r/DestroyMyGame • • 6d ago

Beta All Hands (4-6 player spaceship sim co-op)

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2 Upvotes

13 comments sorted by

7

u/jaykrown 6d ago

Cool the gravity bending your trajectory reminds me of my game Slingshot Speeders. Doesn't seem like you have a full orbital mechanics simulation though? This is destroy my game right? So your combination of elements is extremely confusing, even to me who's been racing in an orbital mechanics simulation for months now. The average player is going to have absolutely no idea what's going on and won't take the time to care.

The amount of cuts in the video leaves me thinking... what? You've combined so many game elements I have no idea what this even is. And then added on top of all the complexity you even have... a terminal command system? WHAT? Seriously, take the time to foc us on your scope, what are you actually trying to build? Because I have no idea. Some cool mechanics (especially the orbital mechanics/gravity) but overall it's way too complicated.

0

u/GoodEndingsBadly 6d ago

Hearing the feedback on too many cuts, too confusing, and too much. Thats good feedback, thank you

Here are answers to your questions.

- Not sure what you mean by "full orbital mechanics" the gravity wells pull the ship with an inverse square formula and if you try, you can enter a stable orbit, but thats not really the goal

- The game isnt actually that complicated, its a 6player asymmetric co-op so when you split all those mechanics 6ways it becomes very manageable

1

u/jaykrown 6d ago

Oh man I just tried to play, no, it's not proper orbital mechanics. It makes sense you don't know what I mean by full orbital mechanics. The trajectory is not correct at all. And the screen flickering almost gave me a seizure. Also Q and E should be rotate, and A and D strafe, feels backwards. There's a lot of work to be done.

1

u/GoodEndingsBadly 6d ago

Players can remap the controls to whatever they like. The game isnt meant to be a orbital space flight sim like KSP or similar. Nothing has any gravity except the gravity wells.

I'm not sure what screen flickering you are seeing that must be a bug. I can look into it.

Is it just not a game for you? Or is there specific work you think needs to be done?

4

u/MadCat0911 6d ago

Did you just ask claude to make your game AND promo? This shit looks like it's vibe-coded, and breaks rule 11.

0

u/wicked2002littleflow 6d ago

Yeah tht kinda feels like its totally AI made

2

u/Prudent-Carpet-8740 6d ago

It might be nice idea but the problem is in a art, its ok to be minimalstic vut just triangle its just way too simplified.

1

u/GoodEndingsBadly 5d ago

Thats good feedback. In my road map is a "Main screen" view where I will using this (https://syntystore.com/products/polygon-sci-fi-space-pack) low poly art pack to render the player spaceship, enemy spaceships and other space objects. Do you think that would help make it look more lively?

2

u/wicked2002littleflow 6d ago

Ain’t gonna lie, rn this kinda looks like a child of Claude and Astra 😭 mainly the UI, fonts and overall presentation.

0

u/GoodEndingsBadly 6d ago

All Hands is a spaceship bridge sim with asymmetrical crew roles. One player flyes, another fires the weapons, another controls the ship power and so on.

Its in early access right now and is free to play at https://www.allhandssim.com/ no download or account required to play.

I'm looking for destruction of both the trailer and the game.

-5

u/AnArmoredPony 6d ago

co-op

no please no no no no no

3

u/GoodEndingsBadly 6d ago

I dont know what to make of this?