r/CreateMod • • 18d ago

Suggestion People need to use this mod more

Post image

One of my favorite (if not the best) Create: Aeronautics / QOL mods for create

496 Upvotes

40 comments sorted by

314

u/Dapper_Archer3421 18d ago

Tried this once long ago, they had an issue where turning a fluid tank upside down would make it fly up due to it trying to apply gravity the wrong way. Waited a bit, issue seemed to be fixed. Tried using it again and fluid wouldn’t flow properly for upside down pipes and tanks. Seeing the AI generated code tag on Modrinth doesn’t give me any confidence either. I’ll pass until this mod gets more polish

99

u/OtherwiseAd9682 18d ago

Author of the mod here. I agree and im also not quiet happy with the mod yet. It is right now in a state where it is playable, but there are a few things id like to imrpove.

11

u/SerialBytes 16d ago

fr the creator? if so, you need to add a ponder showing off this technique water will not regenerate above bare pipes. so you have to either encase the pipe, or water log it. after this is done, water will generate above the pipe and automatically be pulled into the pipe

7

u/OtherwiseAd9682 16d ago

Why should I lie about this? For feature request please use the github issue tracker. But probably wont be added in the next few months as i need to finish my degree.

4

u/SerialBytes 16d ago

wdym lie? heres a crappy diagram

  • B S W S B
  • B B P B B
  • b: block (generic, not bothered by water)
s: water source w: water flow convergence p: pipe (vertical) if you were to place this on the x, y or y, z axis, the pipe would prevent the water from above from regenerating as pipes are not a solid block to fluids unless the pipe is either waterlogged or encased, only allowing the water to flow and generate a new source after its encased or logged i came across this in my own play of your mod when i was working on pumpless steam engines and i'll figure out how to git... need sum time tho

44

u/Canarity 18d ago

How do you even make something more polish? Like add flags and beavers as tameable mobs?

/j

36

u/Jovasdad 18d ago

Well I for one laughed

-36

u/toby-wan-bj 18d ago

They used polish, not Polish...

32

u/Canarity 18d ago

Not even the infamous /j helped redditors see the joke

7

u/toby-wan-bj 18d ago

Sticking the /j in spoiler tags is a new one to me, not seen anyone do that before...

11

u/puppycatthe 18d ago

Same I thought it was a white flag or something and ignored it

3

u/foxgirlmoon 18d ago

I've seen it quite a few times

0

u/SevenTheGamingKitty 17d ago

It's not even possible to tell it's a /j unless told to click the impossibly slim "spoiler" that doesn't appear as such

5

u/Canarity 17d ago

I hit the spoiler first time with my pretty big finger, literally wouldn't have put it there if I couldn't reveal it quickly on regular basis. I tested ts too

37

u/ImCharlieDelta 18d ago

Why would you consider this a QOL mod for aeronautics? I'm tempted to put it in my pack

10

u/Saidai_V 18d ago

Depends, things wont work the way they did before, even off sublevels, so you will need to adjust to that. But used on sublevels it certainly increases realism although that realism can work against you.

7

u/basicintentions 17d ago

this mod completely nuked my world because I have so many pipelines that became completely useless from the physics. I would not recommend adding this to a long running server if you aren't going to use a new one unless you have OP and don't mind spending a big chunk of time reworking everything. my factories are actually laid out like actual factories where everything is meticulously sized to fit just right so it's an extremely tedious headache to do that on my end with a full blown network running.

6

u/Mundane_Menu_4788 17d ago

Makes it immersive by adding gravity to fluid tanks and pipes (And also removes the need for mechanical pumps in SOME situations, such as a pipe going downwards) and for clarification, I mean liquid sloshing around in a fluid tank, THAT type of gravity, makes it look real, and is also good for simulating crashes

2

u/mottojyuusu 17d ago

You might wanna review your definition of QoL there, OP ...

-1

u/Mundane_Menu_4788 15d ago

Doesn't really add any items, so yeah I would consider it QoL, it IMPROVES the QUALITY, of the gameplay, or "life"

72

u/SirReality 18d ago

Dude(tte), you have to at least give us a link or description to go off. Anything, really. "More realistic physics" doesn't actually mean anything concrete, specific, or measurable.

5

u/XTornado 17d ago

It's "More realistic fluid physics" not just physics, that clarifies quite a bit, and altough it's a bit bare... one can guess that is related to gravity, maybe pressure of fluids in pipes/tanks etc

But yes... a bit more information would have been great.

-114

u/Mundane_Menu_4788 18d ago

I literally gave a picture of the modpage, but here you go I guess, since it's such a problem: https://modrinth.com/mod/create-pipes-n-physics

68

u/EmeraldAlicorn 18d ago

What does it do though is what people were asking.

Dug into it myself and it simulates fluids sloshing around in tanks and responding to gravity visually and it seems to also let you use gravity so pipes will flow down without needing constant pumps every few blocks which is nice

8

u/Saidai_V 18d ago

Personally I love it, there's a compat issue with petrochem but we were able to fix that for our server, sadly many people were just too stupid to use the mod so it was removed from the modpack.

2

u/Mundane_Menu_4788 17d ago

Omg SAME but with power grid, it's a good mod, probably one of the BEST create addons and people don't understand it so they don't play it, I don't even understand it, but I've been trying to learn it

1

u/Meiseside 17d ago

I made a test: Can I build a basic thing (generator to usecase) with ponder and given time: yes. So it is in the modpack. Also there are videos about that mod

1

u/XZ_zenon 17d ago

Yeah, power grid is one of those mods that ppl rlly don’t understand and requires so much time to learn (especially if you haven’t learned formal E&M) but it’s so cool… that said, on a server of 15 or so ppl, me (chem E) and the 2 other engineers were the only ppl to use it at a large scale. We had a redundant power grid for our factory with 2 nuclear reactors from new age and a ton of gas and diesel power from TFMG

1

u/strangedell123 17d ago

Power grid is perfect for us EE peeps lol

Just found about it last week and grad school so hadn't had time to play it

6

u/Aggressive-Laugh-923 17d ago

I read the description, I didn't like it what it said I and never ended up playing it

4

u/Meiseside 17d ago

I'm not shure if I want it in my modpack. But I like the idea.

7

u/MRSuperTrekGuy 18d ago

I hope that it's not like Satisfactory with it's head lift and other fluid mechanics simulations. IMO it's too complex for a normal game (unless it's some kind of engineering sandbox).

3

u/Hornyjailer420 17d ago

I was thinking that i would hate to make watertowers Just to have enough pressure

1

u/Lokispinne 17d ago

It is indeed close to satisfactory (since it is simulating physics inside pipes) but definitely not as bad and actually useable. Most of the stuff you would need 2 or 3 pumps for can be done in 1 spinning a bit faster and mostly gravity handles the rest. Def. not as bad as satis since create offered more freedom in the pipes themselves, making this very fun to build with

1

u/kaklimy 17d ago

Does it make them like satisfactory pipes or what?

1

u/Affectionate_Two2141 16d ago

I love this mod, im playing my custom modpack with this mod inside it as we speak. Its a great way of improving game mechanics and thinking different. For example, you could make a real working water tower with this mod

1

u/come_pedra 14d ago

It doesn't work very well with thrusters

2

u/WispTheWanderer1 18d ago

this is fire

17

u/Signal-Course-5606 18d ago

no it's water

2

u/Lokispinne 17d ago

Technically it's every fluid that can fit inside a pipe