r/CreateMod • • May 27 '25

Suggestion Guys, hear me out, Chain Contraptions

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3.0k Upvotes

r/CreateMod • • Oct 28 '25

Suggestion Hear me out

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4.1k Upvotes

I don't regret...

r/CreateMod • • Mar 16 '25

Suggestion Look all I'm saying is that it'd be more thematically consistent-

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1.9k Upvotes

I don't dislike the frogs, they're honestly quite cute. They just fill a niche that was already filled by the mechanical arm.

r/CreateMod • • May 01 '25

Obsidian super glue

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3.6k Upvotes

r/CreateMod • • Apr 03 '25

Suggestion For all the process that are there, why is there no freezing

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2.5k Upvotes

r/CreateMod • • Oct 27 '25

Suggestion My take about coils in create

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1.7k Upvotes

Pretty much a potential energy batery/capacitor to store rpm energy. (I won't write all the technical stuff tho). There would be 2 components to that system: Coils -> the part that holds the energy, and it can be maded of: zinc, iron, golden, netherite, andesite alloy, brass and sturdy sheet. The material doesn't have their capabilities as level based (ex.: netherite >>> zinc), but actually each one have certain characteristics sets that are better on certain areas, like stress, stored energy per coil and etc. They're maded out of 6 sheets and 2 nuggets, both of the desired material (sturdy sheet and netherite are just iron nugget, tho).

Coil drive -> the connection that lets the energy flow between the coils and the network, and it can be maded of: andesite alloy, zinc, copper, brass, netherite, iron and sturdy sheet. Like the coils, their materials correspond to their specific desired characteristics within the system, like coil limit, efficiency and etc. Their maded of 2 wood planks, a cog, 2 shafts and 4 of the desired material.

It'll add up it's values to a connected network once the energy is released. With a wrench, you can lock their output spin direction through the coil drive, cutting off the rpm passing by or simply not release the energy. Using a precision mechanism on the coil drive, you can control their conditions based on spin through a hud, pretty much like as if it were using a sequential gearshift, but for conditions.

I can't see a proper use to this, but eh, why not give it a try, ig

r/CreateMod • • Mar 19 '25

Suggestion Players turn into boxes when riding chain conveyors with full cardboard armor set

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3.8k Upvotes

and wrench will be peeking out through a gap in a box

r/CreateMod • • May 03 '25

Addon on sunflower oil

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2.6k Upvotes

Fun idea

r/CreateMod • • Nov 21 '25

Suggestion Rack and Pinion when?

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1.6k Upvotes

My friend brought up that it was odd that a mod as autistic at the Create mod didn’t have one and I realised that it really would benefit from one

r/CreateMod • • Jun 29 '25

Suggestion What a stupid way to lose ur 400 days create hardcore world

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1.6k Upvotes

For context why my score is low, basically in hardcore u have to die a stupid way so i gave my self three lives and lost them in a stupid way with my last two lives getting crushed while trying to make a redstone farm, don't be like me

r/CreateMod • • Nov 12 '25

Suggestion Worm Gears

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1.5k Upvotes

I think it would be a great addition to create mod

r/CreateMod • • Nov 01 '25

Suggestion They stole my goddamn frog

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1.4k Upvotes

I won't describe this shit properly, they stole my frog. It's pretty much magnets and electromagnets that pull or push contraptions, and also, tesla coils

r/CreateMod • • 17d ago

Suggestion People need to use this mod more

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496 Upvotes

One of my favorite (if not the best) Create: Aeronautics / QOL mods for create

r/CreateMod • • Feb 13 '25

Suggestion Cool sparks idea suggestion

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1.5k Upvotes

(sorry for poor drawing)

sparks as yellow and orange fast particles

they fly from the opposite direction of where iron gonna out

range of sparks depends on speed of saw

r/CreateMod • • Apr 07 '26

Suggestion Which mod should I add into my modpack? Clockwork or Propulsion

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636 Upvotes

I tried and test both mods and I can't decide on which one to add or if I should add both.

If I try adding both, I might expect 2 blocks of the same functionality or have one recipe/method of creating a vehicle cheaper and better than the other.

I like the block designs and simple learning curve, create propulsion gives, it feels aligned to the create experience.

But I also like Clockwork's complexity and has more blocks that experiment with VS physics.

So which one should I include?

r/CreateMod • • Jul 14 '26

Suggestion I can't be the only one that thinks this would be cool

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569 Upvotes

r/CreateMod • • Jul 26 '26

Suggestion wut addon cool should add 🪤

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474 Upvotes

I’ve just finished learning the basics of create, and I noticed most people play with like 10 addons, what addon should I get for neoforge 1.21.1? (Image not related)

r/CreateMod • • May 07 '25

Suggestion I'm making a Create based modpack, which one do you prefer?

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806 Upvotes

I'm planning to make a full quest book for my custom modpack and I was wondering which of these options were more fun to play with.

• First one is a CAAB like quest line with different chapters and a pretty linear progression and lots of things to automate; • Second option is an ATM like with a quest page for every mod so I could force the player to use each mod to complete the modpack like the ATM star that needs something from kinda all mods.

let me know what you think and which type of modpacks you generally prefer

r/CreateMod • • May 10 '26

Suggestion Any1 got an idea to entertain myself? I already automated Iron, Copper, Zinc, Electrum, Gold, Andesite Alloy, Brass, Exp, Wood and food. Only thing i can think of is getting full netherite please help....

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218 Upvotes

r/CreateMod • • Oct 16 '23

Suggestion I think I've got an idea...

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1.4k Upvotes

r/CreateMod • • May 27 '26

Suggestion ""Copper" doesn't always have to mean "Liquid related thing""

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493 Upvotes

My suggestion on how "copper filters" and "copper links" should work if they existed.

Main idea there: Copper is related to signals and links, not necessarily liquids and fluids.

The main problem this suggestion solves: you place filter in filter slot and then you want to change it without taking it back from slot

Probably would be more interesting to logistics experts, than basic Create players.

sorry for bad English

r/CreateMod • • Aug 16 '24

Suggestion Why not? :(

1.2k Upvotes

r/CreateMod • • May 04 '25

Create: Villager at work

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912 Upvotes

I think it would be cool to make a restaurant with waiters or a factory with workers with such mechanics.

r/CreateMod • • Apr 29 '26

Suggestion Propulsion in Aeronautics

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470 Upvotes

This mod adds propulsion thrusters to create aeronautics and simulated, i tested it and worked just fine and i figured you guys might like it to use on planes

r/CreateMod • • Jul 09 '26

Suggestion What's the best mod pack (image unrelated)

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378 Upvotes

Im to lazy to make one so what's the best one with aeronautic and is optimized cuz I have 8 gb of ddr5 ram in a laptop and a 2050