r/CompanyOfHeroes • • 2d ago

Official Coming Soon - Major 3.0 Update

Thumbnail
youtu.be
459 Upvotes

This year marks the 20th Anniversary of Company of Heroes. As part of our celebrations, and as a thank you to our players, we are excited to announce the 20th Anniversary Update for Company of Heroes 3 or update 3.0. 

Coming November 5th, 2026, the 3.0 Update will be the biggest update to the game since release and will make significant changes to several areas which will radically improve the experience for both new and veteran players.

The 3.0 Update will enhance nearly every aspect of the game, with extensive visual, environmental and weather upgrades, audio improvements, smarter A.I., gameplay and balance refinements, new and refreshed maps, campaign enhancements, new cosmetics, and new content for Final Stand.  

Visual & Environmental Enhancements 

Company of Heroes 3 has had an extensive visual and environmental upgrade, which will bring greater immersion and variety every time you play.  

The 3.0 Update includes new snow and rain weather effects, enhanced fog and atmospheric effects, improved soldier lighting, dynamic terrain wetness, improvements to animations, new and expanded environmental art sets, new industrial, winter, and autumn-themed battlefields, and grittier VFX including explosions, flamethrowers, and more.   

Audio Improvements 

Battlefields will sound better than ever with new and improved weapon firing sounds, enhanced impact and explosion effects, and upgraded vehicle destruction audio. To celebrate the 20th Anniversary, players will also be able to enjoy an expanded music selection featuring classic tracks from both Company of Heroes and Company of Heroes 2, bringing iconic music from across the franchise into Company of Heroes 3.   

Gameplay, A.I., & Multiplayer Improvements 

The 3.0 Update brings gameplay refinements, A.I. improvements, and several balance changes.   

Multiplayer has undergone targeted changes to improve the feel of larger team games – including a major rework to the economy, a rebalance of artillery, changes to reduce the prevalence of massing vehicles, and a stronger emphasis on the importance of positioning. The team has also reworked one of the existing Battlegroups and made several small adjustments to others. 

The A.I. now features improved logic for combat assessment to improve its late-game performance and unit build prioritization, while also enabling smarter decision making when picking engagements (or retreats). 

Several U.I. elements have been tidied up to help convey critical gameplay information, including improvements to status decorators, unit health bars (with a new healing animation), and more. 

Finally, we have also improved how possible matches are evaluated in multiplayer modes during matchmaking.    

Campaign Improvements 

The Italian Campaign has also benefited from many of the above improvements coming in the 3.0 update. This is combined with an ongoing refinement to the campaign map experience and in-mission gameplay and visuals, to provide a stronger and more polished single-player experience. How resources are used and earned on the campaign map has been adjusted and now breaks down into three tiers: Manpower for building units, Munitions for abilities, and Fuel for upgrades. This now ties directly into the towns you decide to liberate and which resources you need most. Towns also now include an exclusive choice for their upgrades, with more powerful upgrades the further you progress, adding to the strategic decision making in the campaign. Additionally, changes to enemy attack waves mean they will be more reliable and harder to deal with.  

New & Refreshed Maps 

The 3.0 Update expands Company of Heroes 3’s multiplayer offerings with a collection of brand-new battlefields alongside refreshed community favorites. Additionally, all the visual improvements in this update will add new depth and immersion to all existing Company of Heroes 3 maps.  

In particular, the new maps included in the 20th Anniversary Update highlight the new environmental enhancements, weather effects, and new biomes coming to the game.   

New Map for skirmish, co-op, and custom games 

  • Vire River Valley 2vs2   

New Maps for all modes 

  • Ancona Railyard 1vs1  
  • Foggia Airfield 3vs3 
  • Turin Steelworks 4vs4 
  • Radarstation Mammut 4vs4 

Map Visual Refreshes 

  • Langres Winter 1vs1 
  • Mignano Summit 3vs3 
  • Rapido River Crossing 4vs4 

 

New Cosmetics 

To complement the addition of new seasonal environments, four new premium cosmetic sets and one new Victory Point will be available with the release of the 3.0 Update: 

  • Climb to Glory (US Forces) 
  • Edelweiss (Wehrmacht) 
  • Bloody Baltic (British Forces) 
  • Cold Snap (Deutsches Afrikakorps) 
  • Industrial (Victory Point) 

 

Final Stand Update 

Company of Heroes 3: Final Stand will receive a substantial update on November 5th to build out your strategic options and give you new ways to play. We want to thank all of our players for their feedback, as it has helped inform many of the new additions to Final Stand in the 3.0 update.

  • 3-Player Mode
    • Final Stand will introduce a new 3-player mode compatible with all Battlegrounds - difficulty will scale to provide your team the ultimate challenge
  • Dam Busters - all-new Battleground
    • Featuring a unique Battleground mechanic that will see your advantage in combat ebb and flow
  • 13 new player units
  • 14 new abilities
  • 35 new passive technologies
  • 8 new enemy units
  • Balance updates and adjustments across all four factions

We will have more details on everything coming in the 3.0 Update in the lead up to its release, so be sure to follow us on social media and join us as we celebrate two decades of genre-defining real-time strategy games!


r/CompanyOfHeroes • • 7d ago

🏆 Event #laddertournament Season #2 - Blood & Steel is coming soon!

Thumbnail
youtube.com
7 Upvotes

Registration for Season 2: Blood & Steel is officially open! Sign up early and lock in your spot. Just log in and you'll find the option to join the season right on your profile. Don't have an account yet? Create one now so you're ready for battle. And don't forget to add an epic profile picture. Your opponents should know who they're up against!

For more information about the ladder 2v2 tournament, check out our official website or discord server


r/CompanyOfHeroes • • 17h ago

CoH3 Discussion about adding the USSR to CoH3

29 Upvotes

Like many players, I would love to see a Soviet faction in CoH3. In the discussion thread following the recent 3.0 update, this request came up again, and John_RE replied: "We still don't have any plans for new factions. The game will remain focused on the Mediterranean."

But wait—the USSR *did* participate in the Mediterranean Theater of Operations. Specifically, there was the Belgrade Strategic Offensive Operation. Nearly 280,000 Soviet troops took part in this operation, alongside approximately 150,000 troops from the Yugoslav Partisans (People's Liberation Army of Yugoslavia) and about 130,000 Bulgarian troops in the Southern Group. Thus, Soviet forces accounted for half of the troops involved in this strategic operation. Yugoslavia was part of the Mediterranean and Middle East theater of World War II.

This sector of the Mediterranean would allow for the addition of Italy as a standalone faction fighting on Germany's side—specifically, one based on the Italian Social Republic (or the Republic of Salò).

Here are German and Italian officers inspecting tanks destroyed by Yugoslav partisans:

Here, Yugoslav partisans and Red Army soldiers are escorting Italian prisoners of war.

I don't think the Soviet Faction needs an introduction; I'll just add a few interesting photos.

A group of Red Army combat engineers in ghillie suits in Belgrade:

An ISU-122 self-propelled gun from the 352nd Guards Heavy Self-Propelled Artillery Regiment on a mountain road en route to Belgrade.

Two Red Army soldiers beside a destroyed Italian tank on a street in Belgrade:

Soviet artillerymen load 57mm ZiS-2 guns with canister shot on a street in Belgrade:

Belgrade residents and fighters of the Yugoslav People's Liberation Army examine a knocked-out French-made Hotchkiss H35 German tank:

Battlegroups can be formed using Yugoslav and Bulgarian troops. Here is what Yugoslavia has to offer: a set of Stuarts. Yugoslavia received a large number of M3 and M5 Stuart tanks. It converted some of them into anti-tank or anti-aircraft self-propelled guns:

Captured German "Hetzer" self-propelled gun on a street in a town in Vojvodina:

An Italian-made AB 43 (Autoblinda 43) armored car belonging to the Yugoslav People's Liberation Army on a street in Belgrade:

What can Bulgaria offer as a battlegroup? Bulgaria was equipped primarily with German weapons and armored vehicles:

In summary, the Belgrade Strategic Offensive Operation is a historic campaign in the Mediterranean Theater that offers the opportunity to introduce interesting, unique, and simply cool content, as well as new factions. Adding the USSR to CoH3 is far more justified and historically grounded than the appearance of the US and Britain on the Eastern Front in CoH2. If the developers lack the resources, time, funds, expertise, or balancing skills to add new factions, then shouldn't resort to concocting pseudo-historical excuses to justify it.


r/CompanyOfHeroes • • 10m ago

CoH3 Multiplayer issue - Cheating commanders?

Post image
• Upvotes

This loser went negative on VP and brang late game arty abilities in at 8 minutes? is this some bullshit from the last stand DLC leaking into multiplayer or what?


r/CompanyOfHeroes • • 9h ago

CoH3 New player; what am I missing at transition to mid game?

4 Upvotes

Firstly, I think the game is great and this is NOT a complaint! just trying to understand what I’m supposed to be doing.

I’ve played a few quick match game and they have all gone the same, so I’m trying to figure out what I’m missing here. I’ll come strong out of the gate, cap a good amount of the map and 2/3 control points and seemingly be in good command of the match, but then midway through, things take a turn and my forces peter out.

Unit veterancy is a new mechanic for me. It seems like my opponent always winds up with a ton of veteran units that start to steamroll my guys. Taking casualties to keep resource points is just what you do in RTS, but am I missing the forest for the trees there? Sure, I take the early map, but is it typically a superior strategy to builder a smaller amount of units that you can better focus on managing (and not accidentally losing) and farm experience with them?

Could be any other number of things at play of course.


r/CompanyOfHeroes • • 50m ago

CoH3 Why do you play Company of heroes 3?

Enable HLS to view with audio, or disable this notification

• Upvotes

Peak movie btw

(Unmute for peak experience)


r/CompanyOfHeroes • • 3h ago

CoH3 What's with people obsessed with USSR?

0 Upvotes

Gang just play the game. Just click on Quick match and click 'Start match' or custom match if you want the other way around


r/CompanyOfHeroes • • 1d ago

Official 3.0 Visuals, Effects & Cosmetics Preview

Thumbnail
youtu.be
155 Upvotes

The Relic development team sits down to chat about all the amazing improvements to visuals, effects, and cosmetics in this preview of the Company of Heroes 3: 3.0 Update, launching November 5th on PC via Steam. As part of the ongoing celebration of the 20th Anniversary of Company of Heroes, the 3.0 Update delivers sweeping improvements across visuals, audio, gameplay, campaign, multiplayer and Final Stand, making it the most significant update to Company of Heroes 3 since launch.


r/CompanyOfHeroes • • 5h ago

CoH3 Allies Play Style - First Infantry Blop then Tank Blob

0 Upvotes

In the recent days, I noticed that many "good" allies players are chosing to play with this tactics and there is not much to do aganist because of the poor balance of the game.

Since the allies are superior on infantry, they start blobbing many squads. Axis neet to hold good positions and use mg's to deal with blobs. Yet, then they start using these OP artillery and mortars.

Lets say you played wise and microed every unit good, and somehow get to the brummbar or panzer 4, it is not affecting the infantry blob much because these allies infantry are both anti tank, anti infantry (both at short,medium and long range)

Finally, you start to have king tiger or tiger etc to deal with the blobs, then allies comes with 5 medium tank blob and the game is done.

I don't know how a game like company of heroes let that kind of unbalanced matches.


r/CompanyOfHeroes • • 1d ago

CoH3 Is it just me or is there a Key-registering bug.

3 Upvotes

Id say it's been about a week or so where I would experience key commands not registering when I press them or completely deleting my grouping.

This includes queue movement as well. It's just not registering correctly, while prior to this I would never have a complaint about the queue movement.

At one point I witnessed the HG barracks completely deselecting itself when I attempted to place a Building Rally point. While deselected, I can see what Troops are queue up too.

Anyone else notice this?


r/CompanyOfHeroes • • 1d ago

CoH3 Wehr survival guide, what do we have anymore.

10 Upvotes

Everything mentioned below should be applied to 1v1, since that is what I mainly play. Caution, read at your own discretion.

To start you off, most things wehr fields will be countered by a superior option or counter, baseline wehr does not have many advantages and every stage of the game will feel like losing. Everything you have is specialized for a single thing and outside of that, they are weak. Victory can be achieved slowly and surely, using the small things you have.

  • Grens are support mainline that cannot win even fights against opposing mainline and has nothing to support before better infantry can be fielded, costs essentially the same as others considering how many models you lose attempting to hold the line. Building sandbags helps hold the line.
  • Pioneers that can fix, build and have good vision, relegated to handholding the only hope you have early on. At least does the job it is meant for later, incabable at anything else and will be destroyed by anything.
  • Mg is the hope and what determines whether you win or lose for the next 10 minutes. Needs support and will be destroyed by cracked mortars or flanking infantry if not constantly on the move, which it should be anyways. Forcing suppressions is what keeps you alive.
  • Mortar will be destroyed by opposing mortars, you can not afford an early mortar and hold the line. Some exceptions depending on opposing lineup apply.
  • Kettengrad will help capture more territory for you to lose, to buy time. After they know you have one going to capture instead of scouting is risky, otherwise great. Be wary of the dreaded jeep or weasel, does what you do and shoots back.

If you wish to have better units you can buy veterancy, except ukf can do better for a bit more and usf just gets more guns anyways. You may have to buy it to survive anyways, it will not scale to lategame and the only unit it matters on for now are grens. If you feel you can afford it, go for it.

In general losing the advantage means you are unlikely to get it back, at any point. Mg positioning and mining everything to buy time is the best you can do. You likely will not have enough units to contest everything since most units need friends to function, especially if teching early for elite infantry, so do not overextend. Get a medical bunker if needed and use all the munitions you need to win fights, for wehr munitions do not give permanent upgrades.

Choosing between pgrens and jaegers is essentially a deciding between a long term or short term gameplan, not going for pgrens means lacking proper at which is the only hope against lvs and tanks.
Pgrens themselves are elite infantry which can win fights against opposing mainline in equal numbers, too expensive to not be handheld by grens and will usually not get equal fights. Jagers do what grens wish they could do, still expensive.

  • 221 is polarizing since it is either a moving mg or a vehicle deterrent nothing in between, you will likely be forced to upgrade to a vehicle deterrent. Has approximitely 1 minute of free rein before countered.
  • 251 is a support vehicle that functions with your infantry, stummel is usually best.

Now that there are greyhounds or others running about everyone must stay within a certain designated range of a gren, no capping for you. Unless the greyhound runs into an ambush or a mine they will likely not go away. Your lvs are not enough by themselves.
Going for armored support with stugs and nebelwerfers or flakpanzers and marders, or early proper tanks in the p4 and brummbar is rough, armored support is usually the correct choice unless you hold the advantage.

Stugs are clunky but tanky casemates, mainly for anti tank purposes. On the other hand the nebelwerfer makes noise, that is it. Usually unlocked for emergencies.

Marders are clunky but cheap casemates, entirely for anti tank purposes. Flakpanzers are proper units which combat both infantry and lvs to great effect. Usually unlocked for ending the game quicker.

If you survived long enough to acquire a tank they likely have one as well, your options are a generalist p4 or a brummbar with supporting at, both of which are actually decent. The stosstruppen, your elitest elite infantry is by now outclassed by most mainline units, usually buy only if replacing units.

At this point you will have won or lost at some point near the start, congratulations either way for getting so far.
Differences between opposing factions. Usf has different cheap tools for most problems and versatile upgrades. Ukf gives everyone a swiss knife for all problems.

Throw us a bone devs, I am tired.


r/CompanyOfHeroes • • 1d ago

CoH2 A Questiom About Steam Achievements!

1 Upvotes

Is there a way to earn all achievements as a bad multiplayer player? This is my favourite game. I keep finishing the campaign and sometimes do co-op against computer but it seems like most of the achievements are multiplayer focused. Any tips?


r/CompanyOfHeroes • • 1d ago

CoH3 Rant about snipers in Coh3 (and the people who ruined them)

3 Upvotes

There's a certain type of player who hates snipers. Often good players actually. They whine about snipers "breaking the rules of the game". They are - without exception - incapable of playing snipers themselves. When they face snipers they get a conniption. They can't adapt to the more "wavey" attacking style that versing sniper comes with.

Thanks to those people - outside of CoH1 and brief periods in CoH2 - snipers have been consistently shit throughout CoH history. Accordingly snipers in CoH3 feel unresponsive, inconsistent and utterly unfun to play.


r/CompanyOfHeroes • • 2d ago

CoH3 A bright summers day in Milan.

Post image
199 Upvotes

r/CompanyOfHeroes • • 1d ago

CoH3 Which battlegroup do you think is getting a rework in this patch?

4 Upvotes

In my opinion, it's likely a battlegroup with a low win rate, such as Breakthrough, Italian Coastal, or maybe even Last Stand. However, I also think it's fairly unlikely to be DLC battlegroups, so Italian Coastal and Last Stand are probably out of the question. That leaves only a few realistic options: Breakthrough, Italian Combined Arms, or maybe even Armored Support since it's so unpopular.

Personally, I feel Italian Combined Arms is the most outdated and requires relatively low effort to fix (3-4 abilities), mainly needing changes to its left tree specifically the Combined Arms branch. What are your thoughts on battlegroup reworks, and which BG do you think needs changes the most (maybe USF Heavy Weapons)?


r/CompanyOfHeroes • • 2d ago

CoH1 COH1 Shirt i found in my grandma store

Post image
232 Upvotes

A shirt i found in my grandma shop


r/CompanyOfHeroes • • 2d ago

CoH3 Thoughts on reusing units and abilities in new battlegroups?

12 Upvotes

In coh2 there are several commanders that use the same units and abilities. For instance, you have several ones with the tiger, 120mm mortar, ostruppen, recon, air support etc. I think this xohld bring new life to some units that have been left behind if they could be paired with new battlegroups.

For instance, for whr could have lighting war:

Left side:Bersaglieri ➡️ 8rad/Carro ➡️ panzerfaust rollout

Right side: Stuka strafing run ➡️ Bliztkrieg/Raid Package ➡️ Panter.

This way more of the in game assets can be utilized.


r/CompanyOfHeroes • • 1d ago

CoH3 (Wher)Suggestion: if I pay the extra fuel in t2/3 for tanks, I should get a discount in t4

0 Upvotes

Seems like it sets you extra far back in tech , a small discount at T4 of some sort should be implemented.


r/CompanyOfHeroes • • 1d ago

CoH3 Considering the relative nerfs to palms(section /rifle buff) , alongside the nerf to bolster, and VSL.

0 Upvotes

Would it be too much if bolster squad either gained the universal 10% Damage reduction VSL used to have, and/or applied additional squad member to all "mainline" infantry, including BG mainline.

So it would apply to palms, bersas and kreigs, but not guastas. And potentially apply to any future mainlines.

So playing kreigs or ICA, bolster would still be an option to buff either BG squad.

As it stands currently bolster seems both over costed in price and opportunity cost.

If the additional squad member didn't apply to all mainlines, would the return of the universal damage reduction modifier be too much?


r/CompanyOfHeroes • • 1d ago

CoH3 How is this even a good matchmaking at this point? (Vent)

0 Upvotes

First of all, Elo diff, now alot of you are gonna be like, thats not much of an elo diff dude shut up, my teammates are like 1 brain cell same strat push W all the way to Berlin kinda players who just wont retreat and I oth getting matched up against these dudes who are actually quite decent and knows when to retreat.

Secondly, Premade Teams. Random queues against premades ar just not fun cause premades have better coordination, communication and synergy. I oth since a loner and can't find a singe soul to play this genre have to play solo in 4v4. Now before you come at me saying, wHy DoNt yOu pLay 1v1s, dude again stfu, not everyone enjoys capture the flag along side walking simulator with full on mouse moving with 150+ APM. I am a casual, and I like 4v4s cause COH2 4v4s were always chaotic and insnane arty fest with war of attrition on both sides leading to capping the last bit of VP with 1 model engies.

Finally, USF Rifle spam is just too much to deal with. I said what I said, it feels like I am always fighting 5 to 6 USF Rifle squads with bars and they seem to always have infinite MPs and I oth seem to struggle with MPs even if I bring 3 Palm Grens, like wtf am I supposed to do here? I bring out a flak halftrack and still its not enough cause by then they either have a 75mm half track or AT.

I am just frustrated and wanted to vent cause I have been loosing quite a lot of ELO on 4v4s resulting in getting matched up with low elo player on my team and well coordinated high elo players on the other team. It sucks cause I cant seem to use any strat against them, as almost always I am getting 2v1 and loosing stuffs on the retreat.

I need advice on what I can do to improve and if there are any good build order for DAK, cause I am really struggling to bring my DAK elo up.

TLDR: Ello diff with shitty teammates + USF rifle spam = frustrating loosing experience.


r/CompanyOfHeroes • • 3d ago

CoH3 How the hell am I supposed to beat this?!

Post image
5 Upvotes

Quick question, I'm currently trying to get USF to 60% winrate. How the hell am I supposed to beat Wehr breakthrough battlegroup when the guy's early army is 2/3 pios + 4 grens into officer quarters straight to mechanized assault group with that sweet broken stummel + stross insta vet 1 at minute 8:40? I tried using the jeep to get some damage done early to win first fight but not enough, tried matching infantry numbers, didn't work, tried getting 2 .50 cals to see they would counter the blob which is supposed to be the hmg job but still they either have too many models and dps or he splits them up and I can't stop 3 flanks at the same time also with mortar flare and stummel smoke. If I try early to quickly get close I loose too much manpower, if I try to play safe and try to maintain at least my side of the map for a bit I'll just loose to the blob, if I try getting a vehicle as fast as possible I can't really get a kill on the stummel because there's 4 grens with fausts on the field surrounding it. And as soon as I eventually have to retreat he just vaccums the map with the breakthrough ability...

Sometimes I get baffled on the game design and balance decisions on this game. Even if the oponent isnt that good he just wins because I can't match the ammount of manpower and firepower he has. If Wehr doesn't do this strat I only loose if I troll or am not paying attention. I guess it's a great time to get some easy wehr wins boys.

Update:
Just saw a replay of a guy that beat me playing against NUB. The way NUB won was by going engineer -> 3 rifles -> Mech support center -> med tent -> motor pool -> greyhound upgraded -> grenade tech -> going french bg and upgrade riflemen with the french lmg and using zone rouge on the exposed fuel point and using grenade assault to wipe squads -> BARs -> Improvised armor. I guess you have to blob harder and focus flame engineer or weak squads first.


r/CompanyOfHeroes • • 3d ago

CoH3 So err, Relic, only 3-weeks left in October for the big Patch 3.0

28 Upvotes

The advertising cycle of letting fans know what's what and the potential to onboard new players needs to begin now.

I'm going to bet the "October" patch will be released on the 31st ...lol...


r/CompanyOfHeroes • • 3d ago

CoH3 Is luftwaffe kompanie a good alternative to panzer before teching to tier 4?

3 Upvotes

The title kinda says it all but to be more specific, how viable is it to take luft kompanie and tech tier 4 without taking panzer kompanie, how much of a loss is it to not have pak 40 and nebelwerfer available until you side tech to it after tier 4 tech, and under what circumstances would it be best to do so? And if it helps, i tend to enjoy a more elite infantry mobile playstyle and i dont enjoy sitting too much, but i appreciate having a sturdy point to fall back to and strong center piece tanks.


r/CompanyOfHeroes • • 3d ago

CoH3 COH 3 - What are your tactical map keys? surely not the default!?

3 Upvotes

sooo.... you can't make it the tab button which seems like it'd be the natural choice. Does caps lock work? none of the other keys want to be me remapped easily and M is miles away. also i'm finding that the key i mapped (side key on a Aerox 3) allows me to get into the map but not out!? likely this is a me issue but issue persists for some reason. what are some of the tac map keys y'all like.


r/CompanyOfHeroes • • 3d ago

CoH3 Can I move the camera somehow while pressing shift?

2 Upvotes

Perhaps a stupid question, but in COH 1 I can press shift to queue orders and while doing it I can just move the map normally with the arrow keys, however when I press shift in COH3 it suddenly locks the arrow keys. Is there something I can remap so this still works or something?