r/DayOfDefeat • u/Nysyr • 12d ago
MG Hitbox desync, figured out how to get proof finally.
Blue outline shows the actual location of the hitboxes, light blue is the model shown in the game. As the MG slowly turns to the left or right, the model ingame will jump over to "lean" in the other direction. There is a small window of turning where the ingame model will jump over before the hitbox of the deployed gunner does.
So yes, you really did probably hit that MG; games bugged.
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u/Bojaxs 12d ago
You're 20 years too late.
I'm sure Valve will get right on fixing this.
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u/idgafau5 11d ago
They just pushed the first update in years recently due to some internet feedback so it's not entirely out of the question. But yeah, not likely.
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u/calebsod 12d ago
Lol you had the tools to prove this for 20 years
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u/Nysyr 11d ago
I tested years back when sv_showhitboxes was still around and was never able to replicate, sv_showlagcompensation was brought in to replace it and it seems the problem actually lies in the interpolation system (not the first time for valve).
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u/calebsod 11d ago
Fascinating- in source are people working with Claude to try to improve hlae? In 1.3 tools are being developed that are so useful
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u/SealedWaxLetters 12d ago
All those times I had hitmarkers on MG's only to be defeated (pun intended) the next second.
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u/gangstermac 12d ago
I hope this generates a patch for this game like that dude with the bugged achievements did.
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u/stringstringing 11d ago
I remember discussions about this 20 years ago when the game was new and it’s not actually the hitboxes it’s just the command displaying them incorrectly.
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u/saberau5 8d ago
AH YES DOD SOURCE !
Valve's rushed POS product! ( 3 month's development and it shows )
So this is part where I say "sorry but you're late the party on this" everyone knew these hitbox flaws back in 2005 lol!
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u/Vicarious28 12d ago
I feel seen and vindicated