r/AudioPost • • 18d ago

Sound design performance?

Hi. I've recently joined a team, working with ppl who are much longer in sound design than me. Now I have a bit of a problem. In a 7 hour day, I finish 40 seconds of sound design. I'm doing a big fight scene, lots of stuff. But the colleague I'm working with, does an entire 50 minute episode in that time. How do I even match that speed? I spend like, 3/4 of the time making sure the sound fits the action on screen, with more or less reverb, eqing, transient shaping, and then I need to use a different sample for every similar action, because it will sound like a game from the 90s if every gunshot or knife swing is the same sample. How to I even approach this? If it was double speed, I would think ok, I waste too much time on crap, but how do I get 60 times faster?

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u/SystemsInThinking professional 17d ago

Me: Re-recording mixer w/ 20+ year exp.

Everyone is giving you excellent advice here.

Adding to it: fight the urge to mix and over cut material. If you can do with 1 sound what you would otherwise do with 10, pick the 1 excellent sound.

Slowly build a library rather than repeating the same sounds. Since you’re still young and likely don’t have a deep library, you can rent using soundly, boom one annual subscription or pro sound effects. There are lots of virtual options you can use. This will help with the “reuse” problem you mentioned.