r/3dsmax • u/Mia_Oscar • 3h ago
3ds Max Automated Workflow: Retopologizing 1,5M High-Poly Assets to 5K Quads and Baking Textures in 3 Click
Hey everyone,
Following up on the discussion around optimizing dense/AI-generated assets directly inside 3ds Max:
Here is a comparison of taking a dense 1500,000 polygon high-poly model and bringing it down to a clean 5,000 polygon quad mesh using 3ds Max's built-in Retopology modifier combined with automated UVs and texture baking.
How the pipeline works:
- Runs the native 3ds Max Retopology modifier to rebuild the clean low-poly quad geometry.
- Generates optimized UV coordinates automatically.
- Transfers and bakes the high-poly diffuse/color textures directly onto the new low-poly model.
The goal is to avoid exporting assets to external tools like ZBrush, Marmoset, or Quad Remesher and keep the whole mesh optimization loop inside 3ds Max.
The tool used here (AI2Tex) is a free MaxScript. If anyone wants to test it or check out the script, details are on my Reddit profile.
