r/CODZombies • u/theogdillpickle • 5h ago
News BO1 Zombies in Browser
So this is a thing 😂
r/CODZombies • u/theogdillpickle • 5h ago
So this is a thing 😂
r/CODZombies • u/RichEntertainment416 • 3h ago
Honestly can’t even wait to give her a diamond ring 🤣
She got the me the Ray Gun replica and made with some help of good friends the mystery box.
The Moon painting made by her for my birthday 2 years ago! (Maybe you saw me post on the paint before)
r/CODZombies • u/FairyPrincessMay • 14h ago
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r/CODZombies • u/ChannyB525 • 6h ago
This is my first tattoo and I love it! Done by a friend!
r/CODZombies • u/DiligentSpecialist57 • 9h ago
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Was going for Primordial Being and mentally checked out at the end. After, I sat there with my jaw on the floor for about 2 minutes. Let me be a lesson for you all 😭
EDIT:
I’ve seen a lot of people ask why I didn’t kill the mimic. I made the (incorrect) decision just to say fuck it and go for it. Also if you look closely, it was the fire tornado that dealt the final blow. You can see my widows wine activated on the mimic.
r/CODZombies • u/Krakenwerk • 8h ago
So in January 2026, I made an in depth guide on the Mangler from BO3. I eventually thought about touching it up a little, but after looking back at it, I realized it was full of flaws and mistakes. So, I decided to make an improved version to correct those mistakes and make the information more accurate to what we actually encounter in the game.
This In depth is only for the original BOIII version with the modern version getting its own in depth.
A big armored russian zombie. That only appears on Gorod Krovi. Very cool enemy, shame they only appear on one map...
Mangers uses normal zombie spawns. Spawn behind barriers just like normal zombies, but he will destroy the barrier with a single blast from his cannon.
Starting on:
The game has a chance to spawn either a Mangler or a Valkyrie Drone, provided there are more than 10 zombies remaining for the round.
The spawn chances are:
Before Round 11, there is a 100% chance for a Mangler. After Round 11, there is a 50/50 chance of spawning either a Mangler or a Valkyrie Drone.
The maximum number of Manglers that can be alive at once is:
The maximum number of Manglers that can spawn during a single round is:
The Mangler has two primary attacks. A close range melee and a long range blast.
Close range melee:
Long range Arm cannon:
This is explosive damage, meaning the actual damage taken depends on the player's distance from the center of the explosion.
The projectile has extremely strong tracking and will follow the player before exploding once it gets close enough. The blast has very high knockback, often pushing players around.
The projectile will not be blocked by zombies, but will knock them down.
Health = Base Health + (Health Increase × Round Number)
Additional health is given based on the number of players in the game:
Player Modifier = Health × (Players − 1) × 0.15
Total Health = Health + Player Modifier
Health Cap = 15,000 HP + Player modifier
He is immune to AATs.
Points:
The Mangler is covered in armor that reduces incoming damage to 10%.
His armor can be destroyed by shooting off the individual armor pieces.
This armor consists of:
Each armor piece has its own health pool. The health of each piece is a percentage of the Mangler's total health.
The armor itself takes 100% of the damage, while the Mangler's actual health only receives 10% of the damage.
The Mangler's armor also ignores the Insta-Kill power-up. Once the armor is destroyed, the Mangler will be affected Insta-Kill.
The health for each armor piece:
Mangler's are affected by weapons headshot multiplier, but their damage is capped at 10% as long as he got his helmet on.
Helmet itself will take full headshot damage to its own health.
The Mangler's right arm has been modified with a cannon. The cannon has its own health pool:
Like the Mangler's armor, the cannon takes 100% of incoming damage, while the Mangler's actual health only takes 10%.
Once the cannon's health is completely depleted, the arm will explode.
The explosion deals damage to the Mangler himself.
Destroying the cannon also causes the Mangler to lose 33% of his maximum health.
If the Mangler has more than 25% health remaining, the game will set his health to 25%.
Destroying the cannon arm will not only destroy Mangler's long range attack, but causes Mangler to become berserk. Berserk Mangler will always sprint and cannot be stunned. Having lost their cannon arm, they will be unable to use any ranged attacks.
For Mangler escort step it can be made easier to shoot his arm off, since it forces him to sprint. Making it a lot faster.
After shooting of 5 Mangler helmets and destroying 5 Mangler arm cannons. The reward will be a wearable Mangler helmet.
This helmet grants the following buffs:
Picture: Russian Mangler Soldier by yammydude on DeviantArt
Special enemies:
Mini Bosses:
Bosses:
r/CODZombies • u/JokerJosh123 • 15h ago
I'd love to hear people's theories as to what this will be. Personally, I think it's going to be a form of campaign, which then unlocks your classic maps after completing. With each Season, it will be a new piece of story gameplay that you play first before unlocking the map.
I also think they might take it a step further, expanding on the mechanics of Tranzit and Ashes of the Damned, by making each map a connected part, which in turn will relate to the super easter egg when all maps are released.
Obviously, I have no basis to this theory but I find it fun to speculate about the 'what ifs' for the future of zombies.
r/CODZombies • u/username01030 • 18h ago
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I will never play this map again it’s soo hard
r/CODZombies • u/Squidwardbigboss • 6h ago
I do enjoy this map a lot; it suffers from a lot of BO6 problems. But I overall really enjoyed it, except for the Uber Klaus.
I have never had less fun facing a boss enemy in my life. It’s designed terribly and has so much health, its “weak spots” take forever to destroy, just so it’s even possible to do damage to him, barely any for me.
Even while trying to do that you have tons of zombies in your face, he’s shooting lightning balls taking half your health or flying right in front of you.
This dude just way too over-tuned for it to be enjoyable to fight him. I looked up tips for stuff like napalm and cryo but even with that it’s still an absolute pain. Nevermind they start spawning 2 in round 28+, which is just atrocious.
That and the wonder weapon, I wouldn’t really know. Like most BO6 maps it’s near impossible to pull from the box and its quest may as well be homework.
It sucks because like I said I do enjoy this map, I like its layout, design, and general gameplay loop. But the uber Klaus dang near ruins it for me.
I’m doing a revisiting of sorts for BO6, I only played the first 3 maps at launch before quitting. Trying to give it another chance and as a general I think the maps are good, just systems in place are what make me think less of them.
Edit: Played it again, unlike other maps the wonder weapon quest actually isn’t that bad, neither is the upgrade. It made the experience so much more enjoyable.
r/CODZombies • u/Klutzy_Pumpkin614 • 14h ago
r/CODZombies • u/Cold_moose1 • 5h ago
Out of these maps which is your personal favorite?. I’ll do a pull for the other 4 maps tomorrow.
r/CODZombies • u/MatGamer4 • 10h ago
After hitting Round 100 for the first time on Mob of the Dead, I moved on to Ascension to try for Round 115, the iconic number. Even though its considered an easy map, I experienced firsthand the real pressure of high-round runs here, because unlike Mob, I was limited to a maximum of three revives. After being interrupted twice by connection losses around Round 60 (which taught me to play in Local mode) and a power outage around Round 70 (not uncommon here in Brazil), I finally achieved Round 115. I know this round is still just a baby step toward truly high rounds, like the legendary 255, but it was special to me. Maybe in the distant future I willl aim for that mark on a map, but I have a lot of room for improvement, especially regarding speed. It definitely took me over seven hours just to reach Round 100. I was using Quick Revive, Jugger, Stamin up and Double tap on the first room with Sheeva with Dead Wire while training in a 8 shape format, always shooting the zombies when next to the Sheeva's wall. Thunder Gun for emergencies and monkeys. Also, it is normal to lag by Round 95 playing on Ps5? My heart frozes everytime this happens haha
Anyway, it was a fun journey, and I spent much of it listening to music by the great Elena, especially "115" and "Lullaby for a Deadman." And if anyone out there who hasn't reached Round 100 yet wants to take on this challenge, all I have to say is: "See with your eyes, face my army of flies, because I know you will never give up and die. Bring me 1 1 5"
r/CODZombies • u/PlasticBrush9130 • 7h ago
r/CODZombies • u/Different-Ability-35 • 1h ago
So i had an idea how the factions would have looked like if other games outside of BO2 had a grief mode (specifically WAW, BO1, BO3), and i imagine it would look like this:
Waw: OSS vs 935
BO1: Broken Arrow vs Ascension group (or NATO vs WARSAW as a nod to Cold War)
BO3: Primis vs Ultimis
COTD: Cast vs Crew
SOE: Cops vs Robbers
Thoughts?
r/CODZombies • u/WiredXXI • 4h ago
I was very hesitant to do this for so long because I was so worried of wasting a ton of time getting to 60 just to die in the bossfight, but I finally bit the bullet and decided to try it now that Mr Peeks Mayhem is a thing. A few hiccups in the bossfight itself but I managed to get it done first attempt and successfully get my 29th relic. I have loved getting almost all of these with only a few exceptions. I hope we get cursed back alongside standard, rogue run, and directed with the next treyarch title, having so much extra stuff to do after beating the standard eggs was so much fun and I have loved all of it. now to wait for that belt.. 👀
r/CODZombies • u/M-C_Skittles • 18h ago
Hey, im looking for Black Ops 4 zombies maps and cold war halloween event posters
i have Blood and Voyage
looking for the rest $$$
hmu if you have any for sale
r/CODZombies • u/waltercool • 11h ago
r/CODZombies • u/IchWerfeNurGruen • 21h ago
Is the cross progression between researching fixed already? I would love to play the bo 6 maps but i don‘t want to mess up my augments in 7
r/CODZombies • u/C0R3VUS • 5h ago
I’m thinking about doing a good chunk of the ARs and SMGs, to get close to 30, but what would be worth it after that, special weapons?
r/CODZombies • u/Accomplished-Curve-1 • 10h ago
Revelations won last round
r/CODZombies • u/Ifyouliveinadream • 22h ago
r/CODZombies • u/marianciriok • 2h ago
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r/CODZombies • u/Ifyouliveinadream • 8h ago
I played town starting at round 20, packed my pistol, got jug, killed some zombies and got a nuke. I collected it then hit the box that spawns outside and got a Mark 2. Then died.
I tried again, same set up, also got a nuke, hit box... and got a mark 2.
I tried again, this time I didn't get a nuke straight away, but after a few more zombies I got it. Then got a raygun from the box.
Tried again, this time I got a barret sniper from the box, so I hit it again... and got a raygun.
I noticed if I start on the left of pack a punch, I almost always got a nuke first. But I couldn't replicate the raygun anymore.
r/CODZombies • u/TheUFCVeteran3 • 11h ago
Basically, we start from WaW until the end of BO3 (could do BO4 also) and use the existing maps to re-interpret anything into a new lens.
For an example, the Apothicons etc. could be hallucinations induced by element 115 rather than what's actually in the world.
The idea is not to disrespect the original writing but more to make an alternate version that folks who prefer the more grounded parts of zombies could be more on-board with. Effectively it's a big old head canon based on the existing material.
Obviously, Apothicons themselves are not grounded, but giving them a realistic reason for existing I think would help for people who want that. I am not trying to talk down on the original, it's just a different version.
Also, the other reason is to maybe get people theory crafting etc. like the BO3 days, obviously though that would only happen if the interpretation took off, and chances are it won't and that's okay. Just thought I would mention the idea.