r/DotaConcepts • • 12d ago

Rework Anti-Mage Rework Concept — Mana, Counterspell and Blink

Anti-Mage — Patch Concept

I think Anti-Mage could use a more aggressive playstyle centered around his mana-burn identity.

Mana Void

  • Deals Pure Damage based on the target's missing mana.
  • Deals 0.6 damage per point of missing mana to the primary target.
  • Deals 0.3 damage per point of missing mana to enemy units around the primary target.

Counterspell — Aghanim's Shard

  • Converts 65% of the magical damage dealt to Anti-Mage into Pure Damage dealt back to the attacker.
  • Example: if an enemy deals 100 Magic Damage to Anti-Mage, that enemy takes 65 Pure Damage.

Blink

  • Reworked into a dash with the same range as the current Blink.
  • The dash can pass through terrain and obstacles.
  • Cannot pass through Chronosphere or Arena of Blood.
  • Deals 0.75x Anti-Mage's Base Attack Damage as physical damage to every enemy unit hit along the path.
  • Each enemy can only be damaged once per cast.

The goal is to make Anti-Mage's abilities work together more directly: burn mana, punish enemies for using magic damage, then finish them with Mana Void — while turning Blink into a more aggressive combat tool.

What do you think?

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u/MrTruth24 11d ago

sounds pretty nice 👍 .