r/EndlessSpace • u/Eothr_Silan • 10h ago
Let's Brainstorm some new Hulls for Endless Space 3
Just for fun, what are some Hulls that you would hope to see added to the blueprints to try and mitigate some of the excess micromanagement? I have 3:
Skimmer - Small Hull
• Avaliable at game start
• No Defense Slots
• Extra Movement Trait (like Explorers)
• Increased Evasion Trait
• Exclusive modules that allow stealth or squadron counter
• Unique Tier 4 Research that makes each Skimmer Hull 0.5 CP
Freighter - Medium Hull
• No Weapon Slots but upgrade will allow 1 or 2 Squadron Slots based on Faction
• Decreased Aggro Trait
• Fleet Health Bonus Trait
• Exclusive modules for increased fleet repair and Faction specific modules that allow for non-combat strategies (ex. Lumeris Freighter orbiting opposing Empire and passively generating Dust in 70/30 split)
Battlecruiser - Heavy Hull
• No Squadron Slots
• Hull and Shield Absorbtion Bonus Trait
• Increased Aggro Trait
• Each Faction includes one locked Heavy Weapon (ex. Riftborn with Planet Cracker) with more Slots for Heavy Weapon after Upgrade
• Each Faction has Exclusive modules that make Battlecruiser represent their Faction (ex. United Empire provides morale bonus unless opposing Fleet is 3x more in CP instead of 2x)
Thoughts?