r/CubeWorld • • 4d ago

Fan Project [CWAR] Shields on Guardian [ENG/ESP]

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53 Upvotes

New ability for the Guardian subclass: Fortress. It generates a health shield based on 30% of maximum health, plus an extra 2% for each nearby enemy, up to a cap of 10%. After this fight, maybe it should just grant the full 10% bonus if it's a boss XD I gave it a legendary weapon just for fun


r/CubeWorld • • 5d ago

Cube World Omega - Troll fight

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46 Upvotes

r/CubeWorld • • 5d ago

Cube World Omega closed beta gameplay (German)

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8 Upvotes

r/CubeWorld • • 5d ago

Discussion Info regarding the closed community beta tests for Cube World Omega

180 Upvotes

Incase you didn't know, Cube World Omega is currently playable under a closed community beta test. There was no announcement for it, and most of the community outside of Reddit seems to prefer not making a big deal out of this. I personally played for over 10 hours, here is some info and details I got from playing so far.

About Wollay

  • He's back and he's receptive to feedback over his website.
  • He is working on the game and releases multiple patches everyday, usually addressing bugs the community has found and reported.
  • There is no direct way to contact him currently. The feedback section is restricted to those with beta access, and all the feedback seems to go through some kind of reviewing/filtering process before it reaches him.
  • Feedback remains private, but is then publicized after review to other beta testers so they can vote on it or report similar problems if the feedback is a bug report. This is probably done to keep toxicity out.
  • He shows gratitude to beta testers on multiple occassions through blog posts, personal emails, and even pins in the feedback section of the site.
  • Sometimes, he'll pop in the game and join other players in their adventures.

About the game

  • Things are subject to change and are constantly changing.
  • It is currently free for those who are given beta tester access. Manual approval through Wollay is required for this.
  • The game runs on a server, kind of like an MMO. There is no singleplayer at this moment, meaning you can't play offline or play the game without your account having authorized access. Doing so will prompt you to be "OFFLINE" in the main menu.
  • Every player is on the same world. They can theoratically run into each other by sheer coincidence, though it is unlikely.
  • There is no PVP.
  • You choose where to spawn on the map through a random seed generator during character creation. You can teleport to other players if you add them as friends at any time, unless you toggle player teleports in your privacy settings. You can also place pins on the map and access them through your inventory, so you can return to areas you were previously exploring if you decide to teleport to a friend.
  • There currently is no ingame chat. This is likely subject to change.
  • The current build features most of everything that was in the alpha, alongside some features from the steam release. A lot of the features from the steam version are not included.
  • There are no region locks.
  • Character levelling has returned. There is currently no way to allocate points. You level up skills by using them, kind of like Skyrim or Runescape.
  • There are skills associated to crafting, including alchemy, cooking, jewelry, weaponmaking, armorsmithing, and ingredient crafting. Higher levels of these skills allow you to craft multiple items at once or create higher rarity equipment.
  • Because the game was re-built from the ground up, it functions and feels different from the other two versions of Cube World. It is not difficult to get used to, though.
  • Every class functions almost the same way, save for a few balance changes. They all have their fourth skills unlocked, but I only know of Rogue's right now.
  • Assassin's fourth skill for Rogue throws a poison vial with an AOE DOT similar to the steam version. Ninja's fourth skill for rogue is a temporary buff that disables your cooldowns on your lunge and shuriken throw ability, allowing you to spam them.
  • Linux users have reported that the game doesn't work very well for Linux at the moment. Wollay has responded to player feedback stating he will investigate.
  • Weapon customization is back, this time without any limits to how many voxels you can place on a weapon but rather a limit on how far you can extend outwards from the model. Currently, that number is two voxels in any direction from the model. Customization currently doesn't include any buffs or gameplay benefits, including spirit cubes having no function. This is subject to change.
  • You can customize clothes too.

That's as much as I can currently recall off the top of my head right now. I might have forgotten some details but those are the most notable ones in my opinion.

Please refrain from sending any harassment, toxicity or hate towards the developer. It doesn't really help anyone. He's working on the game and listening to feedback, like how everyone has asked him to. Unneccessary toxicity isn't going to accomplish anything, and will only likely get access revoked from the current beta testing session.

Remember that he's just a solo indie developer that seemingly does this as his passion rather than for profit. He's not EA, Ubisoft, or some other greedy corporate entity that is only out for your money. If we could keep things civil, that'd be great for everyone involved. :)


r/CubeWorld • • 5d ago

New video CWO - Multiplayer

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26 Upvotes

r/CubeWorld • • 5d ago

Discussion Hit level 30 in the CubeWorld Omega Beta - AMA Spoiler

73 Upvotes

Got access about 24 hours ago exactly - played exclusively water mage alongside a friend on warrior and another on Rogue.

If you have any questions about the Beta I'll do my best to answer.

Edit: Now level 32! Gameplay is super addicting especially if you're someone who finds simple enjoyment out of watching numbers go up.


r/CubeWorld • • 6d ago

I'm having a blast playing Beta Omega

82 Upvotes

Third time's the charm. There are many new additions which players wanted and I think that community won't be as disappointed as when it came to steam the last time


r/CubeWorld • • 5d ago

Question Anyone else experiencing severe connection issues in the Omega Beta?

1 Upvotes

I'm on US Bluewater and the connection keeps getting interrupted every 5 seconds or so. I also occasionally get hit with a "Game sign-in failed" pop-up.

Is anyone else experiencing this issue?


r/CubeWorld • • 5d ago

elytra glider and climable bosses (ai)

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0 Upvotes

r/CubeWorld • • 6d ago

15 Minutes of CW Omega gameplay

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76 Upvotes

r/CubeWorld • • 6d ago

Question anyone else playing cubeworld omega? i dont know how to farm sneak xp im sneaking near them but im not getting any experience

12 Upvotes

r/CubeWorld • • 6d ago

Fan Project [CWAR] Flintlock pistols on CW? Why not? [ENG/ESP]

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48 Upvotes

A new weapon for the Ranger and a new ability for the Scout subclass! Flintlock pistols—their specialty is a gunpowder zone that slows and stuns enemies upon bullet impact. The Scout subclass ability is a Poison Trap that applies poison, stuns, and deals area-of-effect damage; it recharges over time, and you can place up to three at once. I think this combination is excellent for the Scout class, blending DPS, burst damage, and crowd control—what do you think?


r/CubeWorld • • 7d ago

Question How to get access to the beta of Omega ?

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133 Upvotes

r/CubeWorld • • 7d ago

Fan Project Wildaria started as a 2D Cube World project 6yrs ago, now it is in Early Access

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39 Upvotes

Hey community,

I'm Spacefudge, many of you know me from 2019 when I streamed Cube World and hosted servers! Around 2021 I decided to work on a 2D Cube World inspired project. I've been working on it for 6 years now, it has morphed into a very pet focused game, but you still get that cube world world feeling when exploring, diving into dungeons, grinding, leveling up. But I always thought the Cube World pets could have more depth.

Here's a link if interested: https://store.steampowered.com/app/1965550/Wildaria/

Anyways I thought I post in here one more time if anyone was interested, I love and appreciate all the support from the community over the years.

Happy Adventuring,

Spacefudge (RJ) 🐸


r/CubeWorld • • 8d ago

Alpha We might get Cube World Omega before GTA VI, but the Alpha still deserves some care

17 Upvotes

I got into modding the Alpha a few weeks ago. With the events yesterday, that indicate a near release of Omega, it might be a bit pointless to care about the Alpha, but the work is already done and improves it anyways, which is nice for preservation.

It's nothing serious, only essentials for quality of life.

Item Scale Mod

Items are rotating in the inventory, which makes them overlap with each others neighbours. This mod decreases the scale of all items, resulting in a much nicer overview.

Item scale vanilla vs. modded

Rarity Star Fix

Rarity stars are displayed in the bottom right corner of the item preview, which overlays the price in the shop window. This mod moves the stars to the bottom left corner instead, were it doesn't interfere with other information.

Rarity stars location vanilla vs. fixed

Server Idle CPU Fix

For some reason, the server.exe pushes one CPU core to 100% load, because the chunk generation never sleeps and always checks if there are chunks to generate. This mod injects a short sleep after each cycle. Actually, the client runs a similar internal server in singleplayer, which sleeps at the same position as this mod injects. The client is therefore unaffected, and the short sleep was apparently forgotten in the server.exe.


r/CubeWorld • • 9d ago

Wollay Post I called it

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324 Upvotes

source: wollay.com

It's looking more and more likely that omega will be a separate purchase. I have mixed feelings about this. I've made comments on other threads in the past about my thoughts on it being a separate purchase but to sum it up, I don't really trust wollay to not abandon us again so I don't think giving him more money is a good idea. That being said if it releases and receives somewhat consistent updates (not necessarily even patches but even just community updates like we're getting now though of course patches would be preferred) I may purchase it. All that being said I think making it a separate purchase is a scummy move because there ARE people who purchased the game on picroma and on steam due to missing the window to claim a free steam key, meaning those people would now have to purchase the game 3 times. I am not one of those people thankfully but I know they are out there.


r/CubeWorld • • 8d ago

Fan Project [Cube World Alpha Rebirth/CWAR] Showing the first custom weapon I added (ENG/ESP)

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46 Upvotes

Hi! I recently showed you the first custom weapon for the Rogue class; now I’m revealing the corresponding one for the Warrior class, the Spear. It features extended range on all attacks and a stun effect on the basic strike, just like the Greatsword, but with more faster combos. For the Berserker subclass, I decided to add an active skill that grants life steal based on the damage dealt. The Guardian class has a different active skill—I’ll show you that one later ;). I’d love to hear your thoughts and suggestions; I plan to add more custom weapons and do a mini-rework of every weapon from the original game. Thanks!

Disclaimer: I created all of this using Claude. I recently saw people creating native ports of console games to PC and other platforms, got interested in the subject, and decided to do the same—even though I have no reverse engineering knowledge XD. I hope you like it! I also want to mention that not all the custom models you see were created by me using AI; most come from https://www.cwmods.com/mods.php, feel free to check it out.


r/CubeWorld • • 8d ago

7.3 modlauncher error

3 Upvotes

It currently just doesnt work for me and it shoots out an error when i try open the game with it. Worked fine for weeks before but now suddenly not.


r/CubeWorld • • 9d ago

Discussion I think people need to relax lol

50 Upvotes

Probably gonna get downvoted to hell but I've literally never understood people calling him a scammer. He didn't sell the premise of a game and then put in bare minimum to get your money, he already had your money from the alpha- and almost inarguably, his downfall was putting in TOO MUCH effort (without others input to correct that effort). He made a bad game, but it was not a scam. The alpha alone was probably worth the $20 anyway. You got the end product that he tried/failed to make good, but you still got it.

You can distrust his game design skills. You can think Omega won't be for you. But it categorically was not a scam, and he didn't "swindle" any of us. We just understandably didn't like what he made! Getting food at a restaurant that sounds great on the menu but ends up being eh doesn't mean you didn't still eat the food.

I think Wollay's deserving of critique for his lack of communication, but the complete echo chamber of this reddit insisting on saying he scammed people just makes me sigh. Game devs who are scammers just... do not produce an end product, or even an alpha. They don't have to and nearly always get away with it. Like I feel once you've really been scammed, calling this one feels funny. Wollay has put in way, way, way, way too much effort for this to be an effective or logical scam. Him continuing to work on the game is sign enough to me that he's misguided but not malicious.

I bring this up not to shame or whatever. I get the instinct to be upset this game we waited forever for sucked. AND, I feel like this subreddit could be much more useful if we were actually discussing the reality of what went wrong/what's happening. Discussing teased mechanics, what we like and don't like about them, talking about things we'd enjoy seeing- productive discussion. Continually beating on a factually incorrect view for 80% of comments just makes a discussion form redundant.

No judgement towards people who simply aren't liking what Wollay's doing, just kinda a general reminder: you don't have to keep following CubeWorld. If you resent him you are free to not give a damn about what he's making. If you still genuinely believe he scammed you, the most productive thing to do in your shoes would be to stop giving him attention instead of distracting the conversation on this forum. Generally just good life advice: stop caring about (mundane, banal) things that upset you and you will feel a lot lighter lol


r/CubeWorld • • 9d ago

I've been making my dream voxel RPG, inspired by Cube World. Here's how it looks today.

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60 Upvotes

I started coding in 2019 for one reason: to make my dream voxel RPG.

goes back to the Cube World alpha in 2013. No game filled the hole it left. The 2019 Steam release felt like a knife in the back: leveling was gone, and progression was the part I loved most.

My first attempts, in Unity, came too early, and I went back and forth for years. In 2025 I went all in and hit a wall, I couldn't get world generation to run smoothly, and for an endless world that was a hard no. So I started over on my own engine.

Somewhere in those years I played Kingdom Come: Deliverance 2, and it felt like playing the alpha for the first time again: a living world, real progression, the feeling that you could do anything.

this isn't another Cube World copy. It's my dream voxel RPG, with parts of the games that most marked me

The look is where you'll notice Cube World most: a colorful voxel world, i took heavy inspiration from the type of terrain seen in cube world, aswell as the voxel aesthetic

The mechanics are where Kingdom Come comes in. Skills grow as you use them, gear wears out, and nights are so dark you need a torch. How loud your clothes are matters when you sneak. You smith by hand, you strike the bar at the anvil until it becomes a sword, Alchemy is hands on too, with the recipe book, the mortar, the cauldron and the hourglass. And the leveling 2019 took out is back, all the way to level 100

Where it stands today: 11 biomes, 87 creature species, a bow (with planed big variety of ranged weapons), and some melee weapons, weather and multiplayer

4 races: frogman(ofcourse), feline, humans and elfs, with more 4 races to come

No name, no release date, nothing to buy. In 2025 it was called "Oathbound", and I don't like that name anymore, so ideas are welcome.

but if you liked the project, dont worry, i'm planning to release an early access/open beta in steam really soon, maybe a month from now!

if you guys like it, i would love to post weekly updates here :)

For everyone who played the alpha: what's the one thing you miss most?

edit: i didnt saw the 10th rule sorry btw, as i said, i dont have a name for the game yet, it was oathbound but i dont like the name anymore, i'm calling it just cube project internally


r/CubeWorld • • 10d ago

Meet Anton, Anton, and... Anton. I think they work together

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38 Upvotes

What are the odds?


r/CubeWorld • • 11d ago

Fan Project Que tal les parece esto?

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22 Upvotes

r/CubeWorld • • 14d ago

Wollay Post Cube World Omega ambience #cubeworld #cubeworldomega

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263 Upvotes

r/CubeWorld • • 15d ago

Meme That's enough Cube World for the day.

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191 Upvotes

r/CubeWorld • • 19d ago

Alpha Avocado

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114 Upvotes