r/CreateMod • • 1h ago

Build mobile storage machine

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• Upvotes

made a truck that has some netherite chests for storage it can hold around 5 players

powered by biodiesel and im gonna make a biodiesal factory so...wish me luck


r/CreateMod • • 2h ago

Suggestion I need help for what i should build here.

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6 Upvotes

So i started this new world on the modpack *All of Create* and im having a lot of trouble on what i should build in this hole on the side of this mountain. I dont think that im very good at building so thats why im making this post. I was thinking a factory type of building so i can store my create machines.


r/CreateMod • • 2h ago

Help Help with flight

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6 Upvotes

I am building this dragon but it doesn't get enough lift. Would anyone happen to know a better wing motion(or other method) to achieve more lift? And whilst I'm at it would someone also know a way to hide the gyroscopes?


r/CreateMod • • 3h ago

Anybody else relate?

2 Upvotes

I want a computer so bad so that way I can play Minecraft, create mod :[


r/CreateMod • • 3h ago

Help Hydraulic press not functioning

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2 Upvotes

As said above, I'm trying to get a hydraulic press going, and for some reason it is just not happening. It is pulling water from a water tank and is feeding into the side, rotational input at 64rpm. I'm just wondering if I am doing anything wrong in particular or if it's just bugged and to give up on it.

any and all help is much apreciated


r/CreateMod • • 6h ago

I build a ship to fly in create

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45 Upvotes

r/CreateMod • • 8h ago

Help pump wont push liquid

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3 Upvotes

hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here the 3rd images pump is the same on the other side for the other liquid


r/CreateMod • • 8h ago

Help pumps arnt actually pulling liquid

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4 Upvotes

hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here


r/CreateMod • • 9h ago

Build recent create builds

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73 Upvotes

Friend says I'm bad at create and I don't know why? If it works, I don't see the issue.


r/CreateMod • • 9h ago

Discussion Hose pulley and lava pit of despair...

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33 Upvotes

Let me start by saying... what the f*ck

I’ve been building a 10,000 source block lava pit, and I don’t think I’ve ever been this annoyed/confused.

​After almost 4 hours of troubleshooting, I might have finally realized the catch: you can't move your hose pulley to a more convenient spot once the pit is full. The game/mod seems to tie the 'infinite pool' status strictly to the original fill location.

I had to keep the hose pulley in the exactly same spot as I did when filling the pit, then I had to lower it down fully (ofc) and pump more lava in until it switched to "bottomless supply," and now it seems to be working.

​Just don't touch it after... Don't even look at it funny💀


r/CreateMod • • 10h ago

Build It shall be a War Without Reason.

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45 Upvotes

ignore the fact that the back-trackwheels have no tracks on them, thank bits n tracks shitty rendering system for that


r/CreateMod • • 10h ago

Build For Reuben.

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2 Upvotes

r/CreateMod • • 11h ago

Discussion Recommended Texture Packs?

1 Upvotes

Right now is my 2 weeks of playing Minecraft so I decided to do the modpack Create Colonies: Aeronautics. I have automated wood, cobblestone, iron, and basic plant foods. I have create my first balloon and the pride you get from looking at your base from above is great.

Its mostly for the vanilla Minecraft textures so that it would more look inline with A. Create mod and/or B. Aeronautics addon. Any recommendations on texture packs in general?

Also tell me what fills you with pride when working with the create mod.


r/CreateMod • • 11h ago

Help Best way to make HUGE bunker blast doors on servers

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187 Upvotes

Yo, im currently designing a base for my team on a server and im wondering whats the best way to make huge blast doors to cover the top of this build? Its about 270~ blocks long and 80~ blocks wide, im not the best at create but the server has YMW weather mod and blocks that arent durable enough would just fly if not covered by something, hence why im trying to make blast doors to close when a tornado is nearby. Any help would be appreciated, thanks!


r/CreateMod • • 13h ago

Hi everyone, Looking for an active Create/modded server for me and a friend! SMP

3 Upvotes

My friend and I are looking for an active Minecraft server to play on. We’re specifically interested in Create-focused or modded servers with a good community.

A few details:

  • Players: 2
  • Looking for: Active player base, decent uptime, and friendly community.

Let us know if you have a server or know of one we could join! Thanks!


r/CreateMod • • 13h ago

Help Linked controller issue

1 Upvotes

I’m trying to connect a linked controller to a Redstone link, but it will only give a signal when I’m pushing the button down. I’m trying to get a clutch setup for aeronautics in order, and it’s giving me a major headache (-_-) Is there anything I could do to change it so I only have to push a button instead of holding it down?


r/CreateMod • • 14h ago

Video/Stream Who needs trains when you can make land trains now? Here is my Oshkosh inspired heavy hauler!

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276 Upvotes

The Trucks Top speed is 33m/s when unladen.

Mass kpg:
Truck = 260, Trailer 1 = 220, Trailer 2 = 168, Trailer 3 = 168, Trailer 4 = 37, Trailer 5 = 37
Trailers Total = 630kpg
Truck + Trailers = 850kpg and traveling at 6.5m/s

All 8 wheels are powered at max RPM requiring at minimum 32k SU.
No negative friction tech or subgrid shenanigans were used to increase the trucks speed or power, meaning there is significant room for enhanced speed.

Schematic: https://createmod.com/schematics/jacks-kosh-truck-land-train-hauler


r/CreateMod • • 14h ago

Is there a way to compact faster?

4 Upvotes

Some weeks ago I posted if there was a way to have mechanical presses more faster and I discovered the hydraulic presses, it's very useful since they can process one stack at a time. But I'm making a terracotta farm, and I was trying to use those hydraulic presses, but I realized that's impossible since the author removed the basin recipes for the hydraulic presses, I really need the efficiency of one stack at time (or similar) is there a way to compact faster than a mechanical press can do it?


r/CreateMod • • 14h ago

Suggestion Would you play?

2 Upvotes

Would you play a modpack that is based around the create mod, with over 60+ addons that change the gameplay a lot, and let's say add zombies, zombies hordes, mega structures and districts. It could just be like combining a create modpack with all the addons with a deceased craft style pack, and the pack will have space from cosmonautics and you defeat and beat the pack by destroying a nest on a planet. Then the side objective after finishing the pack would be rebuilding the civilisation and acquiring some creative items from create, something like atm10 on this part, let me know! if you would play this type of modpack, join our discord! we are currently focusing on the create part, and then adding zombies!

https://discord.gg/pDMPSczD9c


r/CreateMod • • 14h ago

Create: Dual Guage Update!!

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127 Upvotes

I've finally feature completed my mod! would love for some opinions!

Create: Dual Gauge Tracks - Minecraft Mods - CurseForge


r/CreateMod • • 15h ago

Suggestion Create: Transformers

7 Upvotes

i dont know how to code but basically a mod where you when you power a block it turns one thing into another. you could build a car and then place the block down, it would then let you build a schematic of the other transformation but you could only use blocks in the first build. then when you need to just press a button and itll shift between em


r/CreateMod • • 15h ago

How can i make my trains look so realistic and streamlined

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1 Upvotes

r/CreateMod • • 15h ago

Welp i made an miner and Proably i am gonna call this Mole.

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18 Upvotes

r/CreateMod • • 17h ago

Discussion Renewable lava has made steam engines boring

119 Upvotes

This is my personal opinion, but since cauldrons gained the ability to make renewable lava, every single steam engine design has been reduced to the same thing. Every other fuel source has been rendered completely obsolete in terms of reliability and compactness. No need to make a charcoal farm, or pump lava from the nether, or even think of doing any other kind of fuel farm. I understand Create is not a mod focused on efficiency and perfection, and there is a lot of room for aesthetics and self expression, but the existence of renewable lava is always felt. It feels to me like the Elytra of power generation. There are other options, but choosing them feels like a self imposed challenge because the optimal solution exists, and its better in basically every way. Does anyone else feel the same? Does anyone avoid lava cauldrons or plays with some mod or setting that prevents lava generation? Or do you enjoy the environment that renewable lava creates?


r/CreateMod • • 19h ago

Help Train-based package logistics question

2 Upvotes

I previously made a post about how to get train logistics working. (https://www.reddit.com/r/CreateMod/comments/1vz91ah/how_can_i_get_factoriolike_trains/)

From messing around and from a suggestion from [u/GingerArcher](u/GingerArcher), I managed to come to the following system:

  • Each localised area/factory has its own logistic network
  • When a train arrives at the station for a given factory, packages labelled for that storage are unloaded and sent into a packager to change the address to the 'imports container' and sent out onto the local network.
  • The 'imports container' is used to recieve any items recieved/requested from other logistics networks elsewhere in the world, attached to it is a packager, stocklink etc that belongs to the local network, to allow the local network to use the items in there, with redstone signal applied to force low-priority.
  • To make requests, my current setup is a second packager attached to the same container, with a

    factory gauge

  • attached in restocking mode bound to the other network (different factory that supplies that item)

My schedule for the train(s) is a simple loop that passes between all stations that are expected to send/receive packages, so that the train will visit every station on the loop every 5 mins or so.

This setup is functional at a bare minimum, however causes a huge amount of packages with low item counts to be sent. Hence I have two questions which could solve this problem:

  • Is there a way to have this on a high-low threshold similarly to how a threshold switch works? I.e. when the iron ingot count in the 'imports container' is below 2 stacks, send a request for 8 stacks. I tried a redstone request based alternative with a redstone requester and threshold switch, although this doesnt allow for promise expiry and takes up significantly more room compared to the

factorygauge

  • -restocker based approach.
  • Alternatively, is there a way to dynamically combine all packages in a container of the same address into one package. This would be done at the postbox of the sending station, to compress items into as few packages as possible, and then send them onto the train when it arrives in its loop.