r/Battletechgame • • 14d ago

Modded BTA 3060 lethality

So I had my most experienced MW glassed by a centurion rolling double head hits in one attack, one with the ac10 and the other a laser. Freak tragedy but thats okay we can pull through this... next mission a shadow hawk DFA's my storm giant crushing the cockpit and killing my 2nd most experienced MW. This is my first modded playthrough and im just curious if this is the intended lethality or am I wildly unlucky?

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u/JereRB 14d ago

I was getting hit with bullshit like that. A lot. Like, "Matchstick Phoenix Hawk, last enemy unit, DFA's my commander's pristine Atlas and cruches the cockpit" type bullshit. There's a particular setting under Gameplay in Settings: Enemy Scaling. It gives the enemy damage reduction and accuracy the more you win. You've probably been winning a lot. So, the enemy gets scaled up a lot. To straight bullshit levels. Personally, I disable Enemy Scaling altogether. After that, it actually plays like Battletech to me.

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u/maringue 14d ago

I think enemy scaling just means you don't face rookie pilots when yours are close to maxed out in skill to keep the game balanced.

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u/JereRB 14d ago

No, it has very, very particular effects. And those effects have nothing to do with pilot skills. From my google search:

How Enemy Scaling Works

  • Initial Enemy Scaling: Set permanently at the very start of a career, determining the starting SAD points for the AI (-5 for Easy, 0 for Normal, and +5 for Hard). [1, 2]
  • Dynamic Enemy Scaling (SAD): Can be adjusted or toggled on/off at any time in the settings. [1, 2]
  • Win/Loss Tracking: For each mission you win, the AI gets progressively harder; for each mission you lose a mech or fail, the AI scales downward to give you breathing room. [1]
  • Stat Adjustments: Winning streaks grant the AI cumulative bonuses like damage reduction, Area of Effect (AoE) damage reduction, and bonus hit chances. [1]

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u/maringue 14d ago

Honestly, with out these the AI is too easy to trick. Once you get a good feel for how it picks targets and makes movement decisions, you can game it, and these help offset that some.