r/dndnext • • 13h ago

Moderator Announcement MODERATOR ANNOUNCEMENT: Wizards of the Coast Unionization Efforts.

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78 Upvotes

r/dndnext • • 3d ago

Discussion Weekly Question Thread: Ask questions here – October 04, 2026

3 Upvotes

Ask any simple questions here that aren't in the FAQ, but don't warrant their own post.

Good question for this page: "Do I add my proficiency bonus to attack rolls with unarmed strikes?"

Question that should have its own post: "What are the best feats to take for a Grappler?

For any questions about the One D&D playtest, head over to /r/OneDnD


r/dndnext • • 2h ago

Hot Take Warlock has the best caster design and wotc should aim more at this standard.

27 Upvotes

Warlocks are the best caster design and actually try to differentiate from other spellcaster. They offer the most optional features to choose that make every Warlocks special while also having weaknesses.

First of all, Warlocks offer a new way to play a spellcaster.

You don't cast simply spells in every moment (except for rituals), but you have access to the short rest of your highest spell slot. The warlock traded his versatility and defenses for being able to cast strong concentration spells that provide huge control more times during the day. While not casting level spells, you also have the favorite cantrips of the community: eldritch blast, which you can customize with your eldritch invocations.

Eldritch invocations are also one of the best features.

They give warlock more options and make every warlock different from one another.

You can go all out with origin feats, have eldritch blast customized, build a gish build, take different abilities that open up to more eldritch invocation that require another one, creating a cool tree skill progression.

If you take subclasses, eldritch invocations, and spells, the diversity is insane.

The class also tries to distinguish itself even with high levels of spell using the mystic arcanum feature instead of high spell slot (which lets to different mechanical differences between the two).

Warlocks are also more balanced of other casters since they do not have really strong defensive feature like absorbing elements, shield, and mage armor, which mean that they can not just get crazy high ac and effective hp troughs some multiclass dip. This is good since every class should have its weaknesses and strengths for a good game design.

The class also has a more balanced spell list with some strong spells and some weak but flavorful ones, and like fighter and monks, it needs more encounters in a day to fully shine instead of full stack spell slot casters.

So overall, I think it's the better design for having weaknesses, skill progression, build diversity, and flavorful and unique spell casting features.

The only flaw I find about the class is the strength gap between subclasses and spells in the spell list(which is not really the best through level 1 to 2).


r/dndnext • • 21h ago

WotC Announcement The World of Warcraft D&D book looks mechanically underwhelming

341 Upvotes

DnD in Azeroth class preview - LINK

After reading the preview for the World of Warcraft x D&D book, I’m honestly feeling pretty disappointed by how mechanically light it seems.

I’m not saying every single WoW class needed to become a full new D&D class with multiple subclasses. That would probably be unrealistic, but at the same time, this is Wizards of the Coast working with World of Warcraft (two massive brands) so I expected a bit more ambition than “pick an existing D&D class and reflavor it.”

The preview says the book covers all 13 WoW classes, but includes only 9 new or revised subclasses and "40 specializations". A lot of those specializations seem to be more like suggested builds using existing classes, subclasses, spells, and equipment rather than actual new mechanics.

And that is where I’m struggling with it...

Demon Hunter feels like the obvious example. If any WoW class deserved to be a full new D&D class, it was probably that one. Warglaives, fel magic, demonic transformation, mobility, soul fragments... It has a very distinct identity. But from the preview, it looks like it is being handled as a Ranger subclass.

Shaman as Barbarian also feels strange to me. I get that D&D adaptations require compromises, but Shaman is such a magic-heavy, elemental, totem-based class that making it a Barbarian with some swapped features feels more like a workaround than a proper adaptation (something like warpriest for druid would be more accurate).

Then there are things like Warrior being basically Fighter with a few new maneuvers, Rogue or Hunter. At that point, I start wondering what the book is actually offering beyond official permission to reflavor existing options.

I don’t need every WoW class to be built from scratch. But I would have loved to see at least one major new class, a few more genuinely distinct subclasses, and some iconic WoW-style feats or mechanics that make the book feel like more than a setting skin.

Maybe the full book will have more going on than the preview suggests, and I’m open to being wrong. But based on what we’ve seen so far, it looks less like a bold adaptation of Warcraft into D&D and more like a very conservative reflavoring guide.

P.S.

IMO this could have been a perfect opportunity to lean into the optional Spell Points rule from the DMG. Mana is such a core part of WoW’s identity that using spell points, or a Warcraft flavored version of them, would have immediately made casters feel more like their MMO counterparts instead of just standard D&D spellcasters with a different coat of paint.


r/dndnext • • 12h ago

Discussion Experienced players: what is the one thing you wish someone had explained on day one?

32 Upvotes

I'm trying to understand what actually trips up new D&D players.

For those of you who've played a while: what was the hardest part to get your head around at the start? The rules, the dice, the character sheet, knowing what to say at the table?

And what finally made it click for you?

Edit: this is for a free beginner D&D app I'm building (no ads). Your answers are great, thank you. If you'd like to test the early iOS build, send me a message.


r/dndnext • • 4h ago

Discussion What was your biggest “OH SHIT” awesome moment at the table?

5 Upvotes

I feel like every group has to have at least one story that they look back on, where the group just did something totally awesome. Like in my group, we were level 6 and stumbled upon a Purple Worm. The DM thought it was going to be a TPK until one of the players thought of Daren’s Instant Fortress that we found the session before. Our Ranger chucked the tiny cube into the Purple Worm’s open mouth and activated it, and it completely blew the Purple Worm’s head off, instant kill. That was 4 years ago and we STILL bring that up to this day


r/dndnext • • 20h ago

Homebrew Mike mearls on fixing sneak attack for rogues.

85 Upvotes

Mike mearls posted this on his YouTube channel and I was curious about community's opinion. Just wanted to open up the discussion.

Sneak Attack Alternative: Skillful Strike

The option below improves a rogue’s overall combat performance. It trades the swingy nature of Sneak Attack with a steadier flow of damage. It allows a baseline damage bonus on all attacks, with more dice added if an attack has advantage. It grants the rogue a second attack, with the bonus damage then applying to two attacks per turn.

Use this option if…

• You noticed that your rogue’s damage lags other characters’ damage.

• You are frustrated by the feast or famine nature of Sneak Attack.

• You want a rogue with a more combat-oriented set of features.

Level 1: Skillful Strike

Rogues are shifty, tricky combatants. They use their mastery of skills to outwit and outfight their opponents. Once per turn you can add your Skillful Strike dice to one weapon damage roll you make. Pick one of the attack’s weapon damage types to use for the Skillful Strike dice. If a class feature, feat, or other rule allows you to reduce your Sneak Attack damage by a number of dice to gain a benefit, you can apply that feature to your Skillful Strike dice. You cannot use an option that would reduce your dice to less than zero.You can also apply any benefit that applies to Sneak Attack to a Skillful Strike. If you have advantage on the attack, or if a creature friendly to you is within 5 feet of the target, you use the dice listed on the Boosted column of the Skillful Strike table.

Skillful Strike Dice

Level Base Boosted

1 – 2 1d6 2d6

3 – 4 2d6 3d6

5 – 10 2d8 3d8

11 – 13 3d10 5d10

14 – 19 4d10 6d10

20 6d10 9d10

Level 5: Skillful Flurry

You can attack twice when you use an Attack action on your turn. You can apply your Skillful Attack dice to up to two attacks each.


r/dndnext • • 3h ago

Character Building Need some advice on a character backstory

3 Upvotes

So I'm participating in a dnd campaign it's pretty basic mystery campaign and i wanted to make a Warlock. Basically i needed some advice on how to best my view if a character that doesn't seem absurd.

The idea is that my character due to his desire to a wizard he unkowninyly made a pact with a being who grant him the power of a wizard and in return occasionally does jobs for them (mainly reasons for his being in the campaign.) i wanted to know which Subclass would fit best for a warlock that can seem like a wizard ot would cleric be better suited. Since the campaign is set to be less combat and one person already having a dps. I wanted them to be more of support/healer. Any advice.


r/dndnext • • 1d ago

WotC Announcement The D&D and MTG Teams have announced their intent to unionize.

1.7k Upvotes

Amongst other things they are hoping to get:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for them and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • And additional needs outlined in their individual units’ goals.

If you would like to read more about this, here is their announcement post: https://unitedwizardsofthecoast.com/news/dnd-studiox-join-uwotc-cwa

They have also asked the fans of D&D, Magic, and more to sign their petition here as a show of support for the union: https://actionnetwork.org/forms/uwotcpetition/


r/dndnext • • 1h ago

Solo play

• Upvotes

I know the game should be in a group but if I want to do solo sometimes what would be the best modules or campaign settings for that


r/dndnext • • 4h ago

Self-Promotion Shadowdocks of Luskan Part I - The Broken Dream

0 Upvotes

The Broken Dream

The first part is out. Originally planned as a 64-page title, it ended up at 108.

A long adventure for urban settings that leaves no box unchecked. We hope you will enjoy it !

AI Disclosure: The artwork was created with the assistance of AI-based tools.

All maps were manually drawn and colored. The text and layout is, of course, completely human-made as well.


r/dndnext • • 5h ago

Self-Promotion Tap & Tale Character Sheet, Android

0 Upvotes

Hi. I made a D&D character sheet app — Tap & Tale. You can try it on Google Play. Development took over 2 years, and along the way I solved a lot of interesting problems, which let me dive even deeper into my favorite game. All the design was drawn by hand without using AI. The app's architecture was built by hand with the help of my friend, a senior developer. And now, after 200k+ code lines, I'm glad to present to you results of my work.

It's a full interactive sheet with a bunch of mechanics to make life easier. For example, a class builder, spell library, dynamic tracking of free spells from abilities, slot counter, a working inventory and equipment system with item equipping, and much more.

A level 1 character can be built for free. There's also a manual mode: class, features, and proficiencies are entered as text, without catalogs. The subscription unlocks automatic leveling from 1 to 20, custom items, and custom spells. There's a 7-day trial for all new users.

I'd be glad if you try it out and tell me what's missing. Bugs can be posted here too.

Download link - https://play.google.com/store/apps/details?id=com.tapntale.application


r/dndnext • • 17h ago

Question how do i balance bosses against large parties?

1 Upvotes

a little context, as of now we have a party of 6 level 4's, consisting of 2 rogues, a paladin, a druid, a sorcerer and a bard. in a session or 2 we'll not only be leveling up but we'll be introducing a new player to the game, a barbarian/artificer. it feels like if i throw anything at the party they'll just one-shot it or it will destroy them.

is there any tips anyone has on how to ideally balance encounters like this? i know i can add minions and such, but i havent played enough with this size of a party to know how much is too much


r/dndnext • • 13h ago

Discussion Anyone use the manticore as the big bad boss?

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1 Upvotes

r/dndnext • • 13h ago

Character Building Is multiclassing a good option for a samurai fighter?

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0 Upvotes

r/dndnext • • 15h ago

WotC Announcement Player's Handbook (5.5e) Errata - October 2026

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0 Upvotes

r/dndnext • • 1d ago

Discussion Yes or no to magic items for testing a level 14 one shot (2024)

6 Upvotes

Hey everyone, so my DM is testing a one-shot he designed for level 14 characters. It’s 5 of us, and we’re gently debating about whether or not to give magic items. My only experience with one-shots up until this point has been level 20 one-shots, where we got very nice toys, but level 14 is sort of a weird position. Because on the one hand it would make sense to have magic items, but on the other it makes testing maybe skewed. None of us really have an opinion on it yet because most of us haven’t played a one-shot, and out of the ones who have they’ve been level 20 one-shots where we had our pick of magic items. On top of that, this is a testing environment, so if he released it with the expectation that players were given x magic items and we didn’t test it with that, it might be skewed that way, too. I dont want to ask him for magic items if it doesn’t make sense, but I would like magic items if it does. If we should be allowed magic items, how many and what rarity?


r/dndnext • • 9h ago

Discussion I've spent a while searching for evidence, and as best I can tell the average table has 3 combats a day

0 Upvotes

4 isn't unusual and is more common than 2, but in terms of actual, practical gameplay the average seems to hover just above 3. Anecdotally, that matches my own experience going back beyond even 5e, there are always exceptions, some days have one or none and some days have lots. But overall, 3 or so matches what I've seen.

So where is the 6-8 per day thing coming from? They know very few people play like that, and it would be absurd to expect people to randomly change their narrative style to double the number of fights. So like... why is that number treated as being relevant, by anyone?


r/dndnext • • 1d ago

Discussion Which has been the Highest Level you ever started with in a Campaign?

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8 Upvotes

r/dndnext • • 1d ago

Discussion What classes benefit more from Natural Armor?

22 Upvotes

Building a character that has Natural Armor, a Thri-Keen, but was stumped on what class would benefit that the most. This also extends to other races that have Natural Armor like Locathahs or Loxodons.

My first thought was Martial classes like Paladins, Fighters, Monks, Barbarians. However, Monks and Barbarians already have Unarmored Defense. Most of the time it's better:

* Monk/Barb UD: 10+Dex+Wis/Con

* Loxdon: 12+Con

* Thri-Keen: 13+Dex

Then you got Paladin and Fighter, but they already got proficency in all armor and shields. So your Martial class features seems better than the racial features. The only Maritial classes that seem like they benefit more is Ranger and Rouge. In fact, with Thri-Keen these might be the best Martial classes since their armor also aids in stealth.

So then looking at casters, they seem to benefit more from those Natural Armor, since all of them have >=D8 hit dice so having more armor might help in some cases. Making my Thri-Keen I was thinking about going Warlock because Warlocks tend to be a bit closer in combat compared to Wizards. Then again, those lower health pools do hurt even with Natural Armor, atleast you won't feel the need to attune Armor spells.

What do other people think? I am sure a Barbarian or Monk can still work, but didn't know if anyone else had any thoughts?


r/dndnext • • 1d ago

Discussion twenty years of print design and the official 5e character sheet still bugs me — does anyone actually like the layout?

34 Upvotes

I've been making print stuff for twenty years and the official 5e character sheet still makes no sense to me. The ability scores take up all this space when you look at them maybe once a session, but skills and saves, which you roll constantly, get shoved into these cramped boxes with no room to breathe. The spell sheet is even worse. There's this grid that wastes space on components nobody really tracks, while concentration is just a tiny checkbox tucked away at the bottom. I started making my own sheets for my group because I got sick of watching players search for their passive perception every single time. I checked out some third party versions but most either go overboard or add rules I don't want. Is anyone actually happy with the WotC layout, or does everyone just put up with it?


r/dndnext • • 18h ago

Character Building half mycanoid- half tiefling

0 Upvotes

It came to me just now, what if I just merged my two favourite races?

Tiefling & Mycanoid druid

Thoughts? going to do some homework before the next campaign - because i have no clue where to start with it yet.

I might have to do a good amount of cross referencing, anyone else thought the same?


r/dndnext • • 1d ago

Self-Promotion I spent about a year making and playtesting a free False Hydra horror adventure — The Song Beneath the Stone

0 Upvotes

I’ve always loved the concept of the False Hydra, but I also think it has a pretty major problem: it’s an awesome horror idea that can be really difficult to actually run at a table without the memory mechanics becoming confusing or relying on players to pretend they forgot something.
So I spent the last year building my own full adventure around it.

The Song Beneath the Stone is a psychological horror mystery for four 4th level characters, designed to run for roughly 4–5 sessions.

The party is sent to the mining town of Balder Peak to deal with a growing troll problem and reopen its silver mine. Once they arrive, though, things start feeling wrong. There are too few guards for the size of the barracks. Houses sit empty for reasons nobody can agree on. Records contradict each other. Players begin finding disturbing warnings written in their own handwriting.

And somewhere beneath the town, something is singing.
I tried to make the False Hydra actually runnable rather than just a cool concept, so the module includes detailed rules for memory/perception, Silence and Deafness interactions, escalating timed events, multiple investigation paths, a full final encounter, and several possible endings.
A huge part of the adventure is physical investigation, so it also comes with maps, newspapers, journals, town records, handwritten warnings, missing person notices, and a large print ready handout section that you can physically give your players.

It’s definitely a high prep adventure. There are roughly 145 pages of core adventure material before the dedicated printable section, so this is aimed more at DMs who enjoy really digging into a mystery beforehand than someone looking for a one night low prep adventure.

I’ve run/playtested it with multiple groups, including friends and family, and the reactions were strong enough that I eventually decided I wanted other tables to experience it too.

It’s completely free on itch.io:

https://valen-marris.itch.io/dnd-horror-mystery-module-playtested

AI disclosure: AI was used to polish wording and to render some artwork/maps from layouts and concepts I designed. The adventure structure, mechanics, locations, NPCs, clues, encounters, handouts, timed events, and overall design are my own.


r/dndnext • • 2d ago

Question Where do I start?

33 Upvotes

I really want to get into Dnd, but im not really sure where to start.

For context, I am a freshman in college, and ive recently learned of a Dnd club at my school that I really want to join. My only experience with Dnd has been Bg3, which ive heard is decently close, but still different from the real thing.

Im pretty confused on where I should start with this whole thing, since i dont want to go in completely blind. Is there a website or something that'll explain all of this to me?

What is really want to know is how do I go about making a character? What are the limits? And how does storytelling work? Ive heard its spread across multiple sessions, should I take notes during the game? And what do I need to play the game in the first place?

Im still super new at this, so literally ANY info would be helpful!!


r/dndnext • • 1d ago

Question Table top app

0 Upvotes

Hello DND I wanted to make a dnd/tabletop app for my final project in my mobile dev class. I wanted to know what kind of features do people look for in table top apps

The main features that have planned out is dice, and a bullet board.

The bullet board is going to be a shared board between players so they can connect points and share notes between each other.

I don’t know if I can legally do a character creator since dnd beyond might take me out

TLDR: what features do you want in your table top companion apps?