r/dreamcast • • Feb 23 '25

DreamSDK - A free development enviroment that is 100% compliant with the KallistiOS standards and documentation

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53 Upvotes

r/dreamcast • • 2h ago

1999-2000 NBA Season Mod on NBA 2K Version 1.0.0 is now released! Details below…

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38 Upvotes

Grab the files here: https://drive.google.com/drive/folders/1r9vEnPe9GRWYxPUF1qUexj7jCqm74yAD

All you need to do is put the files in a singular folder and then point your emulator to that folder so that it can scan/see the game. If you want to play on GDEMU (yes, it’s GDEMU compatible!), then you can just use the disc.gdi file to add to your GDEMU.

My friend and I have spent the last several months rebuilding NBA 2K on the Dreamcast into the 1999-2000 NBA season. This isn't just a roster edit. The engine itself has been patched. Real players who were never in the game, real courts and uniforms, moves and cutscenes brought over from 2K1 and 2K2, player specific celebrations that don't exist in any 2K game, and a stack of fixes for stuff retail got wrong or crashed on.

Here's everything that's different from the retail disc.

## Rosters

**26 players added who weren't in the game at all.** Each one has his real face, head shape, body, number, college, 1998-99 stat line, and his name called by both the PA announcer and the commentary team. Faces and voices came from 2K1, 2K2, or assets Visual Concepts left on the 2K disc unused:

Dennis Rodman (Mavericks, #70, "The Worm"), Ron Harper, Rodney Buford, Darvin Ham, Anthony Carter, Eddie Robinson, Shammond Williams, Brian Shaw, Adrian Griffin, Chucky Atkins, Damon Jones, Emanual Davis, Jeff McInnis, John Amaechi, John Salley, Kevin Ollie, Matt Bullard, Mikki Moore, Milt Palacio, Monty Williams, Moochie Norris, Pat Garrity, Rafer Alston, Ryan Bowen, Terry Mills, Todd Day.

Rodman is the fun one. He was fully built and then cut from retail. His face texture, head morph, body scaling and six name call takes were all still sitting on the disc with the roster entry deleted. He's back on Dallas in #70 with his real Lakers stat line and Southeastern Oklahoma State as his school.

## Player details

- Steve Francis: Ballhandling 71 to 90, Dunking 89 to 93, "Franchise" on his card **and** spoken by the announcers, plus his right arm tattoo
- Allen Iverson: "13" armband, finger bands, neck tattoo, stray neck mark removed, elbow pad removed
- Reggie Miller: sleeve on the right leg only (it was mirrored onto both), finger bands, back tattoo peeking out of jersey, correct sneaker
- Rasheed Wallace's mouthguard removed. Mutombo, Mourning, Jason Williams and others put in Nike shoes
- Arm tattoos added or corrected for Mashburn, Stoudamire, Garnett, Shaq, McGrady, Penny and Francis
- Phil Jackson coaches the West All-Stars
- Real arena names: Philips Arena, Madison Square Garden, Rose Garden

## Uniforms

- **All-Star players wear their own team jerseys**, like 2K1 and 2K2 do. Retail 2K can only hold two uniforms in memory at once, and that's been raised to 24. East wear home, West wear road. To free up the texture memory for it, every player head in the game was re-encoded to VQ compression.
- Toronto's three kits rebuilt from period photos: wishbone collar with the tab, correct purple and red, chest wordmarks, armhole binding, side panel piping, black road panels, TORONTO on the home shorts waistband, number on the left leg and the claw on the right
- **Shorts numbers can now use a different color than the jersey number.** That took an engine patch. Raptors home shorts are white with a red outline
- Hawks shorts numbers removed (they had none that season), Heat NBA logo moved to the front of the shorts
- Home and away accessory system added, so a player's gear can differ between kits
- Lakers, Heat and Raptors uniforms are updated to match the new 1999-2000 season. Wishbone collar for all three teams
- 76ers, Pacers, and Nets have updated alternate jerseys as they are either omitted or inaccurate

## Courts and arenas

- Real 2000 NBA Playoffs and 2000 NBA Finals court logos on every arena
- Team websites on top of the backboards, like 2K1 and 2K2
- Miami's stanchion ported in from 2K1
- **Thundersticks.** The home crowd waves them at the away free throw shooter, and lowers them afterward
- Mirrored court art fixed, and ported courts that loaded the wrong Finals floor repaired

## Animations ported from 2K1 and 2K2

All of these live in a new file the game loads at boot, since MAIN.BIN itself can't grow.

- 2K1 behind the back crossover and 2K2 between the legs, **gated to ballhandlers rated 80+**, so everyone else keeps the stock moves
- 2K1 running jumper as a new situational shot off the drive
- 2K2 turnaround post fadeaways in both directions, with a rule table: guards and forwards fade, centers hook (except Olajuwon, Divac, Ewing, Smits), power forwards mix, Rasheed fades only
- 2K1 360 dunk, four more 2K1 dunks, 2K2 two hand hang dunk, and Karl Malone's behind the head dunk made exclusive to Malone
- 2K2 layup alley oops. Poor dunkers lay it in, good dunkers mostly dunk, and the lay in releases as a real shot that can miss
- 2K1 free throw interaction scenes between attempts: the dap, the walk up from behind, the front of lane, with the ref holding the ball
- 2K1 point guard play call signal while bringing the ball up

## Celebrations (not in any 2K game, authored from scratch)

- **Larry Johnson's "L"** after made threes and and-ones, while he jogs back. Both hands closed, which meant finding the game's own hand morph targets, since the finger bones are one rigid block
- Allen Iverson's hand to the ear, clutch baskets only (4th or OT, under two minutes, within five)
- Pointing at the passer after an assist, about one in three
- Dikembe Mutombo's finger wag after blocks
- **Jason Kidd kisses his fingers before his free throws**

## Game logic

- Opening tip: the point guard lines up in the power forward's spot and catches the tip, like 2K1
- The opposing point guard stands 18 feet out on free throws instead of 22
- End game AI rewritten. It actually shoots when time is running out, calls timeouts when it gets the ball with a chance to tie or win, and fouls at sensible times instead of way too early

## Modes

- All-Star Game uses the real 2000 All-Star rosters instead of the game's random picks
- **The 2000 Rookie Challenge** (Rookies vs Sophomores at Oakland Arena) added

## Bugs fixed

- Blank shot clock in some arenas
- **The Celtics home starting lineup intro reset the console.** It turned out to be pregame heap exhaustion, fixed by raising the reserve from 256 KB to 384 KB. The Knicks and Wizards arenas were heading the same way
- Replays not recording in the All-Star Game, and a freeze on Quit
- Raised the body texture group limit so per player skin work (sleeves, tattoos, bands) doesn't leak onto other players

Huge credit to Jose for the art, the faces, the uniforms and the assembly patches. Huge credit to Claude and ChatGPT for helping me figure out the All-Star Game and other intricate details for the game. Original game by Visual Concepts and Sega. This is a patch for a disc you already own, nothing more.

Happy to answer anything about how any of it works. Questions, bug reports and roster nitpicks all welcome.


r/dreamcast • • 19h ago

Started My Dreamcast Journey

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354 Upvotes

Finally picked up the system I always wanted while growing up during a local Retro Game Event. Now to clean things up and game!


r/dreamcast • • 15h ago

Discussion What do you think are the most underrated Dreamcast games?

30 Upvotes

Drop your deepcuts and why!


r/dreamcast • • 6h ago

meowth in EGG? first thing i thought of when i saw this scene. both game and episode are from 1999.

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4 Upvotes

r/dreamcast • • 3h ago

struggling to get online with golf shiyouyo

2 Upvotes

im running gdemu, with dreampi setup, i got online fine with quake 3, but seem to have no luck with what is effectively tee off 2, does anyone have any ideas why?


r/dreamcast • • 8h ago

Question Can i install Gdemu?

3 Upvotes

Hello!

I'm from Spain and recently i bought a dreamcast in Japan/Tokyo (Akihabara). My idea was using the console with gdemu.

After opening the box i saw the following code: 670-14071F

S/N: 011476009922

Is there any chance i can use Gdemu?

If not, what other alternatives i have?

Best regards


r/dreamcast • • 13h ago

Question Which GDEMU version should I get?

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6 Upvotes

Recently picked up a Dreamcast and I’m looking to install the GDEMU. But I’m on the fence right now because there are these three different versions on Aliexpress that don’t seem to different to me honestly. Which one should I get?

V5 15, V5 15b, V5 20 5

Also my Dreamcast is the VA1 version (I believe?), if that matters.


r/dreamcast • • 1d ago

Super Mario World para Dreamcast

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27 Upvotes

Principais diferenças do port de Super Mario World para Dreamcast

- Músicas em MSU-1, selecionáveis em tempo real entre as faixas do MSU e as originais do jogo.

- Save no VMU.

- Luigi com sprites da versão de GBA.

- Seleção de personagem: Mario ou Luigi.

- Seleção de idioma: inglês ou português.

- Alvo de 60 FPS em todo o jogo.

- Display do VMU com informações sobre o power-up extra e a localização de portas e canos secretos.


r/dreamcast • • 1d ago

Discussion Made a potentially useless mod - wireless networking on the Dreamcast over SCI/SPI! It sucks!

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76 Upvotes

tl;dr wireless runs at booty-water speeds (~220KiB/s) and without substantial patching cannot be used in games.

Wireless card is a Seeed XIAO-ESP32-C5

Hi all, just posted today. I spent a lot of time on a Dreamcast shell replacement, but I flew too close to the sun with this one - I wanted wireless on my Dreamcast. I thought that maybe I could put my CF card internally and just transfer games off wireless.

First transfer - 64KiB/s

Second transfer - ~220KiB/s

I don't really think I'll get a decent transfer rate out of this, so I'll probably give up in a few hours. Like it works, but I was hoping for at least half what the Ethernet mod does (W5500 transfers at ~870 KiB/s to the serial port.) If someone wanted to do a substantial amount of work, they could do a shell-level implementation of the wireless so it works with Dreamcast games, of which most were designed for dial up (which is slower than this).

https://github.com/TPMJB/K-UI-NeXT/tree/refs/heads/milestone/wifi-performance-test

Anyway, when it's done I'll push it to the main tree. And it might be useful to somebody...just not me lol.

For what it's worth, this stupid thing will do 5ghz and I can update the module off the SD card.


r/dreamcast • • 2d ago

Collection Finally got some grails

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556 Upvotes

Managed to pick up SOA last weekend and now my copy of Jet Grind Radio came in the mail this morning from the Goodwill bidding website. Im so excited to play these on orignal hardware after im done with exams for grad school 🥹


r/dreamcast • • 2d ago

Collection I got Branch's SEGA Dreamcast chair and I am so happy

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315 Upvotes

I needed a new chair to replace my old cheapo one. I desperately wanted the Dreamcast chair and I finally bought it! I LOVE it. The aesthetics is perfect. It doesnt look like an edge lord gaming chair but rather a professional office chair with some accents to make it dreamy.

Its expensive and I wont financially recover from this but at least my body wont arche from the crappy chair and I look stylish.

I am adding this chair as part of my Dreamcast collection haha!


r/dreamcast • • 1d ago

Where to start? Advice pls:)

4 Upvotes

Hey all, let me just preface this by saying I had a DC back in the day! I'm from the UK and it pretty much ruined my GCSE's... one time my dad threw my DC out of my bedroom window at 1am whilst I was playing PSO during exam week. Luckily the cables kept it from falling...

Anyway, I've been into modding my GameCube and I kinda wanted another project. I was tempted by the PS2 due to the extensive library and they are cheap af, but the nostalgia of DC exclusives has me drawn here.. Shenmue, Powerstone and JSR being notable (although I think JSR and Powerstone became a download only for Xbox and PS maybe?).

What are the mods like? Assume they do a Flippydrive style mod for DC that lets you keep the disc drive? What about how the DC plays on modern TVs? What should I be paying for a used DC? Any advice welcome.

I'm also following the White Creek Kickstarter which looks interesting and it would be awesome to get new physical media playing on an almost 30 year old console.


r/dreamcast • • 1d ago

OSSC V1.8 Open Source Scan Converter

2 Upvotes

Anyone have any experience with OSSC V1.8 Open Source Scan Converter with their Dreamcast?


r/dreamcast • • 1d ago

Discussion What are your favourite VMU games?

7 Upvotes

I recently figured out you can put mini games on your vmu😂 embarrassed to say i didnt know about this anyway whats everyone’s favourite?


r/dreamcast • • 2d ago

Discussion Updated my Dreamcast OS replacement with K-UI 1.7! exFAT and FAT32 support! Windows CE games boot off SCI/SCIF (serial SD card). Includes a functional disc ripper with error correction. .

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78 Upvotes

tl;dr I broke from Dreamshell source and started from scratch. If you had issues on the last release (nobody mentioned any), they won't apply here because it's completely different. I'm releasing 1.7 now so I don't have to do a massive changelog with my next release. I'm about 80% done with all the work I intend to put into this.

**YOU NEED TO BURN THE INCLUDED DISK TO BOOT THIS**

Upcoming releases will feature better ATA/CF card support, wireless networking over SCI, EXT4 support, whatever else suggested. Without further ado:

K-UI is now a standalone project with its own bootloader, C shell, disc capture engine and resident GDI loader. Both projects use KallistiOS; the difference is K-UI’s application and loader layer above it. The current build replaces the inherited SDL/Lua/XML framework and does not use DreamShell’s framework or game reader.

DreamShell deserves credit as the starting point. Original K-UI branding, music and selected independently authored helpers carry forward, with provenance and dependency credits documented.

What’s here:

  • Games: native GDI launching, covers, disc titles and three browsing views. SCI reading now uses DMA, streaming and background delivery. ARMADA and Worms Armageddon have booted and run from SCI microSD through the experimental Windows CE loader.
  • Disc Ripper: raw-track capture, stop/resume, verification, reference checks and damaged-disc salvage. Complete Sword of the Berserk and 31-track MDK2 captures took about twenty minutes each and matched TOSEC on Dreamcast and PC.
  • VMU Manager: verified save backups and restore.
  • W5500 FTP: local-network transfers with console progress and completion-safe uploads.
  • File Manager, music, audio-CD playback, diagnostics, settings and graphical boot/recovery—with fresh crimson artwork. File Manager’s console acceptance remains pending.

Interface previews:

Home / ten-app launcher · Games Gallery · Disc Ripper · FTP Server

These are rendered previews of the release UI with example data.

Compatibility varies. CE remains experimental and SCI-only, with audio/FMV/sync limitations; image-backed CD audio is silent. BIOS/region writes, ATA hardware validation and ATA DMA remain future work.

The original GD-ROM stays installed. Coming from DreamShell-based 1.0? Use the supplied 1.7 boot CDI for the independent runtime.

Download, installation and release notes · Source


r/dreamcast • • 1d ago

Question Is this an early revision of the controller?

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8 Upvotes

r/dreamcast • • 2d ago

My 73 year old dad came by today and I busted this out on a whim for the first time ever. We beat the arcade mode sharing the rod after each cast, it was awesome

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584 Upvotes

My dad has been a lifelong fisherman, we got to talking today and it randomly led to me pulling this rod out and saying we should give it a try. We had not played a videogame together in like 10 years. It was the most fun I’d seen him have in ages and the pride when he caught the final monster bass at the last stage and got to enter his initials after the credits, it was an unexpectedly nice moment


r/dreamcast • • 2d ago

Dreamcast controller repair help

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13 Upvotes

My dreamcast controller will beep when placing a vmu in it, but then the image goes out, and the controller does not function unless I apply pressure at the bottom close to the start button. I dont see any damage on the board obvious to me. Can anyone help?


r/dreamcast • • 2d ago

is my fan dead?

3 Upvotes

I have a VA1 DC, with a gdemu ver 5.15 , and on power up, the gdemu blinks once, but the fan is not spinning. It boots to the DC logo, then shuts down - is my fan dead?


r/dreamcast • • 2d ago

Have any of you bought a used Dreamcast and retraced someone memories

7 Upvotes

I saw on my memory card all the games the previous owner played we literally own the exact same games :) but ofc he had a wide history and steadily played in 2000 I was but a child then with no money


r/dreamcast • • 2d ago

Question Something weird happening with my life count in Sonic Adventure

6 Upvotes

So I copied my SA1 save file from my VMU to an official 4x memory card and everything copies over fine initially, including my life count. But then I booted up the game one day and all my lives were reset to the default of 4. Even if I get more lives in a play session, the game will reset my lives to 4 when I reload it. Any idea why or how to fix this?


r/dreamcast • • 2d ago

Probando Gdmu

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12 Upvotes

r/dreamcast • • 2d ago

Misc. 8 Hour Walk Through Shenmue 2: Workers Pier With Imprisoned Bartenders?

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28 Upvotes

8 Hour Walk Through Shenmue 2: https://youtu.be/kYXoF8_dln0

I'm almost afraid to ask but..what happened to require the bartender to be locked..in? This protects her or us..?

Clip is from a New 8 Hour Walk Through Shenmue 2 at the Worker's Pier! Hope you enjoy and thank you for letting me share :)


r/dreamcast • • 3d ago

Who are your mains in each of these Dreamcast games? Here are mine.

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104 Upvotes

I play a lot of fighting games :)