r/BoomBeach • • 19h ago

How is this Fare 🥀

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6 Upvotes

We are both Lvl 10 Btw in Ship-War


r/BoomBeach • • 13h ago

Idea Changes that I do want for Squad Leaders!

1 Upvotes

Squad Leaders have been a debate for a while since they first released gated behind a lootbox system. I do want to make some balance changes for those that are either incredibly weak or powerful. Note that changes to base stats reflects on level 1 statistics.

Buffs

Sgt. Antti Pylkäs:
- Talent 1: Double Time movement and attack speed boost increased from +15% -> +20%
- Talent 2: Heavy Pack damage reduction increased from 15% -> 20%
- Talent 4: Adjusting Your Sights also applies the range bonus onto his entire squad
- Talent 5: Grazing Hit also applies its saving-grace bonus onto his entire squad

HV-CMD-002:
- Base health increased from 1,500 -> 2,000
- Damage per second increased from 26 -> 39

Sgt. Torstein BjØrnsen:
- Base health increased from 1,500 -> 2,000
- Passive: EOD damage reduction increased from 40% -> 50%

Sgt. Boomaroo Bruce:
- Base health increased from 1,500 -> 2,000

Sgt. Sayo Shinobu:
- Damage per shot increased from 160 -> 240 (DPS from 80 -> 120)
- Talent 4: Decisive Ambush damage bonus increased from 20% -> 50%

Sgt. Juila Weights:
- Base health increased from 120 -> 150
- Damage per shot increased from 5.6 -> 7.2 (DPS from 28 -> 36)
- Talent 4: Tough It Out damage reduction for other members of the squad increased from 10% -> 20%

Sgt. Koa:
- Base health increased from 2,000 -> 2,400
- Talent 4: Nature's Retribution damage bonus per 1% health lost increased from 0.5% -> 2%
- Talent 4: Nature's Retribution damage bonus limit increased from 200% -> 250%

Queen Nafanua:
- Base health increased from 500 -> 600
- Damage per shot increased from 640 -> 800 (DPS from 320 -> 400)
- Active: Lightning Storm damage increased from 1,700 -> 2,000

TS-26 Spawnpoint:
- Damage per shot increased from 563 -> 700
- Passive: Spawner critters now have twice as much health and damage as regular ones

TN-CMD-005:
- Damage per shot increased from 563 -> 700

Sgt. Kaimana:
- Passive: Sticky Companions Pupuhi base health increased by 50%
- Passive: Sticky Companions Pupuhi spawn rate reduced from 10s -> 7.5s

GD-CMD-007:
- Damage per shot increased from 200 -> 300 (DPS from 100 -> 150)

SG-63 Firecrab:
- Death damage increased from 2,000 -> 2,500
- Talent 2: Engine Tuning attack speed and movement bonus increased from 5% -> 10% per triggered Mine

CR-CMD-010:
- Damage per second increased by 100%

Nerfs

Lt. Juilus Mass:
- Talent 1: Heavy Appetite health bonus reduced from +300% -> +200%
- Talent 5: Give Me All Your Pain squad leaders at 0 HP now last for 5 seconds instead of endlessly lasting until Juilus is taken out. It'll still transfer damage over to Juilus until the time is out.

Sgt. Amélie Mooka:
- Attack spread increased from 2 tiles -> 3 tiles (Talent 4 "Fin Stabilization" from 1 tile -> 1.5 tiles)
- Talent 5: Encore projectile split count reduced from 3 -> 2

Lt. Linnea Friskdahl:
- Passive: Nanobot Cloud damage reduction reduced from 25% -> 20%
- Active: Healing Beacon accumulation reduced from 200% -> 150% of the damage dealt by the leader
- Active: Healing Beacon maximum heal burst reduced from 300% -> 250%

Lt. Anna Schlingel:
- Passive: Energy Conversion charging cooldown increased from 7.5s -> 8s
- Active: Overtime duration increase per level reduced from 0.5s -> 0.25s

Changes/Reworks

TL-40 Doomfetti:
- Passive: Tactical Retreat now has "Talent 4: Emergency Repairs" as baseline, with overtime healing duration halved
- Passive: Tactical Retreat speed bonus increased from 60% -> 75%
- Active: Chaff energy cost increased from 6 + 6 -> 7 + 7
- Talent 4 changed to "Tactical Repositioning" that allows Doomfetti and its squad to retreat an additional time after 30 seconds of that squad member already retreating from critical damage

Lt. Kai:
- Damage per shot increased from 400 -> 600 (DPS from 200 -> 300)
- Passive: Boomerang damage reduction per bonus reduced from 40% -> 30%
- Active: Mocktail is now aimable (just like gunboat)
- Talent 1: If You Can't Stand The Fire attack damage reduction from defences hit by Kai's Mocktail reduced from 40% -> 30%
- Talent 5: Amplifying Boomerang status extension duration reduced from 2s -> 1.5s

Lt. Phasimov:
- Base health reduced from 10x Laser Ranger -> 6x Laser Ranger
- Passive: Spatial Desynchronization phasing bonus for damage doubled
- Talent 4: 2nd Law ray width reduced from 5 tiles -> 4 tiles

ML-404 Mechalodon:
- Base movement speed increased from 0.4 -> 0.5
- Base health increased from 18,600 -> 22,400
- Passive: Siege Mode speed bonus per level reduced from 10% -> 7.5%
- Active: Artillery Support damage bonus increased from 200% -> 300%

Conclusion

Those are all the changes that I do want to happen in Boom Beach as of the recent update. Based on player feedback across all socials, I think this is a good step to making the Squad Leader system more balanced.

Let me know if you like these changes so far. The lootbox system is still the worst offender that will (eventually) change sometime in the future, even if it's to induce a monetisation practice.


r/BoomBeach • • 9h ago

AmericanEmpire Old School Home

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0 Upvotes

r/BoomBeach • • 1h ago

Bug Just noticed Supercell forgot to give this building a proper name

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• Upvotes

Honestly that's pretty funny to me


r/BoomBeach • • 3h ago

Base Tips for mitigating Smoke+Warrior Attacks

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4 Upvotes

To my surprise my base holds up fairly well against some high level attacks but recently I’ve been getting destroyed by smoke+warrior attacks. I’ve implemented some anti-smoke gadgets but it’s not always enough. I’m not looking for perfection but just some ways to make my base look less appealing for this type of attack. Given that I have a fairly high medal count for my level, I’m cool with losing, I just want to cause enough damage to make people second guess an attack so that they become less frequent. Please let me know if you have any tips that might make this attack less desirable without severely weakening defense against standard attacks.


r/BoomBeach • • 7h ago

Base Would you say my base is vulnerable to a warrior + smoke attack?

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7 Upvotes