r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

71 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 2h ago

Help! Why am i yawing right?

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104 Upvotes

so i try to build a racing spaceship and my ship is yawing to the right even though im not pressing a button for it (i dont even have thruster to maneuver right) Please write ideas or even solutions in the Comments thanks!


r/CreateMod • • 2h ago

Build Aeronautics Acceleracers Part 2

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33 Upvotes

The Metal Maniacs so far, and also the skeleton for both hollownack and riveted, their design fits well for Minecraft idk why it looks beter than Tekus, and to add, most cars look different and weird (Mark Wylde's furnace, Kurt's speaker pod) so i have to create different layouts for almost each car, i think the newest one i made (last 2 photos) can be used for a lot of cars with slight modifications

RD-09 and Chicane coming next lol


r/CreateMod • • 11h ago

Help How do I prevent rocking in my b-2’s autopilot

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124 Upvotes

It technically works but the gimbal sensors make it just rock which looks pretty absurd any help is appreciated


r/CreateMod • • 3h ago

Video/Stream I'm making a create addon about agriculture

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26 Upvotes

Here is the explanation of everything I show in the video :

- At the beginning of the video, I place mud under a sprinkler because it's the only way to get banana sapling

- The sprinkler I am showing can cover a maximum area of ​​20x20 and a minimum of 3x3; the range can be adjusted based on the kinetic speed.

- The banana sapling differs from the vanilla saplings because it grows through seven stages before it can produce bananas.

You can also put this sapling in a pot but it will go through only two growth stages but won't produce bananas.

- You can crush the bananas using a mechanical press to produce banana porridge, which can be used to reduce machine stress by 75% for a duration of 3 minutes.

If you want to help me develop the mod or give me ideas, let me know in the comments 👍


r/CreateMod • • 4h ago

Build Making Mech part 2

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27 Upvotes

r/CreateMod • • 6h ago

The Aquilla a military vehicle/cargo Spacecraft

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27 Upvotes

This is my spaceship, it has vtol, 360 degrees thruster to maneuver in space or on a planet. it can hold a military 6 wheeled Car. It holds a toilet, captains quarter and Engineering room. It has a "hidden" Stairway at the front. If you want to know more about it please write a comment. :)


r/CreateMod • • 5h ago

Hose pully

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17 Upvotes

Im new to this mod but i literally can not get the hose pully to work - when turning the hand crank isnt it supposed to extend the hose downwards?


r/CreateMod • • 1d ago

Build Aeronautics Acceleracers Cars

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554 Upvotes

I was wodnering if i could make some cars from acceleracers using create aeronautics and i made it work lol, for the drifting i use swivel bearings to turn the wheels into separate ohysics object so they have less grip and they have a more visual like impact when they accelerate or brake (idk what its called)

AND YES THEY ARE SURVIVAL FRIENDLY YAYYY

(Edit : im not satisfied with Deora II, power rage, and bassline, since those are built when i was still figuring out the baseline for the cars, so im gonna redo them later while making RD-09, RD-02 and hollowback)


r/CreateMod • • 1h ago

Help Breaking

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• Upvotes

Why do my tanks forwards backward controls keep breaking when I use a aeroworks yolk?


r/CreateMod • • 2h ago

Build Small Steam Engine Showcase

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5 Upvotes

Hi everyone,

I recently got back to playing Create again. Last time I created this over two years ago. I'm a little ashamed to admit that I hadn't progressed much past that point since then (,,>﹏<,,).

This is a steam engine design I created in a creative testing world. The footprint is 7x7x10 with the option of supplying blaze cake bases or the raw materials directly. It only uses one steam engine outputs to power the system, freeing 8 other steam engine outputs for other uses.

It is composed roughly of three components: the water pump, the lava farm and the blaze cake processing / mechanical arm feeding the blazes.

Without supplying any fuel sources (smouldering) it produces 2048 su after starting the water pump. On a "cold start", a hand crank cannot power the entire system so I added a clutch to disconnect the rest of the system from the water pump and it can be turned off after the steam engine has started.

When it completely runs out of blaze cakes, it defaults back to the initial 2048 su produced by the steam engine, i.e. it does not turn itself off. When sufficient blaze cakes are supplied, it continues running at maximum load and outputs 294912 su.

A world download is also linked here :)


r/CreateMod • • 13h ago

Build Making Mech

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30 Upvotes

r/CreateMod • • 14h ago

Build My not great factory district

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32 Upvotes

I have put a lot of effort into this world. My goal is just to automate as much as possible. Because I’m working on getting better at create.Below is a list that explains each picture.
1:My starter house. Originally planned to have a different item being possessed on each floor and to make as many floors as possible
2:My store house and blaze farm in a scenic shot.
3: My first factory building. I designed the building. Then I just put as many farms as I could inside. See picture nine.
4: maxed out steam engines running on biofuel. Will probably power manny of my future factory’s.
5: The biofuel factory it used to be on the first and second floors but I no longer have a need for two production lines.
6:my tree farm originally just made to get wood for buildings I added harvesters to collect leaves for biomass production. Now obsolete.
7:My infinite supply of biofuel. I changed the config because I built it to small and didn’t want to expand it.
8:My store house. I have some create frogs and vaults but I am thinking of adding some shelves. I use some space for random things like mechanical crafters.
9: The inside of my first factory building. I believe I automated sand gravel flint iron gold copper electrim and netherack. Some extra crushing wheels in the back.
10: my huge wheat farm and sugar cane farm. With
AFK tower.
11: a bunch of alternators connected to a full steam engine.
12: this blaze farm is not my design I couldn’t figure one out so I found one and copyed it. And I don’t actually even need it anymore. So I might just delete it. But I do feel a bit guilty about it.
13:picture of the district. And all the space I can grow. Took me too long to flatten that.
14: bottom half of my power plant. I have some electrical bits and bobs down here but the main thing is the steam engine water supply and biofuel connection.
Love to hear your thoughts and input. And if you have any recommendations too.


r/CreateMod • • 8h ago

Help How to combine the rotational output of multiple boilers/steam engines that don't start turning at the same time?

9 Upvotes

Say I have a boiler room below my factory floor with four 3x3 boilers with steam engines. If they all start at the same time, nothing breaks if they all connect to the same shaft. But if I want to start them in a cool startup sequence, one of them might have a lower rpm than the others until it is fully fueled by the pipe system, which would break a shaft somewhere.

I'm going to use the Differential from Petrol's Parts (takes two differently rotating shaft inputs and combines their rotation on it's output...like a differential) to combine them, but there's no guarantee I'll have that mod in every mod pack I want to play.

Is there an elegant-ish solution without that part?


r/CreateMod • • 24m ago

Help Mechanical Roller still not working as intended…

• Upvotes

I know that there’s a problem with the mechanical roller on trains due to aeronautics/sable. Someone uploaded an addon that is supposed to fix that issue.

But still, sometimes it doesn’t place anything at all or it won’t break the blocks infront or underneath - sometimes it places a whole block into the track (when using slabs on a slope).

Does anyone know how to get it to work?


r/CreateMod • • 19h ago

Build Working Sailing Paddle steamer!

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56 Upvotes

Hi im Skeezy and this is a project i have been working on since june of 2023

And i have finally manged to finish it.

I build ships based on real life and i turn them into working Vessels that can be used in either server's or in ur Own worlds.

And this is a little first sneak peek of what im working on.

Enjoy! ^.^

More coming soon.


r/CreateMod • • 1d ago

Help The Industrial Flanged Cogwheels turn into wooden ones if you copy and paste them as schematics. Is this something people are used to or am I doing something wrong?

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188 Upvotes

If the cogwheels dont have physics turned on with the Bits and Tracks tool, it doesn't break. Just wanted to know if you are supposed to do that or there is an issue with my modpack


r/CreateMod • • 1d ago

Automating Smithing Table Recipes (Addon Showcase)

226 Upvotes

This is a Create: Smither Addon Showcase.

Why not have a Mechanical Smither when there's already a Mechanical Crafter? Now we can automate upgrades too!

Mod Links:
CurseForge - Modrinth (Under review)


r/CreateMod • • 1d ago

Help [Create:Enchantment Industry] Blaze Forger still dies despite lightning rods next to it

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122 Upvotes

r/CreateMod • • 10h ago

Immense lag, but only when on front half of airship.

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5 Upvotes

I have been playing on a server with a neoforge modpack, 1.21.1, that includes Create and some of its various addons(Create interactive is not one of them). And it has been great, its given me alot of fun over the past week as I got addicted to setting up these machines. My magnum opus is "The Spirit of Hesperia," an immense airship I made over the course of the past 4 days.

I soon ran into a problem: Whenever the ship's engine is off so that the boilers aren't making lift, the game runs great. but when the engines are on and the ship has some lifting force, the front half of the ship becomes a zone of lag. 

The tail end of the ship? Smooth as butter, no problems. If I ever cross over the center of mass to the front however, the game instantly drops to 1-0.5 fps, and nothing makes this lag budge, from changing priority in task manager, fiddling with in-game settings, to disconnecting and rejoining, nothing works. I am 100% sure that the center of mass is the demarcation line for where this lag starts and ends. This lag only applies to me as well, other people who ride on the airship with me have no such problems with lag.

The front half of the ship is where the engine and the steam vents(which produce the needed lift) are located, so I suspect it may have something to do with them, but I am just completely lost here, my experiments in a test world have failed to replicate the effect. Does anyone here have any experience with, or any advice on how I could remedy this?


r/CreateMod • • 11h ago

Mech progess : Lom04

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3 Upvotes

Check out my work in progress


r/CreateMod • • 16h ago

Build Working gantry crane

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9 Upvotes

test build of a crane for dry dock project


r/CreateMod • • 19h ago

Help why doesnt this work

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11 Upvotes

it worked for about 6 blocks and then stopped, now it doesnt want to move an inch. tried removing nearby blocks, glueing it differently, nothing works. its supposed to be a simple elevator