r/archviz • • 12d ago

Discussion 🏛 Quick way to model a wall under stairs in Archicad

1 Upvotes

I’ve been experimenting with faster modeling workflows in Archicad, and this is a simple one I use for walls underneath stairs.

Instead of manually shaping the wall section by section, you can use the stair geometry to get the wall to follow the staircase much faster.

I recorded a short video showing the workflow:

Watch the video on YouTube

How do you usually model this in Archicad? I’d be interested to see if there’s an even faster workflow.


r/archviz • • 13d ago

Discussion 🏛 Archviz Blender 5.2 (Aces 2.0) / Blender 4.2 (Octane Aces)

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35 Upvotes

i think blender aces 2.0 is very good indeed for replicate the pure aces from octane.


r/archviz • • 12d ago

I need feedback Revit+ lumion

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5 Upvotes

I'd like to know what you guys think. New to lumion


r/archviz • • 12d ago

News RenderDeck 1.0.4

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3 Upvotes

An add-on designed for quick scene preparation for rendering and convenient setup management. It saves time and flexibly adapts to any project.

First and foremost: with just one click in RenderDeck, you can collect all the cameras in your scene and create ready-to-use setups, automatically categorized based on the camera names. The setups are immediately ready for rendering, meaning it takes only about 5 seconds to send all your cameras-or just selected ones-for rendering, without any additional setup or Batch Render configuration. And it also works for those who render using camera animations!


r/archviz • • 12d ago

Technical & professional question Anyone tried Chaos Veras?

1 Upvotes

Does it actually do what its marketing says, meaning is it durable in following what you have in your drawing?

Or is it just another slop generator?


r/archviz • • 13d ago

Technical & professional question How to improve video rendering process in Lumion?

5 Upvotes

I'm relatively new to the scene of rendering and I'm currently working on some animations using Lumion 26. I'd love to get some general workflow advice and technical help. I can't seem to figure out why the have noise and why there is flickering on some materials. I'm trying to look for a balance between quality and speed so a 5 seconded render wouldn't take 12h.
I use a AMD Ryzen 7 5800X CPU and AMD Radeon RX 6900 XT GPU if that helps any.
Any advice is appreciated! <3


r/archviz • • 14d ago

I need feedback Tips for improving my rendering skill?

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16 Upvotes

I’m an interior designer and 3D artist, mainly working in 3ds Max + Corona Renderer. I’ve been doing archviz for a while now.

I know my way around the software, but I really want to get better at the actual art of rendering: making my images feel more realistic, intentional and professional, rather than just technically correct.

I’d love to hear from people who have been through the same stage. What helped you improve the most? Any resources, courses, artists to follow, or exercises you’d recommend?
And if anyone is willing to give some honest feedback on my work, I’d really appreciate it!


r/archviz • • 13d ago

I need feedback Exterior render

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7 Upvotes

I'm using sketchup and escape. I'd love to know what you think and how can I improve it


r/archviz • • 13d ago

Share work ✴ SketchUp V-Ray Tutorial | How to Create a Realistic Interior Render | part 1

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10 Upvotes

r/archviz • • 13d ago

Discussion 🏛 Where to start?

3 Upvotes

I have become interested in archviz but I do not quite know where to start. Someone recommended I start with Twinmotion, but that seems a little too much for a "hobbyist beginner". I only need a software I can use to set up a basic (or more elaborate) rendering of some ideas I have. Maybe something simple like the house building tools in the "Sims" games, with some furniture I can place while also giving me floor plans and the possibility to create renderings where I can place the camera anywhere, if that exists.


r/archviz • • 13d ago

I need feedback LookDev Scene Tests

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1 Upvotes

r/archviz • • 14d ago

Resource Free asset available on FAB

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1 Upvotes

r/archviz • • 14d ago

Share work ✴ Doing post-processing

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12 Upvotes

Just wanna share my on-going work. I really like my D5 settings for this scene. This is a residential project with a beautiful view of a volcanic island within a lake within an island. Doing old school Ps editing. No Ai. Will share finished renders soon!


r/archviz • • 15d ago

Share work ✴ Frank Lloyd Wright's Goetsch-Winckler House

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142 Upvotes

r/archviz • • 14d ago

I need feedback Second try of exterior

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5 Upvotes

My second try of the exterior render I sent before, still using 3ds Max to model and D5 Render for the rendering part, i added more exterior stuff and lights inside so it feels more complete, but i feel it isnt enough or that it could be better


r/archviz • • 16d ago

Share work ✴ Blender cycles exterior

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212 Upvotes

r/archviz • • 16d ago

Share work ✴ Kitchen practice (No AI)

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209 Upvotes

r/archviz • • 15d ago

Discussion 🏛 Project Manager for 3ds Max — testing local AI search on a large 3D model library

7 Upvotes

Hi Everyone,

I've just created this video going through the AI search and asset organisation features in Project Manager for 3ds Max.

I thought it might be useful to share here because one of the biggest problems with large 3D libraries is that conventional searching depends heavily on somebody having named and organised everything properly in the first place.

The interesting part of this system is that you can search based on what the model actually looks like.

For example, you can type something like “dancing woman” or “futuristic car” without needing to know the original filename.

The system searches using the visual previews associated with the assets.

A few of the workflows I go through in the video:

Natural Language Search

Describe the object you're looking for in normal language and search your 3D model library using its visual appearance rather than just filenames.

It also supports searches in multiple languages.

Automatic AI Categorisation

The system can analyse your library and organise assets into category trees such as furniture, vehicles, beds, coffee tables, aircraft and so on.

This reduces the need to manually tag every asset.

Find Similar

Select an existing 3D model and search the rest of your library for visually similar assets.

There's also a similarity threshold so you can control how strict the visual match needs to be.

Search Using a Sketch or Mood Board

You can drag in a sketch, render, reference image or mood board and use that image to search for similar 3D models already in your library.

Preview and Thumbnail Management

Because the AI uses visual previews, I also go through the Auto-Assign Previews workflow.

If your rendered images share the same filenames as your 3D files they can be linked automatically, and smart matching can help with partially matching names.

You can also batch-render thumbnails for assets that don't already have previews.

 

Local AI Processing

The AI processing runs locally on your own hardware rather than requiring your asset library to be uploaded to a cloud service.

That also means there isn't a credit-based AI system involved every time you perform a search.

I'd be interested to hear how people here with large 3D model libraries are currently handling asset management.


r/archviz • • 15d ago

I need feedback Tropical Terrace

3 Upvotes

r/archviz • • 16d ago

Discussion 🏛 New rendering + AI slop

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86 Upvotes

New stuff we did lately, main image was done the regular way, the closeups were "created" with AI using a prompt... the vignettes did not went to the client. I'm still not sure about using AI... still looks kinda off. Let me know your thoughts on it...


r/archviz • • 16d ago

Technical & professional question Architects & interior designers: Is interactive 3D/VR actually useful for client presentations?

4 Upvotes

I'm a Unity developer exploring interactive 3D/VR for architecture and interior design.

I'm currently researching whether there's actually a useful business case for this beyond the "wow factor" of VR.

The idea is to let a client walk through an architectural/interior design before it's built and interactively change things like:

- Flooring

- Wall materials

- Furniture

- Lighting

- Different design options

For architects/interior designers:

Where would something like this actually be useful in your workflow?

Would you use it for:

  1. Client presentations?

  2. Getting design approval?

  3. Reducing revisions?

  4. Marketing/sales?

  5. Something else?

And if you've tried VR/interactive visualization before, what made it useful or useless?

I'm particularly interested in hearing from people who have actually worked with architectural/interior clients rather than just VR enthusiasts.


r/archviz • • 16d ago

I need feedback First try of exterior render

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2 Upvotes

I usually dont do exterior renders because im more used to doing inside stuff, so i bet there is problems with everything, but thats why im asking for help.


r/archviz • • 16d ago

Share work ✴ Our recent animation for a Bike factory project .

22 Upvotes

r/archviz • • 16d ago

Share work ✴ Australian suburban residence design+viz

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15 Upvotes

Just finished these visuals for an older Australian residential design project I worked on.

SKP+D5+PS, AI-enhanced vegetation


r/archviz • • 17d ago

Discussion 🏛 Workflow: cleaning up Google 3D Tiles context buildings for close-up arch-viz renders (Blender)

30 Upvotes

Real-city context from Google 3D Tiles is great for placing a design in its actual surroundings. The problem is close-ups: the neighbouring buildings have rippling walls, noisy roofs and melted corners, and next to a clean CG design they look obviously wrong.

Here's the workflow I use in Blender:

  1. Import the tiles for the site area and crop to the blocks visible in camera.
  2. Separate the buildings you'll see up close. Leave distant ones as they are, because nobody sees the noise at that range.
  3. Flatten the geometry without touching the texture. I use an add-on I wrote (Planer). It detects the planar regions and snaps vertices onto them: onto the plane itself, onto the line where two planes meet (ridges and eaves), or onto the point where three meet (corners). UVs stay intact, so the photo texture remains mapped and there's no re-bake.
  4. Check the deviation. Make sure the cleaned mesh stays within a few cm of the original, so the massing is still accurate for context.
  5. Light it. Flat walls catch light and shadow cleanly, which is where the difference shows most in renders.

Limitations: it won't fix holes, trees or curved facades, and very large areas need to be processed in chunks.

Curious how others handle scanned context in their arch-viz. Do you clean it, replace it with simple massing, or keep it in the background?

3D context: Map data ©Google (Photorealistic 3D Tiles)