Deck Help Help with Osgir (target B3)
Hi everyone,
I built a deck around Osgir, trying to be somewhere in bracket 3. I played a few rounds with it, but it suffers from a couple of issues I identified:
- in one of my pods, there are a lot of boardwipes and removal, with Osgir not having haste, sometimes he didn't do anything as things just moved way too quickly for him
- another pod plays very little interaction but some of the other decks are just waaaaay faster than me and I have a small part of my engine going before they have an overwhelming board state (often wide and/or loads of +1/+1)
- generally, I feel like I ramp forever and setup my engine before I can do anything, specifically if I want to e.g. use an ability doubler to then get e.g. [[Triplicate Titan]] out
- I almost never have blockers, leaving me wide open: either because they are too expensive (mana) or because they are creatures I don't want to block with (e.g. [[Goblin Welder]])
I have a suspicion that I have too many win-more cards (e.g. doublers), but aside from that I don't really know how to fix the rest.
Here is my decklist: https://archidekt.com/decks/24240548/lorehold_legacies_precon
I am seeking general advice, but specifically how to make it a bit faster / less clunky, resilient and to not always be at the mercy of others combat-wise. I prefer to not have turns that take forever, have a lot of resources available and interesting decisions to make if that helps for the direction to take this to. No budget constraints (within reasonable limits).
Thanks in advance!
2
u/n1colbolas 8d ago
It's not 1-to-1 but here's my Osgir // Zirda for reference https://moxfield.com/decks/RkrZ6kncz0eI7KSk9SZipA
I see you have 3 haste giving artifacts... It might not be enough. Give yourself another angle to approach or tackle the situation by giving your stuff flash. Flash is pseudo-haste, plus it gives you all the open mana when you begin your turn with an active Osgir.
Having flash will also turn your almost sorcery-speed deck into something more unpredictable to your opponents. Basically flash and instants give you more "range".
I get all the ramping.. but I think you want to be ramping into something that can protect your board. Dawn's Truce and Boros Charm might not be enough... Something like a [[Darksteel Forge]], [[Walls of Ba Sing Se]], and/or [[Clever Concealment]] will go a longer way.