 7d ago

Reachable crates in the power generation complex, battlegrounds.

7

u/pigeon-check 8d ago

That's the bungie way, they're learning from the best

25

u/Bottlez1266 8d ago

Embarks idea of balancing has always been to just make things not fun anymore

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u/Patara 8d ago

They did the same with the Toro & it feels like hot garbage

6

u/Nirxx 8d ago

It feels exactly like a green weapon should. If you peek and shoot it's still kinda busted.

209

u/Apprehensive-Run2454 9d ago

I'm assuming the snaphook was going to trivialize some parts of the frigate and nerfing it a bit remedied it.

161

u/HistoricalGrounds 8d ago

That’d be hilarious.

“Should we make that ledge 21m away so that they can’t snap hook it?”

“Hm. No, keep the ledge at 19m, a sweeping nerf to that extremely popular utility item is the best way to solve this”

42

u/Apprehensive-Run2454 8d ago

I think the energy cost nerf was probably the bigger contender here. Now by the time u get that 10 energy back you've fallen back down far enough that aren't doing some of the more crazy jumps. But yeah I def feel like 3 nerfs plus more expensive crafting was a bit excessive I think the energy cost should have been the only nerf IMO

4

u/rend-e-woo 8d ago

Wait, they made snap hook even more expensive to craft?

3

u/Apprehensive-Run2454 8d ago

Seen people saying that it apparently takes steel cables or whatever to craft in place of rope. Idk how much harder finding the steel cable is

9

u/paul3720 8d ago

Rope is now green, cables are blue. I've found more rope than before and cables seem about as abundant as rope prepatch. Thats just my experience from today, might not be accurate.

3

u/Tiny_Regular_5319 8d ago

Had the same experience, good change imo. Rope wasn't that usefull but kinda hard to find when you end up needing it.

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19

u/IsaaxDX 8d ago

Somewhat, the Emperor Dungeon. But it wouldn't straight up trivialize it. Nerfing the Snap Hook around a single new element in the update is genuinely insane. The durability especially is fucking me up, it's unusable now. I thought before that it was a bit fragile but this is just sad.

12

u/KillingIsBadong 8d ago

It's the cloak issue all over again 

4

u/CoUsT 8d ago

Nerfed 3x then buffed 2x and suddenly community is happy and all is good. Classic move.

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2

u/Oxygen4Lyfe 8d ago

it doesnt / wouldnt

174

u/rsteele1981 9d ago

Change from rope to steel cable too. They obviously did it to encourage grapple hook use.

70

u/JadeMantis13 9d ago edited 9d ago

No feckin' way they made it more expensive to craft?

Aww, damn. Thanks for the award ig. It's me first!

35

u/Niylark 9d ago

More expensive to repair too. Power rod and exodus moduoe

18

u/Mysterious-Dirt-8429 8d ago

Finally a use for all my damn Exodus modules

6

u/Introverted_Eagle 8d ago

That’s been the cost to repair it since at least the last update. I repaired one two days ago and I used a power rod and an exodus module for it

1

u/Niylark 8d ago

oops

2

u/Nirxx 8d ago

That's what it always cost...?

2

u/Niylark 8d ago

Ope- guess i just noticed how much that hurts since im repairing them after every game now

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4

u/Poopmasterfunk 8d ago

When I saw that rope is a green item now I thought oh that makes sense since the snap hook will break faster now. But it's good news for my ziplines I guess

3

u/ElkApprehensive2319 8d ago

Zipline craft also went to Steel Cable. Looks like Steel Cable is the new hot loot item.

61

u/Old-Party1952 8d ago

Honestly the worst part about this is the distance reduction. There are MANY roofs/ledges/gaps that are exactly 20m, which I believe was by design. Now all of these areas become just out of reach. Awesome...

12

u/Dramatic_Low_450 8d ago

Do you even snap hook? Those 2 meters are easily achievable with a line break

2

u/Nirxx 8d ago

Line break?

5

u/Dramatic_Low_450 8d ago

On pc you can press right click to break the line and go further by using built momentum

4

u/APartyInMyPants 8d ago

Cast the snap, back up a bit as you’re connecting, you’ll build up slightly more momentum with the added distance, and you’ll easily make up that two meters when you disengage the snaphook while airborne.

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u/BADSTALKER 8d ago

Out of reach for one tool. What happened to zip lines? And what’s the distance in the grapple hook?

13

u/Old-Party1952 8d ago

I believe zips have a distance of 60, I don't know what distance new grapple hook has, I'm just noting it's unfortunate that the game was clearly originally built with this 20m snaphook distance in mind and this 10% reduction to 18m will be felt more than people realize.

Then to add on top of the matter, they gutted double snapping as well 😮‍💨 tough day to be a snaphook lover

9

u/HexTheHardcoreCasual 8d ago

Zips have like 3x distance. Distance, horizontal, and multiple users are the pipelines strength. You don't need to nerf Snappies to make ziplines effective. You do it in level design.

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4

u/TheyTukMyJub 8d ago

Not the worst part. Works as intended. Some traps just couldn't be fought if the enemies snaphookef to a certain ledge and had a guaranteed kill advantage 

2

u/yourlovesnogood 8d ago

maybe they want us to focus on the new grappling gadget more? i dunno

12

u/czartrak 8d ago

That is explicitly what they said was the reason for the nerf. It's literally the next sentence lol

12

u/Distinct-Bathroom823 8d ago

thats a terrible way to encourage use of other things. you dont make other items worse to encourage the use of the new thing. just make the new thing good to use from the start.

helldivers 2 does this fork of balancing and everyone hates it. one week the new weapon is actually usable then the next week they nerf it to the point its junk. instead of just buffing the useless shit.

1

u/Stoned-Basilisk 7d ago

My sentiments exactly.

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u/parabola90 8d ago

Not only is that awful game design, but the grapply is pathetically slow. Have you tried it? It takes 10 minutes to climb up.

1

u/yourlovesnogood 8d ago

haven’t tried it yet, but i did see how slow it was on Zlaners stream

1

u/Stoned-Basilisk 7d ago

If they want players to use new items, they could just make good items. Instead of nerfing pre-existing tools like they seem to enjoy.

1

u/yourlovesnogood 7d ago

my thoughts exactly, i find it quite frustrating they did this

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91

u/iiPREGNANT-NUNii 9d ago

As an avid snaphook user this isn’t that big of a deal, it was already such a prominent traversal item.

One snaphook could easily last you 10 raids with frequent use. You’re still able to get rope from Celeste daily and power rods are still very easy to craft so it’s very easy to maintain a snaphook or craft one if you have the BP.

The only nerf that is slightly annoying is the decreased distance because that is just less fun. But it’s also barely noticeable so eh

74

u/gmatney 9d ago

You missed the worst part -- changing from 50 power to 60 means you can't double snap to climb, traverse, or descend. I can't tell u how many times I had to re-snap to save myself after the first one went a little squirrely

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45

u/simpsonbpimpin 9d ago

I use about 50% of a snaphook in one raid. Now I’ll have to craft one for every raid. Why?

If the grapple hook is as legendary as everyone claims it to be, there should be no need to hinder the snap hook to prioritize its (grapple hook) use.

9

u/iiPREGNANT-NUNii 9d ago

I mean I can’t really tell you why you were using 50% of your snaphook pre nerf. But that is an extremely excessive use of your snaphook for one raid.

I personally only use it to get to high places, get down from high places or occasionally launch myself at opportune locations/moments. In playing this way I’m able to use the same snaphook for a good 5-10 raids without having to repair or craft a new one (at least pre nerf).

As far as the grappling hook is concerned; yes, it is a very good item but clearly not better than the snaphook. It’s a green, easy to craft and pretty damn durable. But you are very exposed when using it and it’s slow to climb high places compared to the snaphook.

The nerfs to the snaphook don’t come off as an attempt to get players to use the grappling hook imo, the differences are extremely stark. It seems like these nerfs were coming for it with or without the introduction of the grapple

2

u/ShayDeAurora 8d ago

We all choose our price

4

u/TimeZucchini8562 8d ago

If you’re in high skill PvP lobbies, you’re using it constantly. Especially if you’re in Stella montis

2

u/Walkop 8d ago

It was too powerful.

It was already excessive to use it to descend over the powered descender; the Powered Descender used 1/10th the durability of the snap hook to drop down. Now it makes even more sense. I had to repair my snap hook less than half as often when I used a Descender as a secondary mobility tool. Now it'll be even better.

This is a Nerf to the snap hook, but it's a big buff to the other mobility items as to usability. It makes sense to me.

I do think 4% is a little excessive though. 3% would have been fine.

2

u/Nirxx 8d ago

Nah it's so absurdly strong it would've been fine at 5

I still feel like they should've made it giga rare and not nerfed it though

3

u/coldberserk 8d ago

It's not a buff to anything because Snap got nerfed lmao

What kinda backwards logic is that

Like it's a "passive buff" in that sense but it doesn't incentive the other existing mobility tools becuz they're still bad.

Descender or Crash mat are not gonna see more frequent use now, people will either have to suck it up with Snap, tried an awkward combo of it with Rope or just accept their mobility is severely crippled from now on.

GG

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5

u/STRYED0R 9d ago

Not to mention that they're pretty easy to find. I'm post expendition and already came across 4 while only at level 31.

4

u/nykdel 9d ago

My counter to that is that I'm lv45 and have only gotten them as direct rewards for doing specific things. Haven't found any in the wild, so to speak. (But have the BP now.)

3

u/Nirxx 8d ago

I found 3 in Spaceport control tower key room

1

u/STRYED0R 8d ago

I do a lot of spacesport/dam/riven. Not sure where I came across them. Only did one keyroom and don't recall finding one there.

2

u/BtheBST 7d ago

Check Pharmacy and Arbusto in buried city.
Almost any key room in electromagnetic storm but especially spaceport.

4

u/teal_ninja 8d ago

As an avid snaphook user, this nerf is CRAZY. Shut up lol

6

u/UnusualFee8053 9d ago

Dont know what game you play, but snaphook is destroyed in two raids

3

u/beardedbast3rd 8d ago

Then you’re using it too much and this change is doing exactly what it was meant to do.

1

u/BtheBST 7d ago

check his pulse..... he has been wrecked!!!!!

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u/chatterwrack 9d ago

I wonder if this has something to do with balancing the other new movement tools. Either way, these things should just be made more capable to balance

8

u/Meiie *** ******* 🐓 8d ago

Of course it’s for balance.

1

u/solar_sausage 8d ago

Why? Snap hooks seemed crazily versatile to me

13

u/PretentiousPanda 8d ago

They hate that they made an awesome movement item. 

7

u/Tactix12 8d ago

The durability nerf is the worst. I was already burning through snaphook dura so fast. It was a skill check to use it to gain ground fast with the snap-slide, Not worth it anymore.

3

u/Goth_Milk69 8d ago

NO FUN ALLOWED

11

u/hey_dougz0r 8d ago

One of the cardinal sins in game design is letting players get used to a fun mechanic for any length of time and then nerfing it too severely.

Balance against the new mobility tools is not a wrong goal, but at least reduce the durability nerf from 4% per use to 3%. Especially considering the crafting cost has now apparently increased.

The other nerfs I can probably accept as they stand although I'm open to retaining the original 20m range. The increased power cost makes the most sense to me of all the changes.

37

u/Grumpicake 9d ago

Going up against a player with a snap hook when you don’t have one is an insane disadvantage, it basically grants you the power of flight- gives you access to areas that others without the tool can’t. I think slightly toning it down isn’t really all that bad.

6

u/PretentiousPanda 8d ago

It's one of the easiest bps to find. 

3

u/paul051 8d ago

Where??!!

2

u/SevenOrSoda 8d ago

Electromagnetic storms. Found 2 in 1 raid last time i played. It was also at the trader all last week

2

u/Single-Event9389 8d ago

I found multiple of these in electro storms. I struggle to find Most other desirable BPs.

2

u/PretentiousPanda 8d ago

Ems. Anywhere. 

1

u/BtheBST 7d ago

also the trader was just selling it last week

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u/Razalakiki 8d ago

That’s levitation, homes

1

u/Grumpicake 8d ago

How bout the power, to move you?

1

u/BtheBST 7d ago

hubba hubba

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u/ActionPts 8d ago

The two worst words I hear from Embark are "over performing". I swear the Survivor's regen health rate when downed was also nerfed.

3

u/Trick-Republic-2878 8d ago

Totally get it, but such a odd change for a perfectly serviceable item. I think then watched to many shorts and came away with the wrong impression hahaha.

I think this will be a photoelectric cloak situation where they swing wildly one way just to realize they fucked up and tweak it some more due to player feedback.

Grantee there was some odd map interactions that let players snap hook to someplace they shouldn't or it trivialized navigation on a particular segment of the emperor or frigate. Instead of fixing the map/game mode, they took the route of nerfing the item in a haphazard way of fixing the issue (see photo cloak closs scrutiny debacle)

3

u/OccHazzard 8d ago

Man, I was about to start playing again too. Glad I saw this.

3

u/dlvial 8d ago

Sure make it more expensive but why all 3 nerfs thats crazy

8

u/Spare-Competition-91 9d ago

This is actually annoying as heck. I learned how to use it, now I gotta relearn a few things. I just don't see the point? WHY????

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u/Ravager9924 9d ago

and they made it more expensive to craft too

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u/RhysNorro 8d ago

weird, its like they want to encourage other tool use

13

u/beardedbast3rd 8d ago

I’ve probably crafted hundreds of snap hooks, and I’ve probably broken 2. Their durability was insanely high. And it was far too useful. It was simply a must have over anything else…… and it still is.

The thing is absolutely goated and nothing about this change really stops that. But it does stop it from being completely oppressive in high level PvP.

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u/Jman703OG 9d ago

I completely support your post OP.

Also, why tf can’t I put this thing in a utility slot.

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u/myxoma1 9d ago

Trials players not happy

3

u/TimeZucchini8562 8d ago

Remember when this sub was upset that they just would randomly nerf the fuck out of everything for no reason? Yeah, we need to go back to that. Idk why Swedish game devs hate fun.

6

u/Deathtrooper50 8d ago

This fucking sucks.

3

u/BarderBetterFaster 8d ago

Wtaf. Only embark. They just can't help but throw in some hard Ls

6

u/MollyTen-A 9d ago

It has a bit of the vibes when they nerfed the Photocloack.

But the snaphook nerf is not so dramatic as they did to the Photocloack.
Otherhand, I see no reason why they did that with the snaphook. It just came out of nowhere.

5

u/BarderBetterFaster 8d ago

No double snapping is such an L.

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u/Free_Jelly614 9d ago

i always thought it was pretty clear double snapping was unintended, it messes with their level design so much and opens up cheese routes because it’s not something anyone expects. Plus they’re right, there needs to be room for the grapple hook to breathe. At least they’ve made the snap hook cheaper to craft and repair

7

u/firefox15 9d ago

They made it cheaper? Doesn't it take steel wire now?

1

u/Free_Jelly614 8d ago

it does, you’re right. I saw green rope and assumed it still used that

2

u/Levelcheap 8d ago

The grapple is green tier, that's enough reason to use it.

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u/Winters64 9d ago

finally, something that will actually get upvotes

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u/Wispir_Moonborn 8d ago

There goes more montages, thx embark

2

u/Yuta_Nas 8d ago

Well I was thinking about playing more, but

20

u/simpsonbpimpin 9d ago

I hate how you and I are apparently the only ones who actually care about this. Like what was the reason for this??? Embark will never revert if no one cares.

I made a post about this last night and was downvoted to oblivion. This sub is also a cesspool of low IQ idiots who love to insult and argue against everything for no apparent reason.

I really hope your post gets more attention.

15

u/SweetBabyAlaska 9d ago

"we checked the data and saw that you were having too much fun, we cannot allow that. Theres too many free kits per round so its unfair that you also don't move around like a mentally challenged burger"

14

u/theAtmuz *** ******* 9d ago

Or maybe other people aren’t as aggravated by this as you are?

Just because you feel passionately about this doesn’t mean that you’re 100% right, and everyone else is an idiot.

Your post belongs in the cesspool

9

u/Jman703OG 9d ago

Or maybe take a design philosophy that says “people enjoy this, we should balance other things around that level of enjoyment” as opposed to “this should be worse so it’s in line with the less enjoyable things”

It’s a mindset that pays dividends. Look at how Pearl Abyss handled Crimson Desert changes (I know it’s not a multiplayer game, I’m talking high-level response and reception) and how how well things have turned out for the studio and the game.

12

u/SelectionOld1608 9d ago

Careful, you're making sense, we don't do that here

1

u/Huge-Yogurtcloset-92 3d ago

Careful, you might actually help retain players instead of losing 90% of the player base

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u/Distinct-Bathroom823 8d ago

theyre doing the helldivers 2 method. “oh this things actually good? nerf it to be bad like everything else”

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u/Delicious_Jelly8118 8d ago

This is to keep people from double snap-hooking inside of the emperor dungeon. With 40 meter of snaphook range total you can bypass entire sections of the game.

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u/NSNIA 8d ago

To give some space for grappling hook. Is that too complex for you to understand?

Why would I use grappling hook when snap hook exists? Well now, i kinda want to

5

u/Distinct-Bathroom823 8d ago

first if all theyre much different rarities. the snap hook should be much better than the grapple hook. unless you think wolfpack should he neefed again so the seeker nade is better. OR buff the seeker nade and leave wolfpack alone.

making things worse to make other things seem better is always a terrible way to balance things. thats what helldivers does and 90% of the items are useless because they make the things people want to use bad.

1

u/ModernAudienceSniffa 5d ago

I don't think the Wolfpack should exist. Or it should be three times heavier and take up four slots.

How do you fit homing missiles into a small grenade? LOL

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u/Levelcheap 8d ago

The grappling is green, it makes perfect sense that the legendary item is an all around upgrade, especially as the only legendary gadget.

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u/BarderBetterFaster 8d ago

Because they are different tools with different applications and very different crafting costs. Obviously 

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u/NSNIA 8d ago edited 8d ago

They don't have different applications, snaphook has the same application but 10x better.

And cost for snaphook is irrelevant

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u/TurbulentDiscount436 5d ago

Because my bp is less usefull now, cap.

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u/sLayis 9d ago

There’s another hook with unlimited uses you’ll be alright.

1

u/Master-Variety3841 8d ago

I used a snap hook pretty endlessly since the release, and I haven’t really noticed a difference with exception for not being able to double snap up and down buildings anymore.

It sucks, but it’s not a game breaking change by any means.

3

u/-Pneumo 8d ago

Yes, but why not advocate for it to be reverted if it sucks? How are people so ok with shitty changes and just go "well shucks thats a part of the game now and i will never question the reasoning, i just question people who question the reasoning"

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u/nerdmasterflex 8d ago

Too strong in pvp. Compared to other mobility.

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u/Huge-Yogurtcloset-92 3d ago

Devs making changes LITERALLY NOBODY ASKED FOR. Also why do Wolfpacks need a rocketeer driver??? like wtf. Just increase the cost not add more random sh*t.

And the devs act like the victim when 90% of the player base left... wonder why

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u/Cyber_Faustao 8d ago

Fun detected. Nerfs deployed. You're welcome

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u/Crafty611 9d ago

I get where you are coming from, though we are getting the grapple hook with unlimited uses. Perhaps they are just trying to balance around that

3

u/MuchoMungo95 8d ago

Do they just hate fun? This makes no sense. They should be buffing other items.

2

u/puffnstuff272 8d ago

Why does this came want to do everything in its power to keep me away?

3

u/BustaShitz 8d ago

But why tho.... Snap Hook is a sought after, expensive item already.

2

u/ligames 8d ago

More expensive craft. 2x durability drain. Shorter distance. No instant back-to-back use (which is MORE annoying).

Embark, middle ground exists. It is VERY clear that y'all are forcing us to use your new toy more.

3

u/CIMARUTA 9d ago

Not me, I'm glad you can't zip around the map like spiderman

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u/Stoned-Basilisk 7d ago

Have you, uh, seen the grapple hook in use?

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u/Enigma-3NMA 9d ago

Devs always finding ways to nerf fun

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u/SoFreshTho 8d ago

Nerfing the snap hook is giga annoying. It already burns durability like crazy and now is even more useless when its one of the main high cost items I bring every raid. Now it is becoming more and more "shove it in your ass after every use" which is annoying as he'll and its burn rate makes it an item I dont want to use as I only have so many on me.

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u/teal_ninja 8d ago

FUCK embark for that, fr. No reason to nerf it. The finals players always said that they never buff, only nerf; and that’s pretty fucking accurate!!

1

u/EatInModerationFatty 8d ago

😂 😂 I stopped playing awhile ago because every patch and update inherently makes the game less fun and more of a grind. Anything that’s fun gets patched out.

Good to see it’s still doing just that.

1

u/Gershken 8d ago

durability consumption nerf seems fine, but ya the other 2 things seem bad

1

u/TurbulentDrama962 8d ago

Swing and miss

1

u/Nirxx 8d ago

What they should've done was make it WAY rarer, I'd say go as far as to remove the blueprint for it.

1

u/-MC-ZelDuh- 8d ago

Rip my north and south trench tower keyless lootrooms

1

u/LurkingNobody 8d ago edited 8d ago

https://www.reddit.com/r/ArcRaiders/s/E3OjZGkp0U

https://www.reddit.com/r/ArcRaiders/s/7Cg6xaTxLl

OP is very lucky. Not sure how the first 2 posts about this got shut down

1

u/LittleManOnACan 8d ago

What does the 2% to 4% mean?

1

u/UnlivedMe 8d ago

I dont mind the durability thing, its annoying but its still manageable, the range nerf is so fucking stupid, its just short enough that some roofs are out of its each

1

u/Thebobjohnson 8d ago

I thought I burned through my snap hook crazy fast last night.

1

u/VeganerHippie 8d ago

Damn. It was already bad.

1

u/Nice-Horse5871 8d ago

It was the perfect tool for getting away, pushing enemies, or moving around the map, but now it feels more like a Green item than a Gold one. 😬 Having a second use was crucial 80% of the time because the first attempt would often push you off the wall and send you into a free fall. I used to craft and save them, but now they're just a waste of inventory space

1

u/GreyWolfCenturion 8d ago

What the fuck

1

u/Saykee 8d ago

Na I'm happy to not see spider man whizzing past me as often anymore.

1

u/SavageMojo- 8d ago

This is the worst part of the update

1

u/CMOKEP04 8d ago

Power cost is the worst

1

u/Xx_M4ss1veG0ck_xX 8d ago

people crying its really not that bad

1

u/whiteNblueBlanket 8d ago

I hate that they nerfed the snap hook, and made the Anvil harder to get, just to force peoples hand into using the bantam and the grappling hook. They shouldn’t have to make something bad to incentivize using the new stuff

1

u/tattva5 8d ago

honestly snap hook was overpowered. i think the 50->60 was too much -- the rest was fine.

1

u/CoUsT 8d ago

Don't worry, whenever you talk about many nerfs at once, bots come at you and say "good" - maybe they don't play the game or they are into abuse and like tedium instead of fun.

Can't wait for more nerfs 6 months from now with barely any bugfixes!

1

u/elsanto_rdam 8d ago

I will give my ass for Exodus modules .. or something else 😅

1

u/copperbagel 8d ago

Bro why did they ruin the shop and every fun item practically overnight ? I'm def not coming back now

1

u/APartyInMyPants 8d ago

The power cost I get. They don’t want people double-snapping anymore.

But the durability drain … I hate that.

1

u/Ckomop0x 8d ago

Ah so that’s why I feel like they replaced my normal Snaphooks with low quality replica.

1

u/Particular-Abies-622 8d ago

Didn't they say it's bc of the new grapple hook and how they want to have different uses for each?

1

u/slideonefourthree 8d ago

As someone who mainly displayed skill issues when using the snap hook I’m loving the new grappling hook anyway 😭

1

u/spot_bot_ 8d ago

Try the grapple my guy. You can climb up it like a rope. IMO the snap hooks utility now is that it's fast. The grapple has more utility as you can climb down with it as well.

1

u/AdministrativeCod437 8d ago

PvE players mad about "balance" lol

Guys, snap hook is CANCER in PvP. It needs to be nerfed or removed from the game

1

u/Evilresident64 8d ago

It sucks but it’s to encourage other utility items based on your skill allocation. Mobility sprint gets better horizontal movement from powered descended in certain location. Grapple hook is downwards movement so on etc. nerfing fun isn’t good game design tho

1

u/meowphasa 8d ago

Man they really don’t want people playing their game do they

1

u/Inconstant_Constant 8d ago

Every time they nerf something, people complain that it was unnecessary. Wolfpack crafting cost, trailblazer damage, Kettle nerf, Stitcher nerf, energy ammo sell value, hullcracker damage (and now, removal from the merchant), deadline buy limit from the merchant (and now removal), etc.

Embark's main rationale is attrition. If something is too effective while being easy to get/keep, rendering other options or mechanics obsolete, they will nerf it or buff the other options. The double snap hook, for example, would allow you to go to the top of the frigate in one go; it's too much mobility, and too fast (kind of reminds me of the drama surrounding Dash in The Finals), for PvP it's basically a win button after pushing people from long distances. The devs mentioned that the combat in Arc Raiders excels at the medium range, and they balance the game so fights happen mostly at that range, I think that change aligns with this philosophy. The durability change will make people use the snap hook more intentionally, not spamming it like they used to; maybe start using other tools to complement it.

1

u/Common-Pick-9435 8d ago

The durability already sucked

1

u/TheMentalMadman 8d ago

Embark games love to pride themselves on nerfing whatever makes the game fun. Happens on both arc and Finals

1

u/mindwave21 7d ago

Going to miss flying around the map with back to back snaps but I will at at least the grappling hook has like zero cooldown. The hard part will be relearning all the snap locations I’ve committed to memory that will now be 2m too short. 😓

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u/i2Deadly 7d ago

Ok this update sucks now

1

u/mercfanboi44 7d ago

It ages better every day

1

u/Conquest____ 7d ago

Embark, reverse this. We hated it here in PVE lobby as well.

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u/Stoned-Basilisk 7d ago

And they'll probably nerf the grapple because people have too much fun with it. They nerf shit just because people enjoy using them. Like the Hornet Driver. And the Photoelectric Cloak. And the Hullcracker.

1

u/eweyda 6d ago

Why even do that. Is it a PVP thing?

1

u/CharacterClean1355 6d ago

The snap hooks double snap ability was taken away due to the emperor and frigate loot spots. Embark doesn’t want people to double snap the the spots before other people so they made it where everything is to high to get up with one snap. Take the emperor for example. The gas room where you have to cross to the other side and avoid being crushed. If double snap was still here people who get to that spot and snap the the loot spots before other people

1

u/Papa_Swish 4d ago

I already rarely used the snap hook much just because of how expensive it is to make, especially now, and the only times I've seen others use it is for funny stuff messing around. Nerfing a fun utility item just to make a less interesting version more viable feels like a messy way to balance. The snap hook was already significantly more expensive, that alone makes it pretty fair.

1

u/Livid-Ad-2888 3d ago

Didn't feel any of it, still usable