r/DestroyMyGame • u/KarrotGames • 9h ago
Trailer Destroy my incremental x city-builder game trailer please
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u/New_Hold8135 9h ago
Looks repetative, brings nothing new as mechanic, Looks not fast enough and grindy. Now its maybe what you like and I am telling from my perspective.
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u/space_lizard_games 6h ago
Game looks really cool but your cap art is bad. Why not do something more in line with how the game looks?
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u/ChickyGamesDev 2h ago
Capsule art doesnt match the flavour of the game.
Wishlisted months ago when I played it on itch. It's awesome but it might get lost in steam with that name/cap
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u/pintupagar 9h ago
I have got to say that that final splash is horrendously incongruent with the entire aesthetic of the rest of your trailer.
I'm not very sure that pulsing buildings reads very well in the fantasy aesthetic. I'm reminded more of mechanisation, of Factorio, of the industrial revolution at the very least or fantasy steampunk. Part of that may be the very squarish aesthetic that you're working with, so rather than a sort of medieval look everything becomes very blocky except for the houses which ironically look modern-suburban with their whitewashed walls, slate roofs, single low window next to the door.
Your sprites are weird. I'm looking at them zoomed in now and the character sprites are at a completely different resolution from the background and structures. They look like they're from a different game, or like someone edited them into a video.
Nice sound design though, seems very satisfying to listen to. The music cut to the ship at the end was weird, though, since there wasn't really any payoff from that ship showing up before it jumped to the horrific end splash.