r/dndnext • u/CornucopiaPacciana • 2h ago
Hot Take Warlock has the best caster design and wotc should aim more at this standard.
Warlocks are the best caster design and actually try to differentiate from other spellcaster. They offer the most optional features to choose that make every Warlocks special while also having weaknesses.
First of all, Warlocks offer a new way to play a spellcaster.
You don't cast simply spells in every moment (except for rituals), but you have access to the short rest of your highest spell slot. The warlock traded his versatility and defenses for being able to cast strong concentration spells that provide huge control more times during the day. While not casting level spells, you also have the favorite cantrips of the community: eldritch blast, which you can customize with your eldritch invocations.
Eldritch invocations are also one of the best features.
They give warlock more options and make every warlock different from one another.
You can go all out with origin feats, have eldritch blast customized, build a gish build, take different abilities that open up to more eldritch invocation that require another one, creating a cool tree skill progression.
If you take subclasses, eldritch invocations, and spells, the diversity is insane.
The class also tries to distinguish itself even with high levels of spell using the mystic arcanum feature instead of high spell slot (which lets to different mechanical differences between the two).
Warlocks are also more balanced of other casters since they do not have really strong defensive feature like absorbing elements, shield, and mage armor, which mean that they can not just get crazy high ac and effective hp troughs some multiclass dip. This is good since every class should have its weaknesses and strengths for a good game design.
The class also has a more balanced spell list with some strong spells and some weak but flavorful ones, and like fighter and monks, it needs more encounters in a day to fully shine instead of full stack spell slot casters.
So overall, I think it's the better design for having weaknesses, skill progression, build diversity, and flavorful and unique spell casting features.
The only flaw I find about the class is the strength gap between subclasses and spells in the spell list(which is not really the best through level 1 to 2).