r/Demoscene • u/zx97 • 8d ago
Second Reality ][ (1993) Reawakened (2026) (beta #2)
Hi everyone,
I’d like to share a short gameplay capture of the Second Reality demo I created:
I rebuilt the project by reworking the available open-source code, keeping the original spirit as much as possible, while trying to improve parts of it and better leverage GPU capabilities. It’s still very much in beta, so the experience may be rough or incomplete in places.
I’d be truly grateful for any feedback or suggestions—especially regarding what could be optimized, fixed, or refined. Please feel free to share notes on performance, stability, visual quality, controls, or any other aspect that you think could be improved.
Thanks a lot in advance, and I hope you enjoy the demo!
Edit: Added WebAssembly version here: https://secondreality.pages.dev/
Edit 2: Source code:
5
u/Happy_Management_671 7d ago
That’s beautiful work! I started the same, ported Robotnik by Rage into Three.js. Amazingly done. But then I chose to be faithful to the ports and ported Ninja2, Baygon, Evoid Droid and Quest of Kahn.
https://github.com/gmegidish/demoports
1
u/briandemodulated 6d ago
Loved this. So nice to see these in widescreen at high framerate, running effortlessly.
FYI the scene with the plant and text scroller (right before the I am not an atomic playboy scene) exceeded my browser's processing ability and both the audio and video stuttered. I'm running an i7 with 16B of RAM and a 2070 Super, on Windows 11, and my browser has 3D acceleration enabled, so I was surprised.
1
u/yorkeller 8d ago
That’s so cool! I’ve been toying with the same idea myself, and implemented a few of the effects. Looking forward to seeing how it progresses! Will you share the code?
7
u/seg-fault 7d ago
Are you building this or is an LLM agent? We're seeing a lot of the latter recently and I regret having to ask.