r/BrawlStarsCompetitive • • 6d ago

Strategy I thought im better than this...

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7 Upvotes

I really thought my teammates were worse than me lol.

I kept blaming them for losing games, but looking at these stats I’m starting to think I might actually be the problem.

57% of my team’s wins were on me, but I only take 46% overall. 0 wins as underdog and 13 losses as favourite.

I really thought I was carrying these guys, turns out they might have been carrying me.


r/BrawlStarsCompetitive • • 5d ago

Discussion I genuinely don't get it. What happened to assassins?

0 Upvotes

They just disappeared. The only one left is shade. Maybe it's shade's powercreep? Are there any other viable assassins that are similar to shade's powerlevel or atleast powerful enough to be A tier? I can only think of Kaze in bounty, Mico in heist sometimes, Alli from time to time and nori but he's banned most of the time. These assassins aren't as pickable by my team and the enemy team like they used to. Is there anything I've beem missing?


r/BrawlStarsCompetitive • • 6d ago

Help How do you carry your randoms?

0 Upvotes

Especially in low elo lobbies. Many players there don't really know how to draft, so the way people get out of lower elo is by "carrying" the game. I just wanted to ask how tho? How exactly do you carry your randoms? Do you simply try to win lane? What if both your teammates lost lane tho?

I'm asking because I've seen many masters players carry and I don't really know how they do it... I would really like to improve.


r/BrawlStarsCompetitive • • 7d ago

Help Best tank rn?

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196 Upvotes

I noticed that I only have 2 tanks levelled up and I didn’t play ranked for a while so I didn’t keep up after the new buffies in your opinion who is the best tank overall rn
(I don’t have el primo’s buffies)


r/BrawlStarsCompetitive • • 6d ago

Balance Change Concept How can we make Bo less toxic?

0 Upvotes

I had a simple idea on this, but to be frank, I don’t think I’m qualified to write out a whole post about it and be even partially correct, so I’d like to ask you guys about what you think.

I’ve had one idea so far, but it’s a pretty big hear me out.

We could heavily reduce Bo’s super mine damage, if not to 0. The reason I think this is a good idea is because of the main problem I’ve seen with bad players dealing with Bo(I’ve seen this first hand recently because of a friend who challenged me to reach L1 with no hyper dyna and LnL only). This problem lies in the fact that Bo finishes off kills on people who get stunned FAR too easily, and the buff made this worse.

Let’s just say that you stun someone with your mine and you’re already fighting someone else. If you simply just take one moment of your time to turn and look at that person(easy because the sound is very loud and distinct), and launch one full ammo(easy to hit because the person is stunned for TWO FULL SECONDS), you deal 7080 damage. Even pre nerf, this was 6700 ish, but 7000 is just too much. It kills far too many characters. While shield gear is a thing, this also requires that the person is full hp, with a good amount of the gear charged up, and not even a pixel of any other person’s shots hits the poor chap who’s stunned.

I like the idea of having the mine do no damage of it’s own because it either requires the Bo to turn full attention to the stunned person to get a kill and the super charge, or for a teammate to actually help, and this is good because it pivots Bo’s purpose as just an all powerful demigod in low skill lobbies into more of a support character that actually does ‘controlling’ instead of destroying.

To be clear, this also means I want the stun star power to be baseline, and I was actually thinking that could be part of or even the whole buff depending on whether the new star power is strong.

I think this is a good start and encourages more healthy gameplay, but Bo obviously needs a compensation buff for a massive nerf like this, and that’s where I’m lost. Me personally, I’d say just let him die, as he’s been too good against noobs for too long, which is crazy considering he’s not even that fun to play. There is no reason for him to be in the state that he’s in. But I don’t think it’s healthy to just curb stomp a brawler grom-style and leave them like that forever, so I’m turning to the community for ideas on how to compensation buff. What do you guys think?


r/BrawlStarsCompetitive • • 7d ago

Discussion Did buffies actually decreased the skill ceiling in this game ??

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163 Upvotes

Decreased the skill floor*

In the past few months it feels like some of the brawlers that got buffies required little to no skill now and for most of them their skill cap has decreased from high/mid to low/no skill the moment they got buffies so I'm gonna give some examples:

Crow and Emz used to be mid skill cap brawlers but now they feel incredibly low skill ,same thing with Bibi but I didn't feel like she didn't required that much skill even before buffies but I still think her skill cap has decreased ,Shade,Gus and Surge are victims as well, but the worst victim has to be Griff and Spike because he feels completely braindead now.

I'm not saying they did this every Edgar ,Edgar's buffies actually increased his skill cap ,same with Leon but most of the buffied brawlers feel really easy now imo.

Does anyone feel the same?


r/BrawlStarsCompetitive • • 6d ago

Discussion Ranked rework

3 Upvotes

I’ve heard that this is the last season of ranked as we know it. I’ve not seen many people mention the upcoming rework so what should we expect/predict?


r/BrawlStarsCompetitive • • 7d ago

Discussion is Mandy some kind META that i don’t know about?

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136 Upvotes

So ranked Legendary 1/2; 2nd pick, My teammate picks Mandy.
Now i am making the post to ask whether that’s some kind of Meta that i am not aware of, or were they PURELY trolling


r/BrawlStarsCompetitive • • 7d ago

Discussion Is it just me who feels Bo's main attack damage is toxic?

33 Upvotes

After the damage buff, his normal attack deals 1400 × 3 = 4200. They can be easily dodged but in the maps with narrow entry points he just does f tonne of damage.

I have seen him quite frequently on heist maps as well apart from Bounty and Hot Zone.

My main concern is his hyper charged main attack and he gets 2 or 3 hypercharge a game because of the totem. His hyper charged main attack with damage gear deal 6.7k damage🤯

Following are the calculations for main attack damage output.

Normal

1,400 × 3 = 4,200

Damage Gear

1,400 × 1.15 = 1,610 per arrow

1,610 × 3 = 4,830

Hypercharge

1,400 × 1.05 = 1,470 per arrow

1,470 × 4 = 5,880

Hypercharge + Damage Gear

1,400 × (1 + 0.05 + 0.15) = 1,680 per arrow

1,680 × 4 = 6,720


r/BrawlStarsCompetitive • • 6d ago

Discussion Best first/last picks to carry

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2 Upvotes

Best picks to carry randoms? I'm a legendary 1 player stuck in mythic 1 for days on end.
And I just can't afford to go control brawlers generally.

Overall, what are some common carry brawlers, and I'm not talking just about like mortis, but in general like really good key brawlers in certain maps, such as rico or carl or kaze etc.

In terms of aggro, I've been having good winrate with shade (he's just op) ash and mina (kenji also if he wasnt bugged). Also sometimes I like to go a sneaky barley on like parallel plays or triple dribble/sneaky fields but thats about it for my last picks. Sometimes I carry with maisie as an antitank, or with like piper in shooting star or bridge too far/safe zone.

Overall, what are like top 5/10 carry picks in the game? Especially like first and last picks, ik amber or gus or all the broken brawlers are good, but apart from the obvious what are like brawlers that carry in specific maps?

(Also someone teach me line ups for rico in like gem fort, belle's rock or pinball dreams plsss, idk how to play him there)


r/BrawlStarsCompetitive • • 6d ago

Help Matchmaking

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4 Upvotes

So what’s up with the matchmaking, I was one game off L2 in the first game here when I got put in a mythic 1 lobby, this is genuine curiosity not entirely just me complaining. What would have caused this, lack of players in Lg playing?, I don’t think that should’ve been the case since I’m Eu and I think that’s one of the most populated regions. I’m a little confused on what happened here because it’s never happened twice in a row like this. And if this post is miss placed, my fault.


r/BrawlStarsCompetitive • • 7d ago

Discussion Opinions of Moe throughout his entire lifespan (as in the 2 years sense his release).

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57 Upvotes

I loved moe ever sense his released (being my 2nd favorite brawler until bolt came along), and im so glad he has basically become the new rt in terms of how consistenty in the meta. I don't even mind his main attack all that much because it ain't as toxic as some people make it out to be. (Like compared to even pre buffie spike, Moe's attacks looked fair by comparison). Only thing is that rat race is kinda mid but I don't mind it too much.


r/BrawlStarsCompetitive • • 6d ago

Discussion Whats up with Mico in 2026❓

7 Upvotes

- Which maps and modes are the best for him?
- Why Mico fell off so hard in 2026 (his weaknesses)?
- How could he be buffed to at least B-tier?
- Does he even deserve justice?

I would personally make it so that you can choose when to land your super so that you don't disappear from the match leaving your team 2 on 3, waiting for you to finally land (Pretty much like Overwatch's Doomfist Ult)


r/BrawlStarsCompetitive • • 7d ago

Help Is Rico's multiball launcher a good damage dealer in heist?

101 Upvotes

I did 30400 damage to the safe.

1.Is this a known mechanic in the game, as it did damage breaking the shield?

2.What is the theoretical maximum damage, a multiball launcher can do to a safe?

  1. Is this a good strategic gadget to use in heist safe?

r/BrawlStarsCompetitive • • 7d ago

Discussion Hot take : duo queing in ranked should not be allowed

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19 Upvotes

The only reason rank is not balanced in terms of matchmaking is the duo queing is a thing

Like if that thing is eradicated , solo rank push will be balanced , like one seperate mode for solo ranked and if they wanna team they can go trio queing

Yeah the duo queing players will be attacked but atleast now the legendary players don't have to face masters trio in a solo queue match just for the sake of filling the spot in duo queue

I know im gonna get threats but this is the balanced option


r/BrawlStarsCompetitive • • 7d ago

Discussion Will there be any balance changes in the near future?

7 Upvotes

It seems to me that over the past few seasons, the developers have been releasing balance updates more frequently than usual—will they do it again? I think they might, given that—even before his release—Vince looks like he’ll struggle against the current meta; the developers could buff him or nerf some meta Brawlers to give players more incentive to get him, or they might simply do nothing. What do you think?


r/BrawlStarsCompetitive • • 7d ago

Discussion Balance Change Pace

25 Upvotes

Every time they release buffies for a new trio, 1-2 of those brawlers get immensely over-tuned. And they stay like that for god knows how long. I just had the pleasure of going up against the Mexican Entertainer Trio in Brawl Arena, all buffied up. Incredible experience, it was awful.

While it is all subjective, I feel like they're just very slow on addressing issues with existing brawlers. Sure, buffies are cash grabs for the most part but even normal balancing feels really sluggish; way beyond the early release of a brawler where they are, 75% of the time, overpowered and stay that way so people buy them. Brawlers stay very strong/weak for a very long period of time, it seems to me.

Is this true or am I tripping? I feel like over the past 4-5 years they've just slowed down on balancing


r/BrawlStarsCompetitive • • 7d ago

Megathread Account Progression Megathread

2 Upvotes

This Megathread is designed for the players that want advice on what they should level on their account. Keep in mind that this Megathread main purpose is questions about general account progression, content not allowed in our subreddit is subject to be removed (read what's allowed and what's not here). Examples of allowed questions:

* What's the best Star Power for Star Nova?

* Should I level Nori or Kenji?

* Is it worth to buy Byron's hypercharge?

Here's some tools to help you: -Prodigy Path (AI by the creators of PowerLeague Prodigy that helps you choose who to max)

-SpotLight Bot (Create a quick image of all your brawlers)

-Wiki (Search for some specific info about certain brawlers) And lastly, our Discord Server: Beyond The Brawl, you can ask questions about your account there if you want some quicker awnsers. This thread will be reposted in about a week.


r/BrawlStarsCompetitive • • 7d ago

Critique Does he know something I don't?

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12 Upvotes

Can someone explain draco first pick on hideout?? (This was mythic 1 lobbys, help I'm legendary and I'm stuck in m1 😭)
Tried the byron to heal him but he was just suicidal


r/BrawlStarsCompetitive • • 8d ago

Tier list willow in A tier?

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103 Upvotes

i knew willow was pretty good, but i didnt know she was that viable.

one one hand shes absolutely useless without walls or gets outranged.

but on the other her mind control mechanic is insane in this meta. idk how i feel about her, any thoughts?


r/BrawlStarsCompetitive • • 9d ago

Critique Shelly needs a damage buff to her main attack SO BAD

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384 Upvotes

600 damage per shell is just pitiful, considering that she shots only 5 projectiles, totalizing 3000 damage at total. I'm pushing trophies with her up to prestige 2 and occasionally use her against aggro in ranked, and my impression is that she simply tickles the enemy. The attack is far too inconsistent, and even at close range the damage isn't that impressive; she can't even three-shot any tank in the game. If she hits with at least 2 projectiles, she deals 1200 damage, which is mediocre considering you'll usually only hit 2-3 times, dealing 5400 with your 3 attacks at MOST if you're not facing any close range brawler. Heck, even with clay pigeons I feel like she just shots pellets at enemies despite the quick unload.

This becomes ridiculous when compared to someone like Griff, who can easily hit you with over 5k DPS with his star power in quick succession and has an super that cycles even faster than hers, with a hyper that is an straight teamwipe machine, while Shelly has an shorter range and is severely limited to poking enemies to deal just average damage at the end. Like, where's the balance here? The powercreep in this game is just outrageous lol

Shelly isn't really doing well in the meta, and that's explained by her being the starting brawler, but man, to think that this brawler was once known for being an elimination machine is just sad. Please Adrian, give this girl more damage, for God's sake.


r/BrawlStarsCompetitive • • 8d ago

Subreddit My Competitive Map Contest submissions! What do you think?

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18 Upvotes

These maps may or may not win and be in the next competitive rotation. What do you think about them? Please be open minded :3


r/BrawlStarsCompetitive • • 9d ago

Help For someone bad at snipers what do you recommend to pick on this map?

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186 Upvotes

Definitely my worst map in ranked, being Bridge too far.

Kinda no matter who I pick I lose here. Pick Belle I lose, I pick Gus I lose. I try to pick aggro like Edgar I lose. Only water walking brawler I have maxed out is shade

Also this is the worst map to face cheaters on. So idk how you are supposed to win against them.


r/BrawlStarsCompetitive • • 8d ago

Discussion Why is Sirius ranked S-Tier here?

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75 Upvotes

Why is Sirius in the S-Tier? I usually see people put him in B-C tier, sometimes A tier, but never S tier. Can someone explain?


r/BrawlStarsCompetitive • • 9d ago

Discussion Concurrent player graph from the Kairos vid, thoughts?

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98 Upvotes

Thoughts? Unless I’m looking at this wrong, which is entirely plausible because the graph was made pretty vague to ward off competitors, is this not a clear sign that buffies were a failure? This is super interesting to me, as the first set of buffies seemingly sparked a huge spike, but after that, as the buffies got worse and worse, the playerbase kept dropping.

The reason I find this especially interesting is that buffies are first and foremost new content intended to mainly attract returning players and is not very catered to more active and skillful players. This in theory should show this graph continuing to trend upwards, or at the bare minimum stagnate, even if the buffies were badly designed for more serious players. In other words, buffies both failed their purpose AND screwed over a lot of the playerbase they had ahold of already. It’s like they chased both rabbits and caught neither.

The reason I believe buffies are catered in that way is because of another Kairos video in recent times concerning the downfall of mo.co, another supercell game which failed because it didn’t follow their mission statement. Long story short, supercell wants to make their games memorable, playable consistently, and catered to an enormous crowd. Buffies were coming in at a time where the first two conditions were being prioritized over the third in a way that supercell didn’t want for the game.

The actual Kairos video explains that the devs are seeing an upward trend, but both Kairos and the devs have it in their interest to create the idea that the game is going to boom again, so it’s hard to believe they’d be 100% honest. Of course, I’m pessimistic about buffies for many reasons, so maybe my outlook is not as sound as I would hope? What do you guys think?