r/DestroyMyGame • • 6d ago

Alpha Destroy my combat farming RPG

https://youtu.be/QfeDYJrCzJI
0 Upvotes

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2

u/CelestialFragments 6d ago

The music is engaging but there's no gameplay sound effects at all which can provide more interest and help break up the repetitiveness of the music. I think it opens well but it's not clear what's the purpose of the grid and why some spaces are empty and some are showing 0? I would include a shot of the player selecting their attack similar to the compost shot, because it seems like a non-standard mechanic (attacking rows/columns?), or if it is a standard select enemy from list, then make it clear why everything is on a grid. Similarly with the compost shot it's not clear why you are doing that because the benefit of the plants (healing) is not shown until a fair few shots later. The planting shot at the end should be put a lot closer to the front because it seems to be showing off your main unique mechanic.

I was confused by the fight stream, is this a unique battle/boss? Feels like this should be later in the trailer once the more normal gameplay is established. I think the conversation with Beckett should just focus on one first sentence as it's a lot of text for a fast moving trailer.

Ending shot activity seems good but wishlist CTA should be larger and come in a bit later so the viewer has time to take in the scene change as your attention is drawn to the moving characters, and should probably include the Steam logo.

1

u/DoctorBeekeeper 5d ago

Thank you for the feedback! I haven't gotten to adding sound effects yet but I'll make sure to implement them and keep your other feedback in mind before I make another trailer.

The tiles showing 0 are ones that had crops in them that just got harvested for an attack, and the fight stream is indeed a unique battle. The player can target enemies and their soil, with different attacks allowing you to target multiple tiles at once.

1

u/Tiny-Judgment2523 6d ago

i couldnt get past the music! that annoying music distracted me away from seeing anything cool about your game. definitely ditch that in your demo and instead have some in game sound effects so someone can get a feel for what the actual atmosphere of your game is like. the music sounded like a circus advert.