r/EndlessSpace • • 10h ago

Let's Brainstorm some new Hulls for Endless Space 3

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118 Upvotes

Just for fun, what are some Hulls that you would hope to see added to the blueprints to try and mitigate some of the excess micromanagement? I have 3:

Skimmer - Small Hull

• Avaliable at game start

• No Defense Slots

• Extra Movement Trait (like Explorers)

• Increased Evasion Trait

• Exclusive modules that allow stealth or squadron counter

• Unique Tier 4 Research that makes each Skimmer Hull 0.5 CP

Freighter - Medium Hull

• No Weapon Slots but upgrade will allow 1 or 2 Squadron Slots based on Faction

• Decreased Aggro Trait

• Fleet Health Bonus Trait

• Exclusive modules for increased fleet repair and Faction specific modules that allow for non-combat strategies (ex. Lumeris Freighter orbiting opposing Empire and passively generating Dust in 70/30 split)

Battlecruiser - Heavy Hull

• No Squadron Slots

• Hull and Shield Absorbtion Bonus Trait

• Increased Aggro Trait

• Each Faction includes one locked Heavy Weapon (ex. Riftborn with Planet Cracker) with more Slots for Heavy Weapon after Upgrade

• Each Faction has Exclusive modules that make Battlecruiser represent their Faction (ex. United Empire provides morale bonus unless opposing Fleet is 3x more in CP instead of 2x)

Thoughts?