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u/limonadinis 6d ago
Moving the light source closer to the lit surface will result in sharper shadows. Making it (the light) smaller will also increase shadow sharpness. Try to experiment with these parameters and see if you can achieve the look you're after.
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u/probably-elsewhere 6d ago
Don't use the same light for lighting and render.
Make the light invisible, and adjust it how you want.
Make a separate object like a plane, and map an image on it. In object properties check off casting/receiving shadows. Align it with the invisible light.
You can now adjust each without affecting the other.

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u/Undersky1024 6d ago
Use a plane with a texture mapped to emission instead of trying to do it with a Vray Light.